ARC

Intel GMA 3100

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
13W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
TDP 13W
Memory Type System Shared
Architecture Generation 4.0
nm
Process 90 nm
Released May 2007

Intel GMA 3100 Specifications

GPU Core

Shader units and compute resources

The Intel GMA 3100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

GMA 3100 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA 3100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA 3100 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA 3100 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA 3100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

GMA 3100 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA 3100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.600 GPixel/s
Texture Rate
1.600 GTexel/s

Generation 4.0 Architecture & Process

Manufacturing and design details

The Intel GMA 3100 is built on Intel's Generation 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA 3100 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 4.0
GPU Name
Bearlake
Process Node
90 nm
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA 3100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA 3100 to maintain boost clocks without throttling.

TDP
13 W
TDP
13W

GMA 3100 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA 3100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA 3100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c
DirectX
9.0c
OpenGL
2.0
OpenGL
2.0
Shader Model
3.0

GMA 3100 Product Information

Release and pricing details

The Intel GMA 3100 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA 3100 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2007
Production
End-of-life

About Intel GMA 3100

The Intel GMA 3100 is an end-of-life integrated graphics processor from Intel, built on the Bearlake chip with a Generation 4.0 architecture and manufactured on a 90 nm process at Intel's own foundry. Released on 2007-05-08, this IGP was designed for the GMA Graphics-M generation and connects to the rest of the system via the Front Side Bus interface. The data in the benchmark database shows a 50th percentile ranking among all GPUs, with an average benchmark score of 0, indicating a part that functions primarily as a display output solution rather than a performance-oriented graphics processor.

Benchmark Performance

The benchmark data for the Intel GMA 3100 is remarkably sparse: the average benchmark score sits at 0, while the percentile versus all GPUs is 50. This combination is unusual. A 50th percentile ranking typically implies that half of all GPUs in the database perform worse, but a score of 0 suggests that the GMA 3100 either was never subjected to the database's benchmark suite or that it produces no measurable performance in those tests. The absence of any nearest rivals in the data further complicates interpretation; there are no direct comparison points with named competitors, no delta percentages, and no relative performance scores to draw upon.

The pixel rate of 1.600 GPixel/s and texture rate of 1.600 GTexel/s are the only concrete throughput figures available. These rates are consistent with a part that has 4 texture mapping units and 4 render output units operating at modest clocks. The fact that the pixel rate and texture rate are numerically identical suggests a balanced design where each ROP and TMU operates at the same effective rate, but without clock speed data, the underlying frequency cannot be determined from the fact pack alone.

The 50th percentile ranking is worth interrogating. In a database that includes discrete graphics cards, workstation GPUs, and other integrated parts, being at the median does not necessarily indicate average performance in real-world terms; it may simply reflect the distribution of entries in the database. A score of 0, however, places the GMA 3100 at the absolute bottom of the scoring scale, which strongly implies that the database's benchmark suite is either incompatible with this GPU or that the GPU fails to complete any of the benchmark workloads. The percentile may be 50, but the score of 0 means that in terms of actual benchmark output, the GMA 3100 produces nothing.

Power and Cooling

The thermal design power of the GMA 3100 is 13 W. This is a very low figure, which is expected for an integrated graphics processor that shares the system's memory and relies on the chipset for its operation. The slot width is listed as IGP, confirming that this is not a discrete card that occupies a PCIe slot but rather an integrated component. Consequently, no power connectors are required, and the database does not list a suggested PSU. The bus interface is FSB, meaning the GMA 3100 communicates with the CPU and memory through the system's front side bus rather than through a dedicated graphics interface like PCIe.

The implications of the 13 W TDP are significant for system design. A part drawing only 13 W can be cooled passively, and the IGP form factor means that no separate cooler is needed; the chipset heatsink that ships with the motherboard handles thermal dissipation. The GMA 3100 imposes virtually no additional thermal or power burden on the system, making it suitable for compact, low-power, or fanless designs. However, the low TDP also reflects the part's limited computational capabilities; there is no room for high clock speeds or large numbers of execution units within such a tight power envelope.

Ray Tracing and Feature Set

The GMA 3100 has no ray tracing cores and no tensor cores. This is entirely consistent with its Generation 4.0 architecture and its DirectX 9.0c API support. DirectX 9.0c is a legacy API level that predates the introduction of hardware ray tracing by well over a decade, and the absence of dedicated RT and tensor hardware means that any ray-traced workloads would be impossible to accelerate. The OpenGL support is listed as 2.0, which is also a legacy API version. Vulkan support is not listed, which means the GMA 3100 cannot leverage modern low-level graphics APIs.

The feature set here is defined by what is absent as much as by what is present. The 4 TMUs and 4 ROPs are the only fixed-function units listed, and there are no shading units, no FP32 or FP16 throughput figures, and no tensor or RT cores. The API support caps out at DirectX 9.0c and OpenGL 2.0, which means that any application requiring DirectX 10 or later, OpenGL 3.0 or later, or Vulkan will not run on this hardware. The data indicates that the GMA 3100 can provide basic 2D desktop acceleration and very limited 3D rendering for applications that target the DirectX 9.0c or OpenGL 2.0 feature levels.

