ARC

Intel GMA 950

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
7W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
TDP 7W
Memory Type System Shared
Architecture Generation 3.5
nm
Process 90 nm
Released May 2005

Intel GMA 950 Specifications

GPU Core

Shader units and compute resources

The Intel GMA 950 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
1

GMA 950 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA 950's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA 950 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
166 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA 950 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA 950's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

GMA 950 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA 950 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
166.0 MPixel/s
Texture Rate
664.0 MTexel/s

Generation 3.5 Architecture & Process

Manufacturing and design details

The Intel GMA 950 is built on Intel's Generation 3.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA 950 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 3.5
GPU Name
Lakeport
Process Node
90 nm
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA 950 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA 950 to maintain boost clocks without throttling.

TDP
7 W
TDP
7W

GMA 950 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA 950 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA 950. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0
DirectX
9.0
OpenGL
2.0
OpenGL
2.0
Shader Model
2.0

GMA 950 Product Information

Release and pricing details

The Intel GMA 950 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA 950 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2005
Production
End-of-life

About Intel GMA 950

The Intel GMA 950 is an integrated graphics processor from Intel, built in Intel's 90 nm process. The chip is listed as Lakeport, and the architecture is Generation 3.5. Its generation is recorded as "GMA Graphics-M (GMA 950 IGP)", its production status is End-of-life, and the release date is 2005-04-30. The fact pack identifies it as an IGP with a 7 W TDP and a system-shared memory design.

Power and Cooling — TDP, PSU recommendation, connector requirements

The GMA 950 carries a TDP of 7 W. This is the only power-related figure in the fact pack, and it is notably low for a graphics part. The slot width is listed as "IGP", meaning the data does not treat it as a discrete card with its own power delivery. No power connectors are recorded, and no suggested PSU is listed. The absence of connector and PSU fields, combined with the IGP slot width, indicates that the platform rather than a separate graphics card power input is responsible for supplying the part.

The manufacturing data records a 90 nm process node and Intel as the foundry. No cooling solution or thermal recommendation is present in the pack. Because the TDP is 7 W and the slot type is IGP, the data implies a low-power integrated part rather than a board that needs additional power cabling. There is no number in the fact pack that would justify a specific PSU requirement. The only relevant facts are the 7 W TDP, the IGP slot width, and the null fields for power connectors and suggested PSU.

Memory Subsystem

All memory fields in the fact pack are marked "System Shared". The memory size is system shared, the memory type is system shared, and the bus width is system shared. The memory clock is also described as "System Shared". Bandwidth is listed as "System Dependent", which is a critical detail for understanding this part: the GMA 950 does not have a fixed memory bandwidth figure in the database. Its throughput is determined by the host system's memory rather than by a dedicated VRAM interface.

For high-resolution workloads, the absence of a fixed bandwidth is significant. Resolution scaling increases the number of pixel operations and texture fetches, and the memory subsystem must feed those operations. Because the bandwidth is system dependent, the data cannot state a guaranteed minimum throughput. The fixed fill rates present in the fact pack are 166.0 MPixel/s for pixels and 664.0 MTexel/s for texels. Those rates represent the maximum pixel and texture processing rates listed for the GMA 950, but the actual sustained performance may be lower if shared system memory cannot deliver data fast enough. The lack of dedicated VRAM also means that any graphics memory allocation is drawn from the same pool used by the operating system and applications.

Ray Tracing and Feature Set

The API support in the fact pack is limited to DirectX 9.0 and OpenGL 2.0. The Vulkan field is null, so no Vulkan version is recorded. The fields for RT cores and tensor cores are also null, meaning the data provides no ray tracing core count and no tensor core count. As a result, the fact pack does not support any claim of dedicated hardware ray tracing or tensor processing.

