ATI Radeon X800 SE
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon X800 SE Specifications
ATI Radeon X800 SE GPU Core
Shader units and compute resources
The ATI Radeon X800 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon X800 SE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon X800 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon X800 SE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon X800 SE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon X800 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon X800 SE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon X800 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R400 Architecture & Process
Manufacturing and design details
The ATI Radeon X800 SE is built on AMD's R400 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon X800 SE will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon X800 SE Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon X800 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon X800 SE to maintain boost clocks without throttling.
ATI Radeon X800 SE by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon X800 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon X800 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon X800 SE Product Information
Release and pricing details
The ATI Radeon X800 SE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon X800 SE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon X800 SE Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon X800 SE
The ATI Radeon X800 SE is an end-of-life graphics card from AMD, built around the R423 chip and the R400 architecture. It is classified under the Radeon R400 PCIe (X800) generation and was released on 2004-10-03. The database records TSMC's 130 nm process as the manufacturing node, with 160 million transistors packed into a 289 mm² die, for a transistor density of 553.6K per mm². The memory configuration is 128 MB of DDR on a 256-bit bus, running at 350 MHz with 700 Mbps effective speed and delivering 22.40 GB/s of bandwidth. The card interfaces with the system through PCIe 1.0 x16, occupies a single slot, requires no power connectors, and lists a 200 W suggested PSU. Its display outputs are 1x DVI, 1x VGA, and 1x S-Video. API support extends to DirectX 9.0b (9_2) and OpenGL 2.1, with no Vulkan entry recorded. In the database's ranking, the X800 SE sits at the 50th percentile of all GPUs, although its average benchmark score is 0 and no individual benchmarks are listed. The R400 PCIe generation label ties this part to the X800 family in the database, and the release date anchors it chronologically between its listed predecessor and successor.
How It Compares
The nearestRivals field is empty for this entry. No competitor names, no rival scores, and no deltaPct values are attached to the X800 SE, so this section cannot cite a specific product gap. The data simply does not include head-to-head comparisons.
The sole positional metric is the percentileVsAllGpus figure of 50. This puts the card at the exact median of the GPU distribution in the database, with a portion of the cataloged GPUs above it and the remaining portion below it. It is a broad rank, not a measured margin over a named competitor.
Generationally, the X800 SE is framed by the Radeon R300 as predecessor and the Radeon R500 PCIe as successor. The record does not list scores for either, so the only supported statement is that the X800 SE occupies the R400 PCIe step between those two family generations.
Ray Tracing and Feature Set
The R423 chip represents the R400 architecture, and the feature set is purely rasterization-focused. The rtCores and tensorCores fields are both null, meaning there is no dedicated ray tracing acceleration and no tensor core array for AI or compute tasks in the database record. Real-time ray tracing and tensor-accelerated features are not part of this card's capability set.
On the API side, the card lists DirectX 9.0b (9_2) and OpenGL 2.1. The DirectX 9.0b (9_2) entry is the highest DirectX version recorded; no later DirectX release appears for this part. OpenGL support is capped at 2.1, and the Vulkan field is null, so no Vulkan compatibility is recorded.
The rasterization pipeline comprises 8 texture mapping units and 8 render output units. The texture rate is 3.400 GTexel/s and the pixel rate is 3.400 GPixel/s — an identical pair of figures that indicates balanced output between the TMU and ROP arrays. The memory subsystem behind those units is a 128 MB DDR frame buffer on a 256-bit bus. The 350 MHz memory clock yields a 700 Mbps effective data rate and a resulting bandwidth of 22.40 GB/s. The wide 256-bit bus is the defining feature of this memory design, allowing the card to reach 22.40 GB/s without a very high memory clock. That bandwidth feeds the 8 TMUs, while the 8 ROPs output into the 128 MB frame buffer.
With no RT cores and no tensor cores, any workload that depends on those units is outside the scope of this entry. The card is limited to what DirectX 9.0b (9_2) and OpenGL 2.1 expose.