FAQ

Q: What API levels does the Intel GMA 3100 support?

A: The GMA 3100 supports DirectX 9.0c and OpenGL 2.0. It does not support Vulkan.

Q: Does the GMA 3100 have ray tracing or tensor cores?

A: No. The fact pack lists no RT cores and no tensor cores for this GPU.

Q: What is the thermal design power of the GMA 3100?

A: The TDP is 13 W, and the slot width is IGP, meaning it is integrated and requires no power connectors.

Q: What type of memory does the GMA 3100 use?

A: It uses system shared memory, with a system-shared bus width and system-dependent bandwidth.

Q: What is the production status of the GMA 3100?

A: The production status is end-of-life. Its release date was 2007-05-08.

Q: What is the average benchmark score of the GMA 3100?

A: The average benchmark score is 0, and it sits at the 50th percentile among all GPUs in the database.

How It Compares

The nearestRivals field in the fact pack is empty, meaning the database contains no direct competitor comparisons for the Intel GMA 3100. This is itself a telling data point. Most GPUs in the database have at least one rival listed with a name, score, and delta percentage; the absence of any such entries for the GMA 3100 suggests that the database does not consider this part to be competitive with any other GPU. The 50th percentile ranking places it at the median of all GPUs, but with a benchmark score of 0, this percentile is likely a default or placeholder value rather than a meaningful measure of relative performance.

Without rival data, the only comparative statement that can be made is that the GMA 3100's benchmark score of 0 places it at the floor of the database's scoring scale. Any GPU with a nonzero score would outperform it by an undefined margin. The pixel rate of 1.600 GPixel/s and texture rate of 1.600 GTexel/s are the only throughput figures that could be compared to other parts, but without rival numbers in the fact pack, such a comparison is not possible. The data simply does not support a detailed competitive analysis for this GPU.

Who Should Consider It

Given the benchmark score of 0, the 50th percentile, and the API limitations of DirectX 9.0c and OpenGL 2.0, the GMA 3100 is not a candidate for any modern gaming or graphics workload. The absence of Vulkan support and the lack of RT and tensor cores further eliminate it from consideration for contemporary applications. The 13 W TDP and IGP form factor, however, make it suitable for systems where display output is the only requirement — for example, a basic office machine, a thin client, or an embedded system that needs to drive a display without any 3D acceleration.

The 4 TMUs and 4 ROPs, combined with the 1.600 GPixel/s pixel rate and 1.600 GTexel/s texture rate, suggest that the GMA 3100 can handle 2D desktop composition and perhaps very old 3D applications that target DirectX 9.0c. At high resolutions, the system-dependent memory bandwidth would become a bottleneck, but for low-resolution desktop use, the part is functionally adequate. The 50th percentile ranking, while misleading given the 0 score, at least indicates that the database does not classify the GMA 3100 as an outlier; it is one of many low-end integrated parts that populate the middle of the distribution. Users who need anything beyond basic display output should look elsewhere, as the data shows no measurable benchmark performance.

Memory Subsystem

The memory subsystem of the GMA 3100 is entirely system-shared. The memory size is listed as System Shared, the type as System Shared, and the bus width as System Shared. This means that the GMA 3100 does not have its own dedicated VRAM; instead, it borrows from the system's main memory. The bandwidth is described as System Dependent, which indicates that the available memory bandwidth for the GPU depends entirely on the host system's memory configuration — the speed of the RAM, the number of memory channels, and the efficiency of the FSB interface all play a role.

This system-dependent bandwidth has direct implications for high-resolution performance. At higher resolutions, the GPU needs to access more texture data and framebuffer data per frame, and with no dedicated VRAM, all of that traffic must share the system memory bus with the CPU. The 1.600 GPixel/s pixel rate and 1.600 GTexel/s texture rate are the fixed throughput limits of the GPU itself, but the actual achievable performance will be lower if the system memory cannot supply data fast enough. The 4 ROPs are responsible for writing pixels to the framebuffer, and the 4 TMUs handle texture sampling; both are dependent on memory bandwidth that is not under the GPU's control.

The key takeaway is that the GMA 3100's memory subsystem is a bottleneck by design. It is a low-power integrated solution that avoids the expense of dedicated VRAM, but this comes at the cost of predictable performance. The system-dependent nature of the bandwidth means that two systems with the same GMA 3100 could have different real-world performance depending on their memory configurations. The GPU's own specifications of 1.600 GPixel/s and 1.600 GTexel/s are only half of the equation; the other half is the host system's memory.

Detailed benchmark scores and charts for the Intel GMA 3100 are below.

Benchmark Scores

No benchmark data available for this GPU.

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