RADEON

ATI Radeon X800 CrossFire Edition

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
256
Bus Width

At a Glance

AMD
VRAM 256 MB
Bus Width 256-bit
Memory Type GDDR3
Architecture R400
nm
Process 110 nm
Released Oct 2005

ATI Radeon X800 CrossFire Edition Specifications

ATI Radeon X800 CrossFire Edition GPU Core

Shader units and compute resources

The ATI Radeon X800 CrossFire Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
16
ROPs
16

ATI Radeon X800 CrossFire Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon X800 CrossFire Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon X800 CrossFire Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
500 MHz 1000 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon X800 CrossFire Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon X800 CrossFire Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
32.00 GB/s

ATI Radeon X800 CrossFire Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon X800 CrossFire Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
8.000 GPixel/s
Texture Rate
8.000 GTexel/s

R400 Architecture & Process

Manufacturing and design details

The ATI Radeon X800 CrossFire Edition is built on AMD's R400 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon X800 CrossFire Edition will perform in GPU benchmarks compared to previous generations.

Architecture
R400
GPU Name
R430
Process Node
110 nm
Foundry
TSMC
Transistors
160 million
Die Size
240 mm²
Density
666.7K / mm²

AMD's ATI Radeon X800 CrossFire Edition Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon X800 CrossFire Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon X800 CrossFire Edition to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI Radeon X800 CrossFire Edition by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon X800 CrossFire Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI
Display Outputs
2x DVI

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon X800 CrossFire Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0b (9_2)
DirectX
9.0b (9_2)
OpenGL
2.1
OpenGL
2.1

ATI Radeon X800 CrossFire Edition Product Information

Release and pricing details

The ATI Radeon X800 CrossFire Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon X800 CrossFire Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2005
Production
End-of-life
Predecessor
Radeon R300
Successor
Radeon R500 PCIe

ATI Radeon X800 CrossFire Edition Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon X800 CrossFire Edition

The ATI Radeon X800 CrossFire Edition is a dual-GPU capable graphics card built on the 110 nm R430 chip, utilizing the R400 architecture. As an end-of-life product released in late 2005, it occupies a specific niche in the benchmark database, with a percentile rank of 50 among all GPUs, indicating it sits exactly at the median of the tracked performance spectrum. The card features 16 texture mapping units and 16 render output units, delivering a pixel rate of 8.000 GPixel/s and a texture rate of 8.000 GTexel/s, figures that define its raw throughput capabilities.

How It Compares

The X800 CrossFire Edition has no directly listed nearest rivals in the benchmark data, which means its competitive positioning must be inferred from its absolute performance metrics and architectural characteristics. With a percentile rank of 50, it stands precisely in the middle of the database's performance distribution, suggesting it was a mainstream-to-midrange offering in its era rather than a flagship or entry-level part. Its pixel and texture rates of 8.000 GPixel/s and 8.000 GTexel/s are identical, indicating a balanced design where both fill-rate operations proceed at the same speed, a characteristic typical of GPUs that prioritize consistent rasterization performance over specialized compute workloads.

Without explicit rival data, the card's position can be understood through its generational context. It is the successor to the Radeon R300 series and the predecessor to the Radeon R500 PCIe line, placing it in a transitional period where the move to PCIe 1.0 x16 was established but DirectX 10 had not yet arrived. The X800 CrossFire Edition supports DirectX 9.0b (9_2), which limits it to the feature set of that API revision, a notable constraint compared to later cards that would support DirectX 9.0c or newer. This suggests that in multi-core or shader-heavy workloads from subsequent software releases, the card would fall behind more modern parts, though within its native API generation it would perform as its fill rates indicate.

Ray Tracing and Feature Set

The X800 CrossFire Edition does not include any ray tracing cores or tensor cores, as these technologies were not part of the R400 architecture. The card's feature set is defined entirely by its fixed-function pipeline and programmable shaders available through DirectX 9.0b (9_2). This API revision supports pixel shader 2.0 and vertex shader 2.0, which were the standard for games released during its active period, but it lacks the advanced shader model 3.0 features that would come with DirectX 9.0c. Consequently, the card cannot execute dynamic branching in shaders at the same level as later parts, and it has no hardware acceleration for ray-traced effects, which did not exist in consumer GPUs at that time.

The card supports OpenGL 2.1, providing a secondary graphics API path for applications that did not use DirectX. This OpenGL version allows for programmable shaders via GLSL 1.20, but again, there are no dedicated compute or ray tracing capabilities. The absence of Vulkan support is expected, as that API was introduced years later. The feature set is therefore entirely rasterization-focused, with the 16 TMUs and 16 ROPs handling texture fetching and pixel output. The 2x DVI display outputs indicate support for dual digital displays, which was a professional-grade feature at the time, but there are no display outputs for analog connections listed, suggesting a digital-only design.

