ARC

Intel GMA 3150

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
13W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Shaders 16
TDP 13W
Memory Type System Shared
Architecture Generation 4.0
nm
Process 45 nm
Released May 2007

Intel GMA 3150 Specifications

GPU Core

Shader units and compute resources

The Intel GMA 3150 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
2
ROPs
1
Execution Units
2

GMA 3150 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA 3150's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA 3150 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA 3150 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA 3150's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

GMA 3150 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA 3150 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
12.80 GFLOPS
Pixel Rate
400.0 MPixel/s
Texture Rate
800.0 MTexel/s

Generation 4.0 Architecture & Process

Manufacturing and design details

The Intel GMA 3150 is built on Intel's Generation 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA 3150 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 4.0
GPU Name
Pineview
Process Node
45 nm
Foundry
Intel
Transistors
123 million
Die Size
66 mm²
Density
1.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA 3150 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA 3150 to maintain boost clocks without throttling.

TDP
13 W
TDP
13W

GMA 3150 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA 3150 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA 3150. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c
DirectX
9.0c
OpenGL
2.0
OpenGL
2.0
Shader Model
3.0

GMA 3150 Product Information

Release and pricing details

The Intel GMA 3150 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA 3150 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2007
Production
End-of-life

About Intel GMA 3150

The Intel GMA 3150 is an integrated graphics processor built on the Pineview chip, employing Intel's Generation 4.0 architecture. Fabricated on a 45 nm process at Intel's foundry, it integrates 123 million transistors into a 66 mm² die, yielding a transistor density of 1.9 million per square millimeter. The database records no benchmark scores for this part, with an average benchmark score of 0 and a 50th percentile rank among all GPUs. Consequently, performance assessment must rely on its fixed-function throughput rates and architectural constraints, as no empirical performance samples exist.

Benchmark Performance

The GMA 3150 has no recorded benchmark scores in the database; the average benchmark score is 0, and the percentile rank is 50. This absence of empirical data means the theoretical throughput figures serve as the primary performance indicators. The pixel rate is 400.0 MPixel/s, and the texture rate is 800.0 MTexel/s. With 16 shading units, 2 TMUs, and 1 ROP, the FP32 compute throughput is 12.80 GFLOPS. These numbers are exceptionally low by any modern standard. The single ROP severely limits fill-rate operations, while the two TMUs restrict texture filtering capacity. The 12.80 GFLOPS FP32 figure indicates that even simple shader workloads will strain the hardware. The 50th percentile placement is misleading given the zero average score, but it does position the part in the middle of the database's historical distribution, which is consistent with an entry-level IGP from the late 2000s. The pixel rate of 400.0 MPixel/s means that rendering a single full-screen frame at even modest resolutions would take multiple seconds, making any interactive 3D workload impractical.

How It Compares

The database lists no nearest rivals for the Intel GMA 3150, meaning no comparative delta percentages are available for analysis. Without rival scores, the assessment must focus on absolute specifications. The generation is listed as "GMA Graphics-M (GMA 3100 IGP)", which places it within the GMA 3100 family. With a 400.0 MPixel/s pixel rate and 800.0 MTexel/s texture rate, it operates in a performance class far below any discrete GPU. The 16 shading units and 1 ROP place it at the absolute bottom of the integrated graphics spectrum. The lack of rival data in the database is itself a signal: the part is so far removed from contemporary performance baselines that it is not benchmarked against them. The 50th percentile rank, while numerically neutral, does not reflect any actual performance measurement, as the average benchmark score of 0 confirms that no validated samples exist.

