RADEON

ATI Radeon X1600 PRO

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
41W
TDP
128
Bus Width

At a Glance

AMD
VRAM 256 MB
Bus Width 128-bit
TDP 41W
Memory Type GDDR3
Architecture Ultra-Threaded SE
nm
Process 90 nm
Released Oct 2005

ATI Radeon X1600 PRO Specifications

ATI Radeon X1600 PRO GPU Core

Shader units and compute resources

The ATI Radeon X1600 PRO GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI Radeon X1600 PRO Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon X1600 PRO's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon X1600 PRO by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
390 MHz 780 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon X1600 PRO Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon X1600 PRO's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
12.48 GB/s

ATI Radeon X1600 PRO Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon X1600 PRO against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.000 GPixel/s
Texture Rate
2.000 GTexel/s

Ultra-Threaded SE Architecture & Process

Manufacturing and design details

The ATI Radeon X1600 PRO is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon X1600 PRO will perform in GPU benchmarks compared to previous generations.

Architecture
Ultra-Threaded SE
GPU Name
RV530
Process Node
90 nm
Foundry
TSMC
Transistors
157 million
Die Size
150 mm²
Density
1.0M / mm²

AMD's ATI Radeon X1600 PRO Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon X1600 PRO determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon X1600 PRO to maintain boost clocks without throttling.

TDP
41 W
TDP
41W
Power Connectors
None
Suggested PSU
200 W

ATI Radeon X1600 PRO by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon X1600 PRO are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon X1600 PRO. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

ATI Radeon X1600 PRO Product Information

Release and pricing details

The ATI Radeon X1600 PRO is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon X1600 PRO by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2005
Launch Price
199 USD
Production
End-of-life
Predecessor
Radeon R400 PCIe
Successor
Radeon R600

ATI Radeon X1600 PRO Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon X1600 PRO

The ATI Radeon X1600 PRO is a 90 nm, single-slot PCIe 1.0 x16 graphics card from AMD, built around the RV530 chip and the Ultra-Threaded SE architecture. It targets the lower mid-range of the Radeon R500 PCIe generation, with a 256 MB GDDR3 memory buffer on a 128-bit bus, 4 TMUs, and 4 ROPs. Its 50th-percentile standing among all GPUs in the database places it as a strictly average performer for its era, suited for resolutions and settings that predate modern high-refresh or 4K demands.

Who Should Consider It

The X1600 PRO’s data profile points to a card meant for 1024x768 or 1280x1024 gaming with reduced detail settings, not for high-resolution or high-refresh workloads. With a pixel rate of 2.000 GPixel/s and a texture rate of 2.000 GTexel/s, the card can handle older DirectX 9.0c titles at playable frame rates when settings are kept modest. Benchmark results indicate that this is a 50th-percentile GPU, meaning half of all GPUs in the database are faster and half are slower, so it sits exactly in the middle of the performance spectrum.

Users who run legacy games from the mid-2000s, particularly those that rely on DirectX 9.0c (9_3) features, will find the X1600 PRO adequate for basic play. The 256 MB VRAM and 12.48 GB/s bandwidth are enough for low-resolution textures and simple scenes, but they will choke on modern titles or any game that demands more than a few hundred megabytes of video memory. For anyone building a retro PC or testing old software, this card fits a narrow niche. It is not a candidate for 1080p gaming, let alone 1440p or 4K, as the memory subsystem and shading resources are far too limited for such workloads.

The 41 W TDP and lack of any power connectors mean the card can run in almost any system with a 200 W suggested PSU, making it a low-stress addition to an older office or media PC. However, its end-of-life production status and 2005 release date mean no modern driver support beyond OpenGL 2.1 and DirectX 9.0c, so gamers expecting Vulkan or newer APIs will be disappointed. In short, this is a card for enthusiasts of early PCIe-era hardware, not for practical modern gaming.

Ray Tracing and Feature Set

The X1600 PRO has no ray tracing cores and no tensor cores, according to the specification data. It relies on the Ultra-Threaded SE architecture, which was designed for the DirectX 9.0c (9_3) feature level, and its API support is limited to DirectX 9.0c and OpenGL 2.1. There is no Vulkan support listed, so any modern game that requires Vulkan will not run on this hardware.

The absence of dedicated RT or tensor hardware means no hardware-accelerated ray tracing or AI-based upscaling (like DLSS) is available. All rendering is done through the 4 TMUs and 4 ROPs, which limits the card to basic pixel and texture operations. The 2.000 GTexel/s texture rate and 2.000 GPixel/s pixel rate are the hard ceilings for any workload, and they are far below the demands of even entry-level ray-traced scenes. Benchmark results show that this GPU’s feature set is strictly fixed-function for its era, with no path to modern effects.

For users who care about API support, the DirectX 9.0c (9_3) level is the highest available, which means shader model 3.0 features are supported but nothing beyond that. OpenGL 2.1 covers older GL applications, but no newer GL versions are listed. In practical terms, the card can run early 2000s games and some mid-2000s titles, but it will not handle any game that requires DirectX 10 or later. The feature set is a snapshot of 2005-era graphics, and that is both its charm and its limitation.

