ARC

Intel Extreme Graphics 2

Intel graphics card specifications and benchmark scores

VRAM
266
MHz Boost
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 266 MHz
Memory Type System Shared
Architecture Generation 2.0
nm
Process 130 nm
Released Dec 2003

Intel Extreme Graphics 2 Specifications

GPU Core

Shader units and compute resources

The Intel Extreme Graphics 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
1
ROPs
1

Extreme Graphics 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Extreme Graphics 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Extreme Graphics 2 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
200 MHz
Base Clock
200 MHz
Boost Clock
266 MHz
Boost Clock
266 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Extreme Graphics 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Extreme Graphics 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Extreme Graphics 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Extreme Graphics 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
266.0 MPixel/s
Texture Rate
266.0 MTexel/s

Generation 2.0 Architecture & Process

Manufacturing and design details

The Intel Extreme Graphics 2 is built on Intel's Generation 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Extreme Graphics 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 2.0
GPU Name
Montara
Process Node
130 nm
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel Extreme Graphics 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Extreme Graphics 2 to maintain boost clocks without throttling.

Extreme Graphics 2 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Extreme Graphics 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Extreme Graphics 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.3
OpenGL
1.3

Extreme Graphics 2 Product Information

Release and pricing details

The Intel Extreme Graphics 2 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Extreme Graphics 2 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Dec 2003
Production
End-of-life

About Intel Extreme Graphics 2

The Intel Extreme Graphics 2 is an integrated graphics processor (IGP) built on the Montara chip, using Intel's Generation 2.0 architecture. Fabricated on a 130 nm process at Intel's own foundry, it was released on December 2, 2003, and is now marked as end-of-life. The GPU operates with a base clock of 200 MHz and a boost clock of 266 MHz, while its memory interface is system-shared, meaning it draws from the host system's RAM rather than dedicated VRAM. With a single texture mapping unit (TMU) and a single render output unit (ROP), its pixel rate is 266.0 MPixel/s and its texture rate is 266.0 MTexel/s. The device is an IGP (integrated graphics processor) with a slot width of "IGP," and it connects via the front-side bus (FSB). It supports DirectX 7.0 and OpenGL 1.3, but no Vulkan. The average benchmark score is 0, and it sits at the 50th percentile among all GPUs in the database.

How It Compares

The database contains no nearest rivals for the Intel Extreme Graphics 2. This absence of comparative entries means that no direct performance deltas or score differentials can be cited. The GPU's percentile ranking of 50th percentile against all GPUs in the database is a broad measure, but without specific rival data, it cannot be contextualized against other parts. The lack of benchmark scores (average score 0) further limits any quantitative comparison. In practical terms, this IGP stands alone in the dataset, and any assessment must rely solely on its own specifications rather than relative performance. Builders looking for a point of reference will find no direct counterpart in the current database.

Ray Tracing and Feature Set

The Intel Extreme 2 does not include dedicated ray tracing cores or tensor cores; both fields are null in the specification. This is consistent with its era, as ray tracing hardware was not present in mainstream GPUs of that time. The feature set is defined by its API support: DirectX 7.0 and OpenGL 1.3. These are legacy APIs that lack modern features such as shader model 3.0 or later, tessellation, or compute shaders. There is no Vulkan support, which further limits its compatibility with contemporary graphics workloads. The GPU's pixel rate and texture rate, both 266.0 units per second, are the only performance metrics available. They indicate a very low fill rate, suitable only for basic 2D rendering or very simple 3D scenes. The system-shared memory architecture means that the available bandwidth is dependent on the host system's memory configuration, which can vary widely.

Benchmark Performance

No benchmark scores are recorded for this GPU; the average benchmark score is 0. The only quantitative performance figures are the pixel rate of 266.0 MPixel/s and the texture rate of 266.0 MTexel/s. These rates are derived from the boost clock of 266 MHz and the single TMU and ROP. At 266.0 megapixels per second, the GPU can fill a 1024×768 frame in roughly 3 milliseconds, but this is a theoretical maximum and does not account for memory latency or other bottlenecks. The texture rate of 266.0 MTexel/s means that it can process 266 million texels per second, which is minimal for any texture-heavy workload. The 50th percentile ranking among all GPUs is misleading because the database likely contains many modern parts; a 50th percentile position does not indicate parity with modern mid-range hardware. Without rival scores, the performance cannot be expressed as a percentage ahead or behind any specific product. The data shows that this GPU is extremely limited in its computational capacity.

FAQ

Q: What is the process node of the Intel Extreme Graphics 2?

A: The GPU is fabricated on a 130 nm process at Intel's foundry.

Q: What are the base and boost clock speeds?

A: The base clock is 200 MHz, and the boost clock is 266 MHz.

Q: How much memory does it have?

A: The memory size, type, and bus width are all system-shared, meaning it uses the host system's RAM. The bandwidth is system-dependent.

Q: What APIs does it support?

A: It supports DirectX 7.0 and OpenGL 1.3. There is no Vulkan support.

Q: Is this GPU still in production?

A: No, it is marked as end-of-life.

Q: What is the release date?

A: It was released on December 2, 2003.

Who Should Consider It

The Intel Extreme Graphics 2 is not suited for modern gaming or any 3D application that demands high fill rates or advanced shader features. Its pixel rate of 266.0 MPixel/s and texture rate of 266.0 MTexel/s are extremely low by any standard, and its DirectX 7.0 and OpenGL 1.3 support limits it to software that was contemporary with its release. The GPU is best suited for basic desktop use, such as 2D office applications, web browsing, or video playback (though even video acceleration is limited). It could serve in embedded systems or legacy industrial PCs where the workload is purely 2D. The system-shared memory means that performance is heavily dependent on the host's RAM speed and capacity; a fast system memory bus will yield better results, but the GPU's own fill rate remains the bottleneck. For anyone considering this part for a modern build, the data strongly indicates it is not viable for anything beyond the simplest visual tasks.

Power and Cooling

The TDP of the Intel Extreme Graphics 2 is not specified in the data. As an IGP, it is integrated into the chipset and does not occupy an expansion slot; the slot width is listed as "IGP." There are no power connectors required, and no suggested PSU is provided. This is typical for integrated graphics, which draw power from the motherboard's existing power delivery rather than a dedicated connector. The GPU's cooling is also not specified, but given its low clock speeds and the fact that it is an IGP, it is likely passively cooled or relies on the system's overall cooling solution. Builders should not expect to need a separate power supply or additional cooling for this part. The lack of a TDP figure suggests that the power draw is negligible, but the exact value is not available. The system-shared memory also means that the GPU does not have its own memory power requirements; it uses the system's memory controller. In summary, the power and cooling requirements are minimal and are satisfied by the host system's existing infrastructure.

Detailed benchmark scores and charts for the Intel Extreme Graphics 2 are below.

Benchmark Scores

No benchmark data available for this GPU.

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