ARC

Intel GMA 600

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Shaders 32
Memory Type System Shared
Architecture PowerVR SGX535
nm
Process 45 nm
Released May 2010

Intel GMA 600 Specifications

GPU Core

Shader units and compute resources

The Intel GMA 600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
32
Shaders
32
TMUs
4
ROPs
1
Execution Units
4

GMA 600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA 600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA 600 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA 600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA 600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

GMA 600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA 600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
25.60 GFLOPS
Pixel Rate
400.0 MPixel/s
Texture Rate
1.600 GTexel/s

PowerVR SGX535 Architecture & Process

Manufacturing and design details

The Intel GMA 600 is built on Intel's PowerVR SGX535 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA 600 will perform in GPU benchmarks compared to previous generations.

Architecture
PowerVR SGX535
GPU Name
Lincroft
Process Node
45 nm
Foundry
Intel
Transistors
140 million
Die Size
62 mm²
Density
2.3M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA 600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA 600 to maintain boost clocks without throttling.

GMA 600 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA 600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA 600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1
DirectX
10.1
OpenGL
ES 2.0
OpenGL
ES 2.0
Shader Model
4.1

GMA 600 Product Information

Release and pricing details

The Intel GMA 600 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA 600 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2010
Production
End-of-life

About Intel GMA 600

The Intel GMA 600 is a unique entry in the graphics hardware landscape, representing an early attempt to integrate a dedicated graphics core into a low-power system-on-chip. Based on the PowerVR SGX535 architecture and fabricated on Intel’s 45 nm process, this IGP was designed for a very specific era of portable computing. With its end-of-life production status and a release date of May 2010, the data presents a picture of a part that is fundamentally different from modern discrete GPUs. The benchmark results are sparse, with an average score of zero and no listed rivals, placing it at the 50th percentile of all GPUs, which is more a reflection of the dataset’s limitations than of its actual performance. The analysis below interprets the available facts, focusing on its architectural characteristics and the implications of its system-dependent memory design.

How It Compares

The GMA 600 has no listed nearest rivals in the benchmark database, making direct positional comparisons impossible. This absence is telling; it indicates that the GMA 600 does not compete in any conventional performance segment. Instead of comparing it to a discrete graphics card or even a modern integrated GPU, the data suggests its true peers are other low-power mobile chips from the same period. The 50th percentile ranking is a statistical placeholder, not a competitive positioning. Without rival scores, the GMA 600’s performance can only be understood through its own architectural limits, such as its single ROP and 32 shading units. The lack of benchmark data means that any statement about its speed relative to other products would be pure speculation, which the facts do not support.

Memory Subsystem

The memory subsystem of the GMA 600 is entirely system-dependent. The VRAM size, type, and bus width are all listed as "System Shared," with bandwidth described as "System Dependent." This means the GPU does not have its own dedicated memory pool; instead, it borrows from the main system RAM. For high-resolution workloads, this is a critical bottleneck. The available bandwidth is not a fixed figure but varies based on the host system’s memory configuration. With a pixel rate of 400.0 MPixel/s and a texture rate of 1.600 GTexel/s, the GMA 600 is severely constrained. At higher resolutions, the system-dependent bandwidth would likely become the limiting factor, as the GPU must compete with the CPU for memory access. The lack of a dedicated bus width means there is no guarantee of consistent throughput, making performance unpredictable across different devices.

Ray Tracing and Feature Set

The GMA 600 does not include dedicated ray tracing or tensor cores, as those fields are null. Its feature set is defined by its support for DirectX 10.1 and OpenGL ES 2.0. The OpenGL ES 2.0 support is notable, as it targets embedded systems and mobile devices, aligning with the GMA 600’s intended use in portable devices. DirectX 10.1 support is a legacy feature, indicating an ability to run older Windows-based applications, but it lacks the modern API support for Vulkan. The absence of Vulkan and any ray tracing capabilities means the GMA 600 is not suited for contemporary gaming or graphics workloads that rely on these technologies. The shading units, 32 in total, are the sole computational resource for graphics, and they must handle all rendering tasks without the assistance of specialized hardware.

Who Should Consider It

Given the data, the GMA 600 is not a candidate for any modern gaming scenario. Its average benchmark score of zero and lack of any performance metrics make it unsuitable for even low-resolution gaming. The system-dependent memory and low pixel and texture rates suggest that it would struggle with anything beyond basic 2D desktop rendering or very lightweight video playback. The intended use case, based on its "Portable Device Dependent" display outputs and its chip name "Lincroft," points to embedded or netbook-class devices. Users who might consider this GPU are those maintaining legacy hardware or working with embedded systems that require a minimal graphics output. For any resolution-based recommendation, the data does not support running any 3D application at any resolution; the 400.0 MPixel/s pixel rate is a hard ceiling that limits fill-rate intensive tasks.

Benchmark Performance

The benchmark performance of the GMA 600 is effectively unquantifiable from the provided data. The "benchmarks" array is empty, and the "avgBenchmarkScore" is 0. This zero is not a score of zero performance but rather an indication that no valid benchmark results were recorded. The "percentileVsAllGpus" of 50 is a default midpoint, not a measured achievement. Without any rival scores, there are no exact percentage deltas to analyze. The only performance-related figures are the raw throughput numbers: 25.60 GFLOPS of FP32 compute, 400.0 MPixel/s pixel fill rate, and 1.600 GTexel/s texture fill rate. These numbers, while low by modern standards, are the definitive measure of its capability. The FP32 figure of 25.60 GFLOPS indicates a very limited compute capacity, suitable only for the simplest of shader programs. The data shows a GPU that is mathematically incapable of competing with even entry-level discrete parts from its own era.

Power and Cooling

The TDP for the GMA 600 is listed as null, and there is no suggested PSU requirement. This is consistent with its "IGP" slot width, meaning it is an integrated graphics processor that does not occupy a separate expansion slot. Power consumption is not a user-manageable variable; it is drawn from the host platform’s power delivery. The lack of power connectors further confirms that it does not require any external power cabling. Cooling is likewise a non-issue, as the IGP would rely on the system’s overall thermal solution. The "PCIe 1.0 x16" bus interface is the only connection method, but this is for data transfer, not power. For a system builder, the absence of a TDP means that the GMA 600 adds negligible thermal load, but it also means that the performance is entirely dependent on the host CPU's capabilities and memory bandwidth.

FAQ

Q: What is the maximum supported memory bandwidth for the GMA 600?

A: The bandwidth is listed as "System Dependent," meaning there is no fixed maximum. It varies based on the host system's memory configuration.

Q: Does the GMA 600 support Vulkan API?

A: No, the data lists Vulkan as null. The supported APIs are DirectX 10.1 and OpenGL ES 2.0.

Q: What is the pixel fill rate of the GMA 600?

A: The pixel rate is 400.0 MPixel/s, which is a measure of the GPU's ability to render pixels to the display.

Q: How many shading units does the GMA 600 have?

A: The GMA 600 has 32 shading units, which are its primary computational resources for graphics processing.

Q: Is the GMA 600 still in production?

A: No, the production status is listed as "End-of-life," and its release date was in May 2010.

Q: What is the process node for the GMA 600?

A: The GMA 600 is fabricated on a 45 nm process at Intel, with a die size of 62 mm² and 140 million transistors.

Detailed benchmark scores and charts for the Intel GMA 600 are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs