ATI Radeon X1650 XT AGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon X1650 XT AGP Specifications
ATI Radeon X1650 XT AGP GPU Core
Shader units and compute resources
The ATI Radeon X1650 XT AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon X1650 XT AGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon X1650 XT AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon X1650 XT AGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon X1650 XT AGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon X1650 XT AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon X1650 XT AGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon X1650 XT AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Ultra-Threaded SE Architecture & Process
Manufacturing and design details
The ATI Radeon X1650 XT AGP is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon X1650 XT AGP will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon X1650 XT AGP Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon X1650 XT AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon X1650 XT AGP to maintain boost clocks without throttling.
ATI Radeon X1650 XT AGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon X1650 XT AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon X1650 XT AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon X1650 XT AGP Product Information
Release and pricing details
The ATI Radeon X1650 XT AGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon X1650 XT AGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon X1650 XT AGP Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon X1650 XT AGP
The ATI Radeon X1650 XT AGP is an end-of-life graphics card from AMD, built on the RV560 chip using the Ultra-Threaded SE architecture and fabricated on TSMC’s 80 nm process. It targets the AGP 8x interface, making it a late-generation option for legacy systems. The card integrates 312 million transistors on a 230 mm² die, with a transistor density of 1.4M per mm², and it occupies a single slot with no auxiliary power connectors.
Power and Cooling
The Radeon X1650 XT AGP carries a thermal design power (TDP) of 55 W. This modest figure places it in the low-power segment for its era, allowing the card to operate without any dedicated power connectors. The board draws all its power from the AGP 8x slot itself, which simplifies installation in older systems that lack extra PCIe power headers.
For system integration, the suggested power supply is rated at 250 W. This recommendation is notably conservative, reflecting the card’s frugal power draw and the typical platform requirements of AGP-based motherboards from that period. Because there are no external power connectors, cable management is trivial; the card relies entirely on slot power, which also reduces potential points of failure.
Cooling is handled by a single-slot design. The absence of a dual-slot cooler means the card fits into compact chassis, but the thermal solution must be adequate for the 55 W envelope. The data does not specify the cooler type, so it is reasonable to assume a reference blower or low-profile heatsink with a fan, sufficient for the power draw but not over-engineered.
Ray Tracing and Feature Set
The Radeon X1650 XT AGP does not include dedicated ray tracing cores or tensor cores. Its feature set is defined by the Ultra-Threaded SE architecture, which predates hardware-accelerated ray tracing and AI-based upscaling. Instead, the card relies on traditional rasterization and programmable shaders.
API support is limited to DirectX 9.0c (shader model 9_3) and OpenGL 2.1. There is no Vulkan support, as that API did not exist during the card’s release window. This means the X1650 XT AGP cannot run modern games that require DirectX 10 or higher, nor can it leverage any ray tracing or mesh shader features found in contemporary GPUs.
The architecture’s strength lies in its pixel and texture throughput. The card has 8 texture mapping units (TMUs) and 8 render output units (ROPs), producing a pixel rate of 4.320 GPixel/s and a texture rate of 4.320 GTexel/s. These figures are balanced for its era, allowing it to handle early DirectX 9 titles with moderate settings, but they place it firmly in the legacy category for any modern workload.
Memory Subsystem
The card is equipped with 512 MB of GDDR3 memory, which was a common capacity for high-end AGP cards of its generation. The memory operates at 680 MHz, yielding an effective data rate of 1360 Mbps. This is paired with a 128-bit memory bus, resulting in a total bandwidth of 21.76 GB/s.
For high resolutions, this bandwidth is a limiting factor. At 1280x1024 or 1600x1200, the card can manage older games, but the 128-bit bus restricts fill-rate-heavy scenarios. The 512 MB capacity is sufficient for textures of that era, but modern high-resolution texture packs exceed this VRAM, causing swapping or reduced quality. The 21.76 GB/s bandwidth is about half of what contemporary mid-range cards offered, so memory-intensive effects like high-detail shadows or anisotropic filtering will tax the subsystem.
The GDDR3 type is standard for the period, offering lower latency than DDR2 but not the higher capacities of later GDDR4 or GDDR5. For AGP users, this was a practical compromise, as the interface itself already bottlenecked data transfer compared to PCIe.
How It Compares
The nearestRivals field is empty in the FACT PACK, so no direct competitor names or scores are provided. However, the percentileVsAllGpus value of 50 indicates that the X1650 XT AGP sits exactly at the midpoint of all GPUs ever benchmarked in the database. This places it in the median performance tier, meaning half of all GPUs are faster and half are slower.
In the context of its own generation, the card’s position between the Radeon R400 AGP (predecessor) and Radeon R600 (successor) is clear. The R400 line was older and less capable, while the R600 moved to a newer architecture. The X1650 XT AGP bridges that gap for AGP users, offering a performance uplift over its predecessor without the need for a new motherboard.
Because no rival data is listed, comparisons must be qualitative. The card’s 55 W TDP and lack of power connectors make it a drop-in upgrade for systems with 250 W power supplies. Its AGP 8x interface is backward compatible with AGP 4x slots, though at reduced bandwidth. The display outputs—2x DVI and 1x S-Video—cater to CRT and early LCD monitors, with dual DVI enabling dual-display setups without adapters.
Benchmark Performance
The FACT PACK lists an avgBenchmarkScore of 0, which is unusual and likely indicates that no standardized benchmarks were recorded for this specific card in the database. Consequently, there are no exact scores or deltaPct values to analyze against rivals. The percentileVsAllGpus of 50, however, provides a statistical anchor: this card performs better than 50% of all GPUs in the database, which is a surprisingly strong position given its age and AGP interface.
Without rival scores, the performance narrative must rely on the card’s specifications. The pixel rate of 4.320 GPixel/s and texture rate of 4.320 GTexel/s are identical, suggesting a balanced design where pixel and texel throughput are equal. This is typical for cards with 8 TMUs and 8 ROPs at the same clock speed. In DirectX 9.0c games, this balance handles fill-rate-bound scenes adequately, but shader-bound scenes may expose the lack of dedicated shader units (shadingUnits is null, meaning the architecture uses unified shaders or a fixed configuration not listed).
The memory bandwidth of 21.76 GB/s is the primary constraint. For comparison, if a rival card had a 256-bit bus, it would roughly double this figure, but no rival data is available. The effective memory clock of 1360 Mbps is moderate for GDDR3, and the 128-bit bus halves the potential throughput compared to wider-bus designs. This means that at resolutions above 1024x768, the card will likely become memory-limited, especially with anisotropic filtering or anti-aliasing enabled.
The absence of a boost clock or base clock in the FACT PACK suggests that the card runs at a fixed frequency, as was common for AGP-era GPUs. This simplifies thermal behavior—no dynamic clock variation—but also means no headroom for adaptive performance. The 55 W TDP aligns with the lack of power connectors, and the single-slot cooler should maintain stable operation under sustained load.
In summary, the X1650 XT AGP is a median performer by database percentile, but its practical utility is confined to legacy DirectX 9 titles. Its 512 MB VRAM and 21.76 GB/s bandwidth are adequate for 2006-era games at 1024x768 or 1280x1024 with medium settings, but they fall short for any modern workload. The card’s end-of-life status and AGP interface make it a niche product for retro builds or office systems, where its 55 W draw and no-connector design are advantages. The data does not support claims of exceptional performance, only a balanced, mid-tier offering that served its purpose at launch and now occupies the 50th percentile of all GPUs.
The NVIDIA Equivalent of ATI Radeon X1650 XT AGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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