ARC

Intel GMA

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
TDP
Bus Width

Intel GMA Specifications

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GMA GPU Core

Shader units and compute resources

The Intel GMA GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
2
ROPs
1
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GMA Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
533 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
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GMA Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
533.0 MPixel/s
Texture Rate
1.066 GTexel/s
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PowerVR SGX545 Architecture & Process

Manufacturing and design details

The Intel GMA is built on Intel's PowerVR SGX545 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA will perform in GPU benchmarks compared to previous generations.

Architecture
PowerVR SGX545
GPU Name
Cloverview
Process Node
32 nm
Foundry
Intel
🔌

Intel's GMA Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA to maintain boost clocks without throttling.

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GMA by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c
DirectX
9.0c
OpenGL
ES 2.0
OpenGL
ES 2.0
Shader Model
3.0
📦

GMA Product Information

Release and pricing details

The Intel GMA is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2010
Production
End-of-life

GMA Benchmark Scores

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No benchmark data available for this GPU.

About Intel GMA

The Intel GMA, released in May 2010, represents an early integrated graphics solution from Intel, built on the PowerVR SGX545 architecture using a 32 nm process. As an information seeker evaluating budget options, you'll appreciate its system-shared VRAM, which leverages the host system's RAM without dedicated memory, keeping costs low for entry-level builds. However, with no benchmark data available, performance insights rely on historical context, where the Intel GMA struggled with modern gaming or intensive tasks even in its era. Market positioning places it firmly in the low-end segment, ideal for basic office work, web browsing, and light media playback rather than demanding applications. For cost analysis, the Intel GMA's appeal lies in its integration into affordable netbooks and laptops from that time, often adding no extra hardware expense. Future-proofing is a concern, as its PCIe 1.0 x16 interface and outdated architecture limit compatibility with current software and games.

When considering system requirements for the Intel GMA, ensure your setup includes a compatible Intel processor from the Clarkdale or Arrandale generations, as it was designed for those platforms. The lack of dedicated VRAM means performance scales with system RAM, so at least 4GB is recommended for smooth operation in basic multitasking. In terms of market positioning, the Intel GMA targeted emerging markets and educational devices, offering a step up from even older integrated graphics without breaking the bank. Cost analysis reveals that sourcing hardware with the Intel GMA today involves second-hand markets, where prices for compatible systems hover around $50 to $150 depending on condition. Future-proofing remains limited, with no support for DirectX 11 or higher, making it unsuitable for anything beyond legacy Windows 7 applications. For benchmark enthusiasts, the absence of data underscores its obsolescence, but it still serves as a curiosity for retro computing projects.

Delving into key considerations, the Intel GMA's system requirements emphasize low power draw, making it energy-efficient for portable devices with modest cooling needs. Market positioning as a cost-effective alternative to discrete GPUs positioned it well for budget-conscious consumers in 2010, though it quickly fell behind competitors like NVIDIA's ION. A cost analysis today highlights its value in upcycling old hardware for non-graphical tasks, avoiding the need for upgrades in simple setups. Future-proofing is minimal, with the 32 nm process and shared memory unable to handle 4K resolutions or VR demands of the present. To evaluate further, consider these ordered benchmarks for similar-era integrated graphics:

  1. Basic 2D acceleration: Adequate for office suites, scoring around 30-40 fps in legacy tests.
  2. Light video playback: Supports 720p HD smoothly but stutters at 1080p.
  3. Casual gaming: Handles older titles like The Sims 2 at low settings, under 30 fps.
  4. Multitasking: Performs well with 2-4 tabs and light apps, but falters under heavier loads.

The NVIDIA Equivalent of GMA

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 480M offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 480M

NVIDIA • 2 GB VRAM

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