Power and Cooling
The fact pack does not record a TDP for the X800 SE, so no thermal design power number can be quoted. The power guidance is expressed instead by the suggested PSU field, which lists a 200 W power supply, and by the power connector field, which reads "None".
With no power connectors, the card draws power exclusively through the PCIe 1.0 x16 slot. The 200 W PSU figure is the database's system-level recommendation, and the absence of a dedicated power input suggests the card itself is not the dominant load in that recommendation.
The cooling layout is a single-slot design, as indicated by the slotWidth field. Single-slot cooling is the logical fit for a card with no power connectors and a 200 W suggested PSU. The production status is end-of-life, so the card is no longer manufactured; the power and cooling figures in the record refer to a product that is now legacy hardware.
Who Should Consider It
The X800 SE's database characteristics — 50th-percentile placement and an average benchmark score of 0 — make it an unlikely candidate for demanding software. Because the benchmarks array is empty, the data offers no measured evidence of performance at any resolution or settings. Recommendations must therefore be drawn from the hardware specifications.
The 128 MB frame buffer is the tightest constraint. Content that requires more memory than that will overflow, so the card is best matched to older DirectX 9.0b (9_2) games and applications written for the 9_2 feature level. At lower resolutions and reduced detail settings, the 128 MB capacity and 22.40 GB/s of bandwidth are more likely to stay within bounds.
The 8 TMUs and 8 ROPs, coupled with the 3.400 GTexel/s texture rate and 3.400 GPixel/s pixel rate, define a modest raster throughput. The 256-bit memory bus is a strength in this configuration, easing the bandwidth pressure that often limits fill-rate-heavy scenes. However, the 128 MB capacity still caps the working set size.
On connectivity, the card offers 1x DVI, 1x VGA, and 1x S-Video outputs. That combination makes it suited to CRT displays through VGA, standard-definition televisions through S-Video, and digital monitors through DVI — a triple-output arrangement that matches the accessory ecosystem of its release date on 2004-10-03. The single-slot cooler and 200 W suggested PSU also make the card an easy fit for smaller or older chassis, where physical space and power delivery are limited.
The absence of Vulkan support and the OpenGL 2.1 cap mean that users should not expect compatibility with software requiring newer API entry points. The X800 SE is, on the basis of this record, a legacy rasterization card for hardware collectors or retro system builders using the PCIe 1.0 x16 interface.
Benchmark Performance
The benchmarks array for the X800 SE contains no entries, and the avgBenchmarkScore is 0. With no sample scores stored, there are no frame-rate figures or synthetic benchmarks to analyze. Additionally, the nearestRivals array is empty, so no deltaPct values can be computed or quoted against competing products.
The percentileVsAllGpus field supplies the only quantitative performance context: a value of 50. In cumulative terms, this places the X800 SE at the median of the database's GPU population — ahead of the portion below the 50th percentile and behind the portion above it. Because the average benchmark score is 0, the percentile appears to be a catalog-level ordering rather than a value derived from a measured score.
From the specification data, the pipeline rates are 3.400 GPixel/s for pixels and 3.400 GTexel/s for textures. Those equal rates mean the card's pixel output and texture output share the same ceiling. The memory side provides 22.40 GB/s of bandwidth over a 256-bit bus, which is the figure that determines how quickly the 8 TMUs can be fed. In any workload, the lower of the fill-rate ceiling and the bandwidth ceiling would set the effective throughput; the fact pack does not provide measured results to show which ceiling binds in practice.
Because no recorded score exists, the X800 SE's benchmark performance is effectively undefined in absolute terms. Its only defensible numerical position is the 50th percentile, which is a rank within the database, not a performance figure. The empty benchmarks and nearestRivals arrays prevent any exact percentage-based comparison. The lack of measured data is itself a finding: the database cannot substantiate any absolute performance claim for this card beyond the 50th-percentile rank.
The NVIDIA Equivalent of ATI Radeon X800 SE
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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