Memory Subsystem

The memory configuration is entirely system-shared. The size, type, and bus width are all listed as "System Shared", meaning the GMA 3150 has no dedicated VRAM. Bandwidth is described as "System Dependent", which means the effective memory bandwidth available to the GPU depends entirely on the host system's memory controller and the speed of the installed RAM. This has profound implications for high resolutions. Because the GPU must compete with the CPU for memory bandwidth, any increase in resolution or texture detail will directly impact system memory traffic. The absence of a fixed bus width means there is no defined memory bandwidth ceiling; the practical limit is set by the platform. For high-resolution workloads, the system-dependent bandwidth will likely become a severe bottleneck, as the GPU's low pixel rate (400.0 MPixel/s) cannot push many pixels per second, but the shared memory subsystem further reduces effective throughput. The PCI bus interface, rather than a modern PCIe connection, adds another layer of latency and bandwidth restriction for data transfers between the GPU and system memory.

Who Should Consider It

The GMA 3150 is an end-of-life integrated graphics processor designed for portable devices, as indicated by the "Portable Device Dependent" display output. Given its 16 shading units, 2 TMUs, and 1 ROP, it is suited only for basic 2D desktop operations, legacy operating systems, and very old 3D applications that target DirectX 9.0c. The pixel rate of 400.0 MPixel/s suggests that even low-resolution 3D rendering will be extremely slow. Users should consider this part only for retro computing, embedded systems, or as a fallback display adapter where no 3D performance is required. The 13 W TDP makes it power-efficient, but the performance is so limited that it cannot handle any resolution above basic desktop usage. The 12.80 GFLOPS FP32 throughput is insufficient for any modern shader-based application. This part is not suitable for gaming, video playback beyond basic codecs, or any GPU-accelerated compute task.

Ray Tracing and Feature Set

The GMA 3150 has no ray tracing cores and no tensor cores; both fields are null. The API support is limited to DirectX 9.0c and OpenGL 2.0, with no Vulkan support. This means the part cannot execute any modern rendering pipeline. DirectX 9.0c is the highest DirectX feature level, which corresponds to Shader Model 3.0, but the hardware's 12.80 GFLOPS FP32 throughput severely constrains even those shaders. OpenGL 2.0 is similarly dated. The absence of Vulkan and any RT/tensor functionality means there is no hardware acceleration for ray tracing, deep learning, or compute workloads. The feature set is entirely fixed-function, with the 16 shading units handling all vertex and pixel processing in a unified manner. Users should not expect any hardware-accelerated features beyond the basic DirectX 9.0c and OpenGL 2.0 capabilities. The null entries for ray tracing and tensor cores confirm that this is a purely rasterization-based part with no forward-looking feature support.

Power and Cooling

The GMA 3150 has a TDP of 13 W, which is exceptionally low. It is an IGP (integrated graphics processor), meaning it is embedded on the motherboard or chipset and does not occupy a slot width; the slot width is listed as "IGP". Consequently, it has no power connectors, and the suggested PSU field is null. The 13 W TDP is entirely drawn from the motherboard's power delivery, so no dedicated cooling solution is required beyond the system's existing airflow. The PCI bus interface indicates that it connects to the system via the legacy PCI bus, which has limited bandwidth compared to modern interconnects. This further constrains data transfer to and from the system memory. The lack of power connectors and the low TDP make it a low-heat component, but the PCI interface limits its ability to fetch textures and geometry efficiently. The 45 nm process node contributes to the low power draw, though the 123 million transistor count is modest.

FAQ

Q: What is the manufacturing process node for the Intel GMA 3150?

A: The process node is 45 nm, fabricated at Intel's foundry.

Q: Does the GMA 3150 support Vulkan?

A: No, Vulkan support is null; it only supports DirectX 9.0c and OpenGL 2.0.

Q: How much dedicated VRAM does the GMA 3150 have?

A: It has no dedicated VRAM; the memory size, type, and bus width are all "System Shared".

Q: What is the thermal design power (TDP) of the GMA 3150?

A: The TDP is 13 W, with no power connectors required.

Q: Is the GMA 3150 still in production?

A: No, its production status is listed as "End-of-life".

Q: What bus interface does the GMA 3150 use?

A: The bus interface is PCI, which limits data transfer rates compared to modern interfaces.

Detailed benchmark scores and charts for the Intel GMA 3150 are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs