ATI Radeon X1650 GT
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon X1650 GT Specifications
ATI Radeon X1650 GT GPU Core
Shader units and compute resources
The ATI Radeon X1650 GT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon X1650 GT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon X1650 GT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon X1650 GT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon X1650 GT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon X1650 GT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon X1650 GT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon X1650 GT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Ultra-Threaded SE Architecture & Process
Manufacturing and design details
The ATI Radeon X1650 GT is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon X1650 GT will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon X1650 GT Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon X1650 GT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon X1650 GT to maintain boost clocks without throttling.
ATI Radeon X1650 GT by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon X1650 GT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon X1650 GT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon X1650 GT Product Information
Release and pricing details
The ATI Radeon X1650 GT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon X1650 GT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon X1650 GT Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon X1650 GT
The ATI Radeon X1650 GT is an end-of-life AMD graphics card built around the RV560 chip and classified under the Radeon R500 PCIe generation. It uses the Ultra-Threaded SE architecture and is manufactured on TSMC's 80 nm process. The die is 230 mm² and contains 312 million transistors, yielding a transistor density of 1.4M / mm². The card was released on 2007-04-30 and sits between the Radeon R400 PCIe and the Radeon R600 in the product line. It connects through a PCIe 1.0 x16 interface, is listed as single-slot, and comes with 128 MB of GDDR3 memory. The display outputs are 1x DVI, 1x VGA, and 1x S-Video.
Power and Cooling — TDP, PSU recommendation, connector requirements
The power and cooling section of the fact pack contains no TDP value. The only power recommendation is a suggested PSU of 200 W. No auxiliary power connectors are listed, so the card's installation does not require a separate power line; the record simply says "None" for power connectors. The card's slot width is single-slot, and its bus interface is PCIe 1.0 x16. Because no TDP is recorded, the data cannot provide a card-level wattage figure. The physical context is available through other entries: the chip is the RV560, built by TSMC on an 80 nm process, with 312 million transistors on a 230 mm² die. The transistor density is 1.4M / mm². These numbers frame the silicon characteristics, but the absence of a TDP means the thermal design limit is left unquantified. The 200 W PSU recommendation is the system-level power target in the record, not a measured card draw. The power connector field being "None" is itself a requirement: the card needs no auxiliary connector, and the single-slot design occupies one expansion slot.
Ray Tracing and Feature Set
The feature set is defined by the API and core counts listed in the fact pack. DirectX is listed as 9.0c (9_3), and OpenGL is listed as 2.1. Vulkan is not present in the API fields. The core counts include 8 TMUs and 8 ROPs; no RT core or tensor core counts are listed. The architecture is named Ultra-Threaded SE. Pixel fill rate is 3.200 GPixel/s, and texture fill rate is 3.200 GTexel/s. The absence of RT core and tensor core data, together with the lack of a Vulkan entry, means the record does not support any claim of hardware ray tracing or tensor acceleration. The DirectX feature level, 9_3, is the highest feature level cited. Display output is handled by 1x DVI, 1x VGA, and 1x S-Video. These outputs and the API list form the complete feature picture; no other feature-related fields are filled in the pack. The rendering pipeline is therefore characterized by its fixed-function counts and fill rates rather than by shader or acceleration core counts.
How It Compares
The comparison data in the fact pack is sparse. The nearestRivals array is empty, so there are no named rival products, no rival scores, and no deltaPct values to cite. The card is recorded at the 50th percentile among all GPUs in the database. The average benchmark score is 0. That combination means the X1650 GT sits at the median of the database's GPU distribution while having no averaged benchmark sample to support a numeric score above zero. In product lineage, the card is part of the Radeon R500 PCIe generation; its predecessor is the Radeon R400 PCIe, and its successor is the Radeon R600. The manufacturer is AMD, and the card name is ATI Radeon X1650 GT. Without nearestRivals, the comparison cannot be made on a per-card basis. The only positional statement that can be made from the data is the 50th percentile across all GPUs. Because there are no rival entries, exact percentage deltas such as those normally found in a nearestRivals comparison do not exist for this record. The empty rival list also means the card cannot be placed ahead of or behind a specific competitor using the benchmark database's own comparative metrics. The 50th percentile, however, does provide a rough mid-field reference.
FAQ
Q: What power supply is recommended for the ATI Radeon X1650 GT?
A: The suggested PSU is 200 W. The card has no auxiliary power connectors.
Q: How much memory is available, and how is it configured?
A: The card has 128 MB of GDDR3 memory on a 128-bit bus. The memory clock is 400 MHz, with 800 Mbps effective data rate, giving 12.80 GB/s bandwidth.
Q: Does the card support Vulkan?
A: No. Vulkan is not listed in the API fields; the supported APIs are DirectX 9.0c (9_3) and OpenGL 2.1.
Q: Does the fact pack list ray tracing or tensor cores?
A: No. RT core and tensor core fields are absent, so the record contains no hardware ray tracing or tensor acceleration counts.
Q: What display outputs are included?
A: The display outputs are 1x DVI, 1x VGA, and 1x S-Video.
Q: What are the fixed-function unit counts and fill rates?
A: There are 8 TMUs and 8 ROPs. The texture rate is 3.200 GTexel/s, and the pixel rate is 3.200 GPixel/s.
Benchmark Performance
Benchmark entries for this card are absent; the average benchmark score is 0, and the percentile vs all GPUs is 50. With no benchmark scores populated, there is no sampled performance value other than zero. The nearestRivals field is empty, which eliminates the possibility of computing exact percentage deltas between the X1650 GT and a named rival. The 50th percentile is the only comparative metric in the record. It places the card at the middle of the database's GPU population, but a zero average score does not, by itself, corroborate a specific workload performance level. The fill-rate figures, 3.200 GPixel/s and 3.200 GTexel/s, are the closest performance-related values in the pack. Those rates come from the 8 ROPs and 8 TMUs respectively. Memory bandwidth is 12.80 GB/s, and the effective memory rate is 800 Mbps. All of these are specification-derived numbers rather than application benchmark outputs. Because no rivals are listed, there is no percentage lead or deficit to report. The phrase "exact % deltas" can only be applied if the nearestRivals array contained deltaPct values; in this record, it does not. Thus, the benchmark performance section is limited to a median database percentile, a zero average score, and the listed fill-rate and memory figures.
Memory Subsystem
Memory capacity is 128 MB, and the type is GDDR3. The bus width is 128 bit. The memory clock is 400 MHz, with the data rate listed as 800 Mbps effective. These three values together produce a bandwidth of 12.80 GB/s. For high-resolution workloads, the 128 MB capacity is the first constraint: a larger frame buffer reduces the need to reuse or compress data, and 128 MB is the only capacity listed. The 12.80 GB/s bandwidth is the next constraint: it limits how much texture, depth, and color data can be moved per second. The 128-bit bus width is the path over which that bandwidth is delivered. The memory subsystem is also tied to the fill rates: with 8 ROPs, the pixel rate is 3.200 GPixel/s, and with 8 TMUs, the texture rate is 3.200 GTexel/s. These rates are balanced with the 12.80 GB/s bandwidth in the record. At high resolutions, a larger memory capacity would be needed to keep more of the scene resident on the card, and a wider bus or faster memory would be needed to increase the 12.80 GB/s ceiling. The effective memory rate of 800 Mbps and the 400 MHz clock define the signaling side of the subsystem, while the 128-bit bus and 128 MB capacity define its physical side.
The NVIDIA Equivalent of ATI Radeon X1650 GT
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular ATI Radeon X1650 GT Comparisons
See how the ATI Radeon X1650 GT stacks up against similar graphics cards from the same generation and competing brands.
Compare ATI Radeon X1650 GT with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs