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Intel GMA 3000

Intel graphics card specifications and benchmark scores

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VRAM
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MHz Boost
13W
TDP
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Bus Width

Intel GMA 3000 Specifications

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GMA 3000 GPU Core

Shader units and compute resources

The Intel GMA 3000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
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GMA 3000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA 3000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA 3000 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
667 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA 3000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA 3000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
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GMA 3000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA 3000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.668 GPixel/s
Texture Rate
2.668 GTexel/s
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Generation 4.0 Architecture & Process

Manufacturing and design details

The Intel GMA 3000 is built on Intel's Generation 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA 3000 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 4.0
GPU Name
Broadwater
Process Node
90 nm
Foundry
Intel
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Intel's GMA 3000 Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA 3000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA 3000 to maintain boost clocks without throttling.

TDP
13 W
TDP
13W
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GMA 3000 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA 3000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent
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Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA 3000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c
DirectX
9.0c
OpenGL
2.0
OpenGL
2.0
Shader Model
3.0
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GMA 3000 Product Information

Release and pricing details

The Intel GMA 3000 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA 3000 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jun 2006
Production
End-of-life

GMA 3000 Benchmark Scores

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No benchmark data available for this GPU.

About Intel GMA 3000

  1. The Intel GMA 3000, built on Generation 4.0 architecture and manufactured using a 90nm process, delivers a compelling value proposition by leveraging system-shared memory (VRAM) to minimize dedicated hardware costs while maintaining core graphical capabilities. This approach makes it ideal for budget-conscious users seeking reliable integrated graphics performance without the expense of a discrete GPU.
  2. Positioned as an entry-level solution, the GMA 3000 targets markets where cost efficiency and basic computational needs dominate. Its shared memory model reduces bottlenecks in system responsiveness, catering to everyday tasks such as office productivity, web browsing, and legacy application support. Future-proofing is limited compared to modern GPUs, but it remains a stable choice for applications that do not require advanced 3D rendering or modern API support.
  3. Pairing the GMA 3000 with older Intel processors (e.g., Core series) or socket-based systems ensures compatibility and optimal performance. This integration is particularly valuable for businesses or users maintaining legacy hardware, where upgrading graphics cards is impractical. The GPUโ€™s FSB interface alignment further enhances system stability in these environments.
  4. While the GMA 3000โ€™s 13 WW TDP keeps power consumption manageable, its 90nm process and Generation 4.0 architecture highlight Intelโ€™s early strategy for balanced integrated graphics. Though outdated for modern gaming or CAD, it serves as a cost-effective bridge for users transitioning to newer platforms without immediate investment in high-end hardware.

The NVIDIA Equivalent of GMA 3000

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 260 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 260

NVIDIA โ€ข 896 MB VRAM

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