ARC

Intel GMA X3100

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
13W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
TDP 13W
Memory Type System Shared
Architecture Generation 4.0
nm
Process 90 nm
Released May 2007

Intel GMA X3100 Specifications

GPU Core

Shader units and compute resources

The Intel GMA X3100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
1

GMA X3100 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA X3100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA X3100 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA X3100 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA X3100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

GMA X3100 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA X3100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
500.0 MPixel/s
Texture Rate
4.000 GTexel/s

Generation 4.0 Architecture & Process

Manufacturing and design details

The Intel GMA X3100 is built on Intel's Generation 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA X3100 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 4.0
GPU Name
Crestline
Process Node
90 nm
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA X3100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA X3100 to maintain boost clocks without throttling.

TDP
13 W
TDP
13W

GMA X3100 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA X3100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA X3100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c
DirectX
9.0c
OpenGL
2.0
OpenGL
2.0
Shader Model
3.0

GMA X3100 Product Information

Release and pricing details

The Intel GMA X3100 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA X3100 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2007
Production
End-of-life

About Intel GMA X3100

The Intel GMA X3100 is an integrated graphics processor built on the Crestline chip, using Intel's Generation 4.0 architecture. Fabricated on a 90 nm process, this IGP was released on May 8, 2007, and is now end-of-life. With a 13 W TDP and system-shared memory, the X3100 targets portable devices, as indicated by its display output dependency on the portable device. The data shows a pixel rate of 500.0 MPixel/s and a texture rate of 4.000 GTexel/s, positioning it at the 50th percentile among all GPUs in the database, though its average benchmark score is 0.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The Intel GMA X3100's memory subsystem is defined entirely by the host platform. The VRAM size is System Shared, the memory type is System Shared, and the bus width is System Shared. The bandwidth is explicitly labeled as System Dependent. This means the graphics core has no dedicated memory resources; it borrows from the system's main RAM. The bus interface is FSB (Front Side Bus), which routes graphics memory access through the CPU's memory controller. This architecture introduces latency and contention, as the CPU and GPU share the same memory bus. For high resolutions, the implications are severe. The pixel rate of 500.0 MPixel/s is the maximum fill-rate that the 1 ROP can output. At higher resolutions, the number of pixels to fill increases, and the 500.0 MPixel/s ceiling becomes a hard bottleneck. The texture rate of 4.000 GTexel/s, driven by 8 TMUs, is also constrained by the System Dependent bandwidth. Without a fixed bus width or dedicated memory clock, the effective bandwidth fluctuates with the system's RAM speed and channel configuration. The data shows that the X3100 is a 13 W IGP, indicating a low-power design, but the memory dependency means performance is not intrinsic to the GPU itself. In high-resolution scenarios, the lack of dedicated VRAM forces the GPU to constantly fetch textures and framebuffer data from system memory over the FSB, which is far slower than a dedicated graphics memory bus. The result is that the X3100's memory subsystem is the primary limiting factor; even the modest pixel and texture rates cannot be sustained because the memory pipe is choked. The System Shared bus width means there is no dedicated path for graphics data, so the GPU competes with all other system memory traffic. For high resolutions, the data indicates that the X3100 will struggle to maintain playable frame rates, as the fill-rate and bandwidth are both system-dependent and inherently limited. The 1 ROP is a severe constraint for pixel throughput, and the 8 TMUs are of little help when the memory bandwidth is not guaranteed. In summary, the memory subsystem is a shared, system-dependent resource with no dedicated VRAM, bus width, or bandwidth, making high-resolution performance highly unpredictable and generally poor.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

The Intel GMA X3100 does not feature any dedicated ray tracing cores or tensor cores. The FACT PACK lists rtCores as null and tensorCores as null. This is consistent with its Generation 4.0 architecture, which predates any hardware acceleration for ray tracing or AI-based upscaling. The feature set is defined by its API support: DirectX 9.0c and OpenGL 2.0. There is no Vulkan support (null). This means the X3100 cannot run modern graphics APIs that rely on Vulkan or DirectX 12 features. The DirectX 9.0c support is the highest API level available, which limits the shader models and rendering techniques that can be used. The OpenGL 2.0 support similarly restricts advanced effects. The chip is built on a 90 nm process, and its architecture is Generation 4.0, which is a fixed-function pipeline with some programmable shader capabilities for DirectX 9.0c. The absence of tensor cores means no DLSS or similar AI-based features. The absence of RT cores means no hardware-accelerated ray tracing. Any ray tracing would have to be done in software, which is not feasible given the 500.0 MPixel/s pixel rate and the 1 ROP. The texture rate of 4.000 GTexel/s is the only texture processing capability, and it is far below what is needed for modern effects. The API support is the defining feature: DirectX 9.0c and OpenGL 2.0 are legacy APIs, and the X3100 is end-of-life. The data shows that the feature set is extremely limited, with no RT or tensor cores, and no Vulkan support. The 13 W TDP suggests a low-power integrated solution, but the feature set is equally minimal. For modern games, the lack of Vulkan and DirectX 12 support means the X3100 is incompatible with titles that require these APIs. The DirectX 9.0c and OpenGL 2.0 support are the only paths for rendering, and these are outdated. The pixel rate and texture rate are the only performance metrics available, and they are insufficient for any ray-traced or AI-enhanced workloads. Ultimately, the X3100's feature set is confined to legacy API support, with no RT or tensor cores, making it unsuitable for any modern rendering techniques.

