ATI Radeon X1950 XT
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon X1950 XT Specifications
ATI Radeon X1950 XT GPU Core
Shader units and compute resources
The ATI Radeon X1950 XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon X1950 XT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon X1950 XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon X1950 XT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon X1950 XT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon X1950 XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon X1950 XT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon X1950 XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Ultra-Threaded SE Architecture & Process
Manufacturing and design details
The ATI Radeon X1950 XT is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon X1950 XT will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon X1950 XT Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon X1950 XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon X1950 XT to maintain boost clocks without throttling.
ATI Radeon X1950 XT by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon X1950 XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon X1950 XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon X1950 XT Product Information
Release and pricing details
The ATI Radeon X1950 XT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon X1950 XT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon X1950 XT Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon X1950 XT
The ATI Radeon X1950 XT, built on the 90 nm process at TSMC, represents the apex of the Radeon R500 PCIe generation. Powered by the R580+ chip and the Ultra-Threaded SE architecture, this card was positioned as a high-performance option in late 2006. With 384 million transistors on a 352 mm² die, the X1950 XT was a substantial piece of silicon, and its benchmark data reflects a clear focus on high-resolution gaming.
Benchmark Performance
The benchmark data for the ATI Radeon X1950 XT is notably sparse, with the average benchmark score recorded as 0. This indicates that the card has not been subjected to the standardized test suite used by this database, or that the data has not been normalized. However, the lack of direct scores does not mean the card is without context. The `percentileVsAllGpus` field places it at the 50th percentile, meaning it outperforms half of all GPUs in the database. This is a strong showing for a card from its era, placing it firmly in the mid-to-upper tier of historical hardware.
The absence of `nearestRivals` data means we cannot provide the exact percentage deltas against specific competing cards as we normally would. Instead, we must rely on the architectural and specification-based evidence to infer its performance tier. The X1950 XT’s raw throughput figures are the primary indicators of its capability. The pixel rate of 10.00 GPixel/s and the texture rate of 10.00 GTexel/s are high for the generation, suggesting that the card was designed to feed high-resolution displays without bottlenecking on fill-rate limited tasks. These figures point to a card that could handle the demanding shader workloads of DirectX 9.0c titles, which were the standard at the time of its release.
The 50th percentile ranking implies that while it is not a top-tier performer, it is a significant step above the entry-level and mainstream cards of its day. The X1950 XT was a performance-oriented product, not a flagship, and its positioning in the database reflects that. The lack of a benchmark score is a limitation, but the percentile data and the architectural metrics provide a clear picture of a card that was competitive in its segment.
Ray Tracing and Feature Set
The ATI Radeon X1950 XT does not feature any dedicated ray tracing cores or tensor cores, as these technologies did not exist in the consumer GPU space in 2006. This is a critical distinction from modern graphics cards. The card’s feature set is instead defined by its support for the then-current APIs. It supports DirectX 9.0c with a shader model of 9_3, which was the pinnacle of DirectX 9 capabilities. This allowed for advanced pixel and vertex shader effects, but it is a far cry from the ray-traced lighting and AI-accelerated features of contemporary hardware.
For OpenGL, the X1950 XT offers full support for version 2.1 and partial support for version 3.0. This partial support means that some OpenGL 3.0 extensions and features were available, but not all, which could lead to compatibility issues in certain applications that relied on the full specification. The card lacks Vulkan support entirely, as that API was not introduced until several years later. Consequently, the X1950 XT is strictly a legacy product for the DirectX 9 and early OpenGL era. Its feature set is a product of its time, and it cannot run modern games that require DirectX 11, 12, or Vulkan. The data shows a hardware platform that is firmly rooted in the mid-2000s, with no forward-looking features.
How It Compares
Without specific rival data in the FACT PACK, a direct comparative analysis against named competitors is not possible. The `nearestRivals` array is empty, and the `predecessor` and `successor` fields only provide generational context. The X1950 XT’s predecessor was the Radeon R400 PCIe series, and its successor was the Radeon R600 series. This places the card at the end of a technological line, representing the culmination of the Ultra-Threaded SE architecture before the transition to the unified shader architecture of the R600.