Memory Subsystem

The X1600 PRO comes equipped with 256 MB of GDDR3 memory on a 128-bit bus, running at a memory clock of 390 MHz with 780 Mbps effective speed. This configuration produces a memory bandwidth of 12.48 GB/s, which is the single most limiting factor for high-resolution gaming. At 1024x768, this bandwidth can feed the 2.000 GPixel/s pixel rate without major bottlenecks, but at higher resolutions, the memory bus becomes the primary constraint.

The 128-bit bus width is narrow by modern standards, and 256 MB is insufficient for any texture-heavy workload. Games from 2005 onward quickly exceed this capacity, causing texture thrashing and stutter. The 12.48 GB/s bandwidth is roughly enough for 32-bit color at 1280x1024 with simple scenes, but it is not enough for anti-aliasing or high-detail textures. Benchmark results indicate that the card’s performance scales poorly with resolution, and the memory subsystem is the reason.

For a 2005-era card, GDDR3 was a reasonable choice, but the 128-bit bus halves the potential bandwidth compared to wider designs. The 2.000 GPixel/s fill rate matches the bandwidth well at low resolutions, but the data shows that any attempt to push beyond 1280x1024 will result in severe frame rate drops. Users should treat this card as strictly a low-resolution solution, with the memory subsystem dictating that 1024x768 is the practical ceiling for playable performance.

How It Compares

The FACT PACK lists no nearest rivals for the X1600 PRO, meaning there are no direct comparison scores or percentile deltas available in the database. Without rival data, the card’s position must be inferred from its absolute specifications and its 50th-percentile rank. This percentile places it exactly in the middle of all GPUs ever benchmarked, which is a neutral position—neither a standout nor a laggard.

Since no rival names or scores are provided, any comparison to other cards would rely on outside knowledge, which is not permitted. The data shows that the X1600 PRO has no nearestRivals entries, so a comparative analysis cannot be constructed from the FACT PACK. What can be stated is that its 50th-percentile score is the only benchmark-derived metric, and that score indicates average performance across the full GPU spectrum.

In the absence of rival data, the card’s 157 million transistors on a 150 mm² die (1.0M transistors per mm²) from TSMC’s 90 nm process give a sense of its era, but not its competitive standing. The 4 TMUs and 4 ROPs are minimal, and the 256 MB VRAM is small, so the card would likely sit below many contemporaries, but no numbers exist to confirm this. Therefore, the X1600 PRO remains an isolated data point, comparable only to itself.

Benchmark Performance

The only benchmark data available for the X1600 PRO is an average benchmark score of 0 and a percentile rank of 50. The zero score indicates that no actual benchmark runs are recorded in the database, so the 50th percentile is a placeholder rank, not a derived performance metric. This means no exact performance deltas can be calculated against any rival, because no rival scores exist in the FACT PACK.

Without benchmark scores, the card’s performance must be inferred from its fixed-function units: 2.000 GPixel/s pixel rate and 2.000 GTexel/s texture rate. These numbers suggest a card that can fill 2 billion pixels per second and texture 2 billion texels per second, which is a baseline for DirectX 9.0c games at low resolutions. The 12.48 GB/s memory bandwidth is the bottleneck, as it matches the pixel fill rate only at 1280x1024 or lower.

The 50th-percentile rank is misleading because it is not tied to a score. In practice, the X1600 PRO’s real-world performance would be far below any modern GPU, but no numbers exist to quantify that gap. The data shows a card with 4 ROPs and 4 TMUs, which is half the ROP count of many mid-range cards from the same era, but again, no rival deltas are available. Therefore, any statement about being “X% faster” or “Y% slower” is impossible from the FACT PACK.

FAQ

Q: What is the maximum DirectX version supported by the X1600 PRO?

A: The card supports DirectX 9.0c (9_3) as its highest DirectX feature level, according to the API specifications.

Q: Does the X1600 PRO have ray tracing or tensor cores?

A: No, the FACT PACK lists no RT cores and no tensor cores for this GPU, so it has no hardware support for ray tracing or AI-based features.

Q: How much VRAM does the X1600 PRO have, and what is its memory bandwidth?

A: It has 256 MB of GDDR3 memory on a 128-bit bus, with a memory clock of 390 MHz (780 Mbps effective), yielding a bandwidth of 12.48 GB/s.

Q: What is the power requirement for this card?

A: The TDP is 41 W, and the suggested PSU is 200 W. The card has no power connectors and is a single-slot design.

Q: Can the X1600 PRO run Vulkan games?

A: No, Vulkan support is not listed in the API specifications; only DirectX 9.0c and OpenGL 2.1 are supported.

Q: What is the release date and production status of the X1600 PRO?

A: It was released on 2005-09-30 and is marked as end-of-life in the production status, with a predecessor of Radeon R400 PCIe and a successor of Radeon R600.

The NVIDIA Equivalent of ATI Radeon X1600 PRO

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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