The fixed hardware resources listed are 4 texture mapping units and 1 ROP. The architecture is Generation 3.5, and the bus interface is "FSB". Display outputs are "Portable Device Dependent", which means the display connectivity depends on the portable platform rather than being a fixed set of outputs on the GPU itself. The pixel rate of 166.0 MPixel/s and texture rate of 664.0 MTexel/s complete the feature picture. These figures suggest a part focused on basic pixel and texture throughput rather than advanced compute or ray tracing features.

How It Compares

The nearestRivals array in the fact pack is empty. There are no rival product names, no rival scores, and no deltaPct values to cite. This means the comparison section cannot provide per-rival paragraphs because no specific competitor entries are present. The only relative placement data is percentileVsAllGpus, which is 50. This places the GMA 950 at the 50th percentile among all GPUs in the database, though it is not tied to a specific rival score.

The empty nearestRivals list is itself informative. It indicates that the database currently does not list any GPU inside the nearest-rival window for the GMA 950. Without names, scores, or deltaPct values, any direct comparison to another specific product would have to come from outside the fact pack, which is not allowed by the data constraints. The 50th percentile is a broad midpoint position, but it is not a measured performance delta against a named rival.

Benchmark Performance

The benchmarks array is empty. The average benchmark score is 0. With no individual benchmark entries, there is no measured data from which to compute exact percentage deltas relative to any rival. The fact pack contains no benchmark scores and no nearestRivals entries, so statements like "x% ahead of y" cannot be constructed from the available information.

The percentileVsAllGpus value of 50 does not function as a benchmark score. It is a percentile rank, not a deltaPct. The pairing of a 50th percentile rank with an average score of 0 creates an unusual data profile. A zero average score normally indicates no measured benchmark contributions, while the midpoint percentile suggests the product has been placed in the middle of the all-GPU distribution. The fact pack does not explain how that percentile was derived. The only quantitative conclusion that can be firmly stated is that the GMA 950's performance data is absent: the benchmark list is empty, and the aggregate score is 0.

FAQ

Q: What is the TDP of the Intel GMA 950?

A: The TDP is 7 W. The slot width is listed as IGP, and no power connectors or suggested PSU are recorded.

Q: Does the GMA 950 have dedicated video memory?

A: No. Memory size, type, and bus width are all listed as "System Shared". Bandwidth is "System Dependent", and the memory clock is also described as "System Shared".

Q: Which graphics APIs are supported according to the fact pack?

A: DirectX 9.0 and OpenGL 2.0 are listed. The Vulkan field is null, so no Vulkan version is recorded.

Q: Are ray tracing or tensor cores present?

A: The fact pack contains null entries for both RT cores and tensor cores, so no ray tracing or tensor core counts are available.

Q: What are the fill rates for the GMA 950?

A: The pixel rate is 166.0 MPixel/s and the texture rate is 664.0 MTexel/s.

Q: What is the production status and release date?

A: The production status is End-of-life, and the release date is recorded as 2005-04-30.

Who Should Consider It

Because the benchmark array is empty and the average benchmark score is 0, there is no measured performance data to support a specific resolution or settings recommendation. The hardware facts in the pack, however, point to a narrow usage profile. The GMA 950 is a 7 W IGP with 4 texture mapping units, 1 ROP, a 166.0 MPixel/s pixel rate, and a 664.0 MTexel/s texture rate. It uses system-shared memory with system-dependent bandwidth. These are not the characteristics of a part with high-resolution rendering headroom.

The data suggests the GMA 950 is best suited to basic display output and light graphics workloads. Users who expect to run high-resolution 3D applications would need a fixed memory bandwidth and non-zero benchmark scores to justify that expectation, and the fact pack provides neither. The 50th percentile rank among all GPUs, when paired with a zero score, should not be interpreted as evidence of competitive performance. The system-shared memory fields and portable-device-dependent display outputs also indicate an integrated part intended for portable systems with minimal graphics demands. In short, the missing benchmark data is itself the clearest signal: the GMA 950 has no recorded performance scores to recommend it for demanding use cases.

Detailed benchmark scores and charts for the Intel GMA 950 are below.

Benchmark Scores

No benchmark data available for this GPU.

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