ATI Xbox 360 GPU 90nm
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Xbox 360 GPU 90nm Specifications
ATI Xbox 360 GPU 90nm GPU Core
Shader units and compute resources
The ATI Xbox 360 GPU 90nm GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Xbox 360 GPU 90nm Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Xbox 360 GPU 90nm's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Xbox 360 GPU 90nm by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Xbox 360 GPU 90nm Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Xbox 360 GPU 90nm's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Xbox 360 GPU 90nm Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Xbox 360 GPU 90nm against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Xbox 360 GPU 90nm is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Xbox 360 GPU 90nm will perform in GPU benchmarks compared to previous generations.
AMD's ATI Xbox 360 GPU 90nm Power & Thermal
TDP and power requirements
Power specifications for the ATI Xbox 360 GPU 90nm determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Xbox 360 GPU 90nm to maintain boost clocks without throttling.
ATI Xbox 360 GPU 90nm by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Xbox 360 GPU 90nm are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Xbox 360 GPU 90nm. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Xbox 360 GPU 90nm Product Information
Release and pricing details
The ATI Xbox 360 GPU 90nm is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Xbox 360 GPU 90nm by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Xbox 360 GPU 90nm Benchmark Scores
No benchmark data available for this GPU.
About ATI Xbox 360 GPU 90nm
The ATI Xbox 360 GPU 90nm is a console GPU from AMD that uses the Xenos Xenon chip and TeraScale architecture. Built by TSMC on a 90 nm process, the die contains 232 million transistors and measures 181 mm², for a transistor density of 1.3M per mm². It was released on 2005-11-21 and is marked end-of-life. The launch MSRP was 399 USD. The memory subsystem uses 512 MB of GDDR3 on a 128-bit bus, with a memory clock of 700 MHz / 1400 Mbps effective and bandwidth of 22.40 GB/s. The GPU has 240 shading units, 16 TMUs, and 8 ROPs, corresponding to 4.000 GPixel/s pixel fill, 8.000 GTexel/s texture fill, and 240.0 GFLOPS FP32 throughput. It lists no display outputs, supports DirectX 9.0c (9_3), and reports no OpenGL or Vulkan entries. TDP is 203 W. Dimensions are 310 mm / 12.2 inches by 269 mm / 10.6 inches by 79 mm / 3.1 inches.
Benchmark Performance
Benchmark scores are not present in this entry. The benchmarks array is empty, and the avgBenchmarkScore field is 0. The only placement field, percentileVsAllGpus, is 50. That places this GPU at the median of the database's overall GPU distribution, but there is no non-zero average score attached to the record. The nearestRivals list is also empty, so no rival scores or deltaPct values can be cited. As a result, no exact percentage comparison against another GPU can be constructed from the FACT PACK.
The performance picture is therefore specification-based. FP32 throughput is 240.0 GFLOPS. Pixel fill rate is 4.000 GPixel/s, and texture fill rate is 8.000 GTexel/s. These figures define the raw shading and texturing capacity of the 240-shading-unit, 16-TMU, 8-ROP configuration. The memory subsystem is 512 MB of GDDR3 on a 128-bit bus, with 22.40 GB/s of bandwidth. That bandwidth figure sets the upper bound for data movement between the memory pool and the shader array. The memory clock is 700 MHz, with a 1400 Mbps effective data rate. Base, boost, and game clock fields are all null; the only clock value listed is the memory clock. No FP16 figure is listed, so the record does not quantify half-precision arithmetic.
The silicon-level data adds further context. The die is manufactured on a 90 nm process at TSMC and contains 232 million transistors. Die size is 181 mm², yielding a transistor density of 1.3M per mm². These are the defining compute and manufacturing metrics available for this part. Because no benchmark run is included, the theoretical fill rates and the memory bandwidth remain the strongest quantitative performance descriptors in the dataset.