Power and Cooling

The power profile of the X800 CrossFire Edition is modest by modern standards, with a suggested power supply of 200 W for the entire system. This low PSU recommendation reflects the card's 110 nm manufacturing process, which was relatively power-hungry per transistor compared to later nodes, but the overall transistor count of 160 million on a 240 mm² die kept absolute consumption in check. The card does not list a TDP figure in the data, but the 200 W system PSU requirement gives a concrete reference point for builders. Notably, the card requires no auxiliary power connectors, drawing all its power from the PCIe 1.0 x16 slot, which supplies up to 75 W by specification.

The cooling solution is a dual-slot design, meaning it occupies two expansion slots in a chassis. This dual-slot form factor typically allows for a larger heatsink and fan compared to single-slot cards, which is beneficial for thermal management given the 110 nm process's heat output characteristics. The absence of power connectors simplifies installation, as the user does not need to manage additional 6-pin or 8-pin cables, but it also caps the maximum power draw of the card, potentially limiting overclocking headroom. The dual-slot cooler, combined with the 200 W system PSU recommendation, indicates that this card was designed for mainstream systems rather than high-end workstations or overclocking enthusiasts.

FAQ

Q: What DirectX version does the X800 CrossFire Edition support?

A: The card supports DirectX 9.0b (9_2), which includes pixel shader 2.0 and vertex shader 2.0 but lacks shader model 3.0 features found in later API revisions.

Q: Does this card have any ray tracing or tensor core hardware?

A: No, the R400 architecture does not include ray tracing cores or tensor cores. The card is purely rasterization-based with no dedicated compute units for such workloads.

Q: What is the memory configuration of the X800 CrossFire Edition?

A: It comes with 256 MB of GDDR3 memory on a 256-bit bus, providing 32.00 GB/s of memory bandwidth. The memory operates at 500 MHz, which translates to 1000 Mbps effective data rate.

Q: What power supply is recommended for a system with this card?

A: The suggested PSU rating is 200 W, and the card requires no auxiliary power connectors, drawing power solely from the PCIe 1.0 x16 slot.

Q: How many display outputs does the card have, and what type?

A: It has two DVI outputs, supporting dual digital displays. There are no analog outputs listed.

Q: What is the production status and release context of this GPU?

A: The card is marked as end-of-life, having been released on October 27, 2005. It sits between the Radeon R300 and Radeon R500 PCIe generations in the product timeline.

Who Should Consider It

Given its median percentile rank of 50, the X800 CrossFire Edition is appropriate for users targeting 720p or 1080p resolution at medium to low settings in games from its 2005-era generation. The card's 8.000 GPixel/s pixel rate and 8.000 GTexel/s texture rate provide sufficient fill-rate for titles that were optimized for DirectX 9.0b, but these figures will be strained by later games that expect shader model 3.0 or higher. For users who primarily play older titles or run productivity applications that rely on OpenGL 2.1, the card offers balanced performance, but it would not be suitable for modern gaming workloads that demand features the R400 architecture lacks.

The dual-slot cooling and 200 W PSU requirement make it a viable option for upgrading legacy systems with limited power delivery, particularly since no additional power connectors are needed. However, the 256 MB VRAM capacity is a limiting factor at higher resolutions, as texture-heavy scenes at 1440p or above will exceed this buffer quickly. The card's performance profile is best suited for 1280x1024 or 1366x768 resolutions with reduced texture detail, where its fill-rate capabilities can be fully utilized without memory capacity constraints. Users who require higher resolution gaming or modern API support should look to successors in the Radeon R500 line or later architectures.

Memory Subsystem

The memory subsystem of the X800 CrossFire Edition consists of 256 MB of GDDR3 memory connected via a 256-bit bus, yielding a total bandwidth of 32.00 GB/s. The memory clock is listed at 500 MHz, with an effective data rate of 1000 Mbps due to double data rate transmission. This bandwidth figure is adequate for the card's fill-rate capabilities, as the 8.000 GPixel/s pixel rate at 32-bit color depth requires approximately 32.00 GB/s of bandwidth to sustain without bottlenecks. The 256-bit bus width is a mainstream configuration for the era, providing a balance between memory interface complexity and bandwidth.

At higher resolutions such as 1600x1200 or 1920x1080, the 256 MB capacity becomes a significant constraint, as frame buffers for these resolutions with anti-aliasing enabled can exceed this allocation. The 32.00 GB/s bandwidth is sufficient for the card's 8.000 GTexel/s texture rate, but demanding games with large texture sets will experience stuttering or texture thrashing as the GPU swaps data in and out of the limited VRAM. For the card's intended use case of 2005-era games at standard resolutions, the memory subsystem is well-matched, but it is the primary bottleneck for any attempt to push beyond that scope. The GDDR3 type was a premium memory standard at the time, offering lower latency and higher clock speeds compared to DDR2 alternatives, which helps mitigate the modest capacity somewhat.

The NVIDIA Equivalent of ATI Radeon X800 CrossFire Edition

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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