Relative to its own predecessor, the X1950 XT would have offered a significant performance jump, given the architectural refinements and higher clock speeds. The R580+ chip was a high-frequency part, with the memory clocked at 900 MHz (1800 Mbps effective). This contributed to a memory bandwidth of 57.60 GB/s over a 256-bit bus. Against its successor, the R600, the X1950 XT would be clearly outclassed in raw compute and feature support, but it was a more mature and refined product at launch. The data suggests a card that was a high-point for its architecture, but one that was immediately superseded by a new generation. The lack of direct rival scores prevents a more granular comparison, but the generational placement is clear.
Who Should Consider It
The ATI Radeon X1950 XT, with its 50th percentile ranking, is a card for the retro gaming enthusiast or the collector of historical hardware. It is not suitable for modern gaming. The DirectX 9.0c support means it is only compatible with games from the early-to-mid 2000s. For that purpose, the card’s specifications are well-suited. The 256 MB of GDDR3 memory and 57.60 GB/s of bandwidth are adequate for 1024x768 or 1280x1024 resolutions, which were the common resolutions for its era.
At those resolutions, the X1950 XT would have been capable of running most DirectX 9 games with high detail settings. The 10.00 GPixel/s fill rate and 10.00 GTexel/s texture rate are sufficient for the pixel and texture workloads of that generation. The card is not designed for high refresh rates or 4K resolutions. The 256 MB VRAM is a limiting factor for games with large texture packs, even from its own era. The data suggests that the ideal use case is running classic titles at standard definition resolutions. Users should not expect to use this card with modern operating systems or driver support, as it is end-of-life and lacks the API support required for contemporary software.
Memory Subsystem
The memory subsystem of the X1950 XT is a key component of its performance profile. It features 256 MB of GDDR3 memory on a 256-bit bus. This is a configuration that was common for high-end cards of its time, but the memory size is a limitation. The memory is clocked at 900 MHz, which translates to an effective data rate of 1800 Mbps. This yields a total memory bandwidth of 57.60 GB/s.
This bandwidth figure is crucial for high-resolution gaming. At the time, 57.60 GB/s was a substantial amount, allowing for smooth texture streaming and high-resolution rendering at the card’s native resolutions. However, the 256 MB capacity is the bottleneck. Games from the late 2000s that were designed for 512 MB or 1 GB cards would struggle with texture pop-in or reduced detail settings. The 256-bit bus width is efficient, but the limited capacity means that the X1950 XT is best suited for older titles that do not require large frame buffers. The data indicates a balanced, but ultimately capacity-limited, memory design.
Power and Cooling
The ATI Radeon X1950 XT has a thermal design power (TDP) of 96 W. This is a moderate power draw for a high-performance card of its generation. The card requires a single 6-pin power connector and a suggested power supply of 250 W. This is a relatively modest PSU requirement, making the card easier to integrate into systems of its era. The cooling solution is a dual-slot design, indicating that the reference cooler was substantial enough to dissipate the heat from the 96 W TDP.
The dual-slot form factor means the card will occupy two expansion slots in a case, which is an important consideration for system builders. The power requirements are not extreme, but they are not negligible. The data shows a card that was designed to be a drop-in upgrade for a mainstream gaming PC with a decent power supply. The 250 W recommendation is a clear guideline for the minimum system requirement. The single 6-pin connector simplifies cabling, a common standard at the time. The cooling solution was adequate for its TDP, but users should ensure adequate case airflow given the dual-slot design.
FAQ
Q: What is the release date of the ATI Radeon X1950 XT?
A: The release date is October 16, 2006.
Q: What is the memory size and type of the X1950 XT?
A: It features 256 MB of GDDR3 memory.
Q: What is the memory bandwidth of the X1950 XT?
A: The memory bandwidth is 57.60 GB/s, achieved over a 256-bit bus.
Q: What is the power consumption and PSU requirement?
A: The TDP is 96 W, with a suggested power supply of 250 W and a single 6-pin connector.
Q: What is the highest version of DirectX supported?
A: The card supports DirectX 9.0c (shader model 9_3).
Q: What process node is the R580+ chip built on?
A: The chip is built on a 90 nm process at TSMC.
Q: What is the production status of this card?
A: The production status is listed as end-of-life.
The NVIDIA Equivalent of ATI Radeon X1950 XT
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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