Ray Tracing and Feature Set
The ray tracing data is limited. The rtCores field is null, and the tensorCores field is null. No dedicated ray tracing core count is documented, and no tensor core count is documented. Consequently, the FACT PACK does not assign ray traversal hardware or AI acceleration resources to this product. The feature set is anchored instead by API support: DirectX 9.0c (9_3) is the only API listed. OpenGL is null, and Vulkan is null.
The architecture field identifies TeraScale, and the chip is named Xenos Xenon. Shader resources consist of 240 shading units, 16 TMUs, and 8 ROPs. These resources describe a shader-and-rasterization-oriented design rather than one with an explicit ray tracing block. The displayOutputs field reads "No outputs," so the GPU does not expose a monitor connector in the data. The generation field, "Console GPU (Microsoft)," indicates that this is integrated console silicon rather than a discrete add-in card.
Memory features are also part of the feature set: 512 MB of GDDR3 on a 128-bit bus, with 22.40 GB/s of bandwidth. No OpenGL compatibility level is given. No Vulkan compatibility level is given. The DirectX 9.0c (9_3) string is the sole software API marker, placing the feature level in the DirectX 9 generation. No FP16 compute rate is listed, so there is no documented half-precision throughput path.
How It Compares
The nearestRivals field is empty. There are no rival names, no rival scores, and no deltaPct values in the record. Because of that, this GPU cannot be positioned against specific competitors using percentage deltas. The only broad comparative signal is percentileVsAllGpus, which is 50. That is exactly the midpoint of the percentile scale, but it is not supported by a non-zero avgBenchmarkScore in this entry. The absence of measured scores makes the percentile value a database-level placement rather than a tested average.
The generation field supplies context: this is a Microsoft console GPU. No bus interface is listed, and no slot width is listed, which distinguishes it from typical add-in GPU records. The predecessor and successor fields are both null, so no direct product lineage is documented. The series and codename fields are also null. With no nearest rivals and no benchmark scores, the product stands alone in the dataset. The 50th percentile versus all GPUs is the only positional reference available.
Power and Cooling
Power information is sparse. The TDP field is 203 W, and that is the only power-related number in the record. The suggestedPsu field is null, so no power supply recommendation is provided. The powerConnectors field is null, so no auxiliary power connector requirement is documented. The slotWidth field is null, and no cooler specification is listed.
Physical dimensions are 310 mm / 12.2 inches in length, 269 mm / 10.6 inches in height, and 79 mm / 3.1 inches in width. Those are the only mechanical dimensions in the record. Since the GPU has no display outputs, there is no display connector or I/O panel information to account for in the cooling layout. The memory clock is 700 MHz / 1400 Mbps effective, but the dataset does not separate memory power from the 203 W TDP figure. Thermal management details are otherwise absent.
FAQ
Q: Which chip and architecture does the ATI Xbox 360 GPU 90nm use?
A: It uses the Xenos Xenon chip and the TeraScale architecture. The die is built on a 90 nm process at TSMC, contains 232 million transistors, measures 181 mm², and has a transistor density of 1.3M per mm².
Q: What are the memory specifications?
A: The GPU has 512 MB of GDDR3 memory on a 128-bit bus. Memory bandwidth is 22.40 GB/s, with a memory clock of 700 MHz and an effective data rate of 1400 Mbps.
Q: What APIs are documented in the FACT PACK?
A: DirectX 9.0c (9_3) is the only API listed. The OpenGL and Vulkan fields are null.
Q: Does the FACT PACK include ray tracing or tensor core counts?
A: No. The rtCores field is null, and the tensorCores field is null. No dedicated counts for ray tracing or tensor cores appear in the data.
Q: What power and cooling information is provided?
A: The TDP is 203 W. The suggestedPsu and powerConnectors fields are null, and no cooler size is listed.
Q: What are the release date, status, and physical dimensions?
A: The release date is 2005-11-21, and production status is end-of-life. Dimensions are 310 mm / 12.2 inches by 269 mm / 10.6 inches by 79 mm / 3.1 inches, with no display outputs.
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