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Intel Extreme Graphics 2

Intel graphics card specifications and benchmark scores

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VRAM
266
MHz Boost
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TDP
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Bus Width

Intel Extreme Graphics 2 Specifications

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Extreme Graphics 2 GPU Core

Shader units and compute resources

The Intel Extreme Graphics 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
1
ROPs
1
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Extreme Graphics 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Extreme Graphics 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Extreme Graphics 2 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
200 MHz
Base Clock
200 MHz
Boost Clock
266 MHz
Boost Clock
266 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Extreme Graphics 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Extreme Graphics 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
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Extreme Graphics 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Extreme Graphics 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
266.0 MPixel/s
Texture Rate
266.0 MTexel/s
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Generation 2.0 Architecture & Process

Manufacturing and design details

The Intel Extreme Graphics 2 is built on Intel's Generation 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Extreme Graphics 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 2.0
GPU Name
Montara
Process Node
130 nm
Foundry
Intel
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Intel's Extreme Graphics 2 Power & Thermal

TDP and power requirements

Power specifications for the Intel Extreme Graphics 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Extreme Graphics 2 to maintain boost clocks without throttling.

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Extreme Graphics 2 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Extreme Graphics 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Extreme Graphics 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.3
OpenGL
1.3
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Extreme Graphics 2 Product Information

Release and pricing details

The Intel Extreme Graphics 2 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Extreme Graphics 2 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Dec 2003
Production
End-of-life

Extreme Graphics 2 Benchmark Scores

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No benchmark data available for this GPU.

About Intel Extreme Graphics 2

Intel Extreme Graphics 2: Technical Overview

The Intel Extreme Graphics 2, launched in December 2003, represents Intelโ€™s integrated graphics solution designed to deliver improved visual experiences on mainstream computing platforms. As a generation 2.0 architecture built on a 130 nm process, this graphics core operates with a base clock of 200 MHz and can boost up to 266 MHz, providing responsive graphics processing for office applications, multimedia, and casual gaming. The Intel Extreme Graphics 2 employs a system-shared memory architecture, which dynamically allocates VRAM from the system RAM, typically without dedicated memory, impacting overall bandwidth and performance. Its interface primarily leverages the Front Side Bus (FSB), ensuring tight integration with Intel chipsets for optimized communication. While formal benchmark data is unavailable, the performance approach of Intel Extreme Graphics 2 is characterized by moderate gaming capabilities and suitability for environmental rendering tasks in a desktop environment. Its release marked an important step in enabling multimedia and casual gaming capabilities within budget-oriented systems, emphasizing efficiency and sufficient graphical output. As a component of Intelโ€™s integrated graphics offerings, the Intel Extreme Graphics 2 aimed to balance computing power, energy consumption, and cost-effectiveness for mainstream users. Its specifications underscored a shift toward integrated solutions that still supported modern rendering and display requirements of its era.

Performance and Practical Application

Although formal benchmark data for the Intel Extreme Graphics 2 is limited, it is generally recognized for its basic gaming performance, capable of handling older titles at low to moderate settings and resolutions. Modern rendering features such as hardware acceleration for video decoding and basic 3D features were supported, making it suitable for multimedia playback and light gaming tasks. The VRAM capacity, shared dynamically from the system memory, typically ranged from a few hundred MB, which provided sufficient bandwidth for everyday computing but limited high-end graphical processing. Power requirements for Intel Extreme Graphics 2 were modest, aligning with the overall energy-efficient design philosophy of integrated graphics solutions. Recommended games for this platform include titles from the early 2000s, often run at reduced resolutions and detail levels to achieve smooth performance. For users considering upgrade paths, Intel Extreme Graphics 2 remains relevant as an entry-level solution or secondary display support within compatible systems, delivering reliable, if modest, visual output. Its ongoing relevance is primarily found in legacy systems and environments where basic graphical performance is sufficient, solidifying its role as an accessible and pragmatic integrated graphics component for mainstream computing needs.

The NVIDIA Equivalent of Extreme Graphics 2

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 260 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 260

NVIDIA โ€ข 896 MB VRAM

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