Who Should Consider It — resolution/settings-based recommendations grounded in the scores

Given the data, the Intel GMA X3100 is an integrated graphics processor with a 50th percentile ranking among all GPUs in the database, but its average benchmark score is 0. This indicates that no meaningful benchmark scores are recorded for this part. The pixel rate of 500.0 MPixel/s and texture rate of 4.000 GTexel/s, combined with 1 ROP and 8 TMUs, define its capabilities. The X3100 is a 13 W IGP with system-shared memory, released on May 8, 2007, and is now end-of-life. Who should consider it? Only those with legacy systems that require basic 2D output or very low-resolution 3D acceleration. The data suggests that high resolutions are out of the question. The pixel rate of 500.0 MPixel/s means that even a modest resolution will tax the fill-rate. The texture rate of 4.000 GTexel/s limits texture-heavy scenes. The system-shared memory and System Dependent bandwidth mean that performance is heavily influenced by the host system's RAM. Users with such systems should stick to 2D applications, basic productivity, or very old games that run within the DirectX 9.0c API. The lack of Vulkan and the absence of RT/tensor cores further restrict its use. The 50th percentile ranking is misleading because it is based on a database of all GPUs, but the average benchmark score of 0 suggests that no data was collected for it, so the percentile is likely a default value. The X3100 is not suitable for any modern 3D workloads. The 13 W TDP makes it efficient for battery life, but that is its only virtue. In terms of settings, the data indicates that the X3100 can only handle the lowest resolutions and lowest detail settings, and even then, the System Dependent bandwidth may cause stuttering. The 1 ROP is a critical bottleneck for pixel processing. The 8 TMUs provide some texturing capability, but the 4.000 GTexel/s rate is low. Users should consider this part only if they have no other graphics option and require basic display output. The release date of May 8, 2007, places it in the early integrated graphics era, and it is end-of-life. Therefore, it is not a consideration for any new build or any gaming beyond the most basic legacy titles.

FAQ

Q: What is the memory size of the Intel GMA X3100?

A: The memory size is System Shared, meaning it has no dedicated VRAM and relies on the host system's main memory.

Q: Does the X3100 support hardware ray tracing?

A: No. The FACT PACK lists rtCores as null, and there are no tensor cores either. The architecture is Generation 4.0, which does not include RT or AI acceleration.

Q: What is the maximum DirectX version supported?

A: The X3100 supports DirectX 9.0c. It also supports OpenGL 2.0, but there is no Vulkan support.

Q: What is the pixel rate of the X3100?

A: The pixel rate is 500.0 MPixel/s, driven by 1 ROP. The texture rate is 4.000 GTexel/s from 8 TMUs.

Q: What is the TDP of the X3100?

A: The TDP is 13 W, making it a low-power integrated graphics processor.

Q: Is the X3100 still in production?

A: No, it is end-of-life. It was released on May 8, 2007, and is built on a 90 nm process.

Benchmark Performance

The FACT PACK lists no benchmarks for the Intel GMA X3100; the benchmarks array is empty, and the average benchmark score is 0. The percentileVsAllGpus is 50, which places it at the median of all GPUs in the database, but this is a default or placeholder value given the lack of actual scores. The nearestRivals array is also empty, so there are no direct comparison points from the database. However, the available specifications allow for an analysis of its theoretical performance. The pixel rate of 500.0 MPixel/s is the maximum fill-rate. With 1 ROP, this is a very low number. For context, a GPU with a higher ROP count would have a proportionally higher pixel rate. The texture rate of 4.000 GTexel/s, from 8 TMUs, is also modest. The 13 W TDP indicates a power-constrained design, which is typical for integrated graphics. The 90 nm process node is from an older era, and the Generation 4.0 architecture is limited to DirectX 9.0c and OpenGL 2.0. Because there are no benchmark scores, the data cannot show any percentage deltas versus rivals. The percentile of 50 is the only relative metric, but it is not meaningful without actual scores. The System Dependent memory bandwidth means that the X3100's performance will vary wildly depending on the host system's RAM speed and channel configuration. The FSB bus interface adds further latency. In a best-case scenario, with fast system memory, the X3100 might approach its theoretical pixel and texture rates, but the 1 ROP will still cap pixel output at 500.0 MPixel/s. The 8 TMUs can process textures at 4.000 GTexel/s, but this is only useful if the memory bandwidth can feed them. The average benchmark score of 0 confirms that no reliable performance data exists for this part, so any analysis must rely on the fixed specifications. The data indicates that the X3100 is a very weak performer by modern standards, but it was designed for a different era. The release date of May 8, 2007, and the end-of-life status further underscore its obsolescence. The 50th percentile is likely a neutral placeholder, not a reflection of real-world performance. In summary, the benchmark performance section reveals no recorded scores, no rival comparisons, and only theoretical limits based on the 500.0 MPixel/s pixel rate and 4.000 GTexel/s texture rate. Without benchmarks, the X3100 cannot be positioned against any other GPU in the database.

Detailed benchmark scores and charts for the Intel GMA X3100 are below.

Benchmark Scores

No benchmark data available for this GPU.

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