ATI Radeon X1300 CE
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon X1300 CE Specifications
ATI Radeon X1300 CE GPU Core
Shader units and compute resources
The ATI Radeon X1300 CE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon X1300 CE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon X1300 CE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon X1300 CE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon X1300 CE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon X1300 CE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon X1300 CE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon X1300 CE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Ultra-Threaded SE Architecture & Process
Manufacturing and design details
The ATI Radeon X1300 CE is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon X1300 CE will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon X1300 CE Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon X1300 CE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon X1300 CE to maintain boost clocks without throttling.
ATI Radeon X1300 CE by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon X1300 CE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon X1300 CE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon X1300 CE Product Information
Release and pricing details
The ATI Radeon X1300 CE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon X1300 CE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon X1300 CE Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon X1300 CE
The ATI Radeon X1300 CE is an end-of-life entry-level graphics card from AMD, built on the 90 nm process at TSMC with 107 million transistors on a 100 mm² die. It targets basic desktop use and legacy gaming, positioned at the 50th percentile among all GPUs in the database, with an average benchmark score of zero—meaning no direct performance data exists in the current dataset. Below is a neutral analysis of its specifications and relative standing, based solely on the provided facts.
How It Compares
The nearestRivals array in the FACT PACK is empty, so there are no direct competitor scores or deltaPct values to reference. The card’s percentile rank of 50 indicates it sits exactly at the median of all GPUs tracked, but without named rivals, this position cannot be contextualized against specific models. In practical terms, the X1300 CE belongs to the Radeon R500 PCIe generation, succeeding the Radeon R400 PCIe and preceding the Radeon R600. Its 4 texture mapping units and 4 render output units are low by modern standards, aligning with its entry-level classification. The absence of benchmark scores means any comparative performance claims would be speculative; the data only confirms its hardware configuration and production status.
Ray Tracing and Feature Set
This card does not include ray tracing cores or tensor cores—both fields are null in the FACT PACK. Its feature set is limited to the Ultra-Threaded SE architecture, which supports DirectX 9.0c (shader model 9_3) and OpenGL 2.1. No Vulkan support is listed. The lack of dedicated RT hardware means hardware-accelerated ray tracing is not available; any such effects would rely on software emulation, which is impractical given the low pixel rate of 1.400 GPixel/s and texture rate of 1.400 GTexel/s. The card’s API support is firmly rooted in the mid-2000s era, making it unsuitable for modern titles that require DirectX 11 or higher. For legacy DirectX 9 games, the feature set is adequate, but there is no headroom for advanced shading techniques beyond what the 9_3 feature level provides.
Benchmark Performance
The FACT PACK lists zero benchmarks and an average benchmark score of 0, with no nearestRivals data. Consequently, there are no exact percentage deltas to analyze against other GPUs. The only quantitative performance indicators are the pixel rate (1.400 GPixel/s), texture rate (1.400 GTexel/s), and memory bandwidth (6.400 GB/s). These figures are consistent with a card designed for 1280x1024 or lower resolutions at modest settings. The 64-bit memory bus and 128 MB DDR2 memory severely limit texture streaming and high-resolution performance. In the absence of comparative scores, the percentile rank of 50 suggests it performs better than half of all GPUs in the database—but that database includes integrated and very old parts, so this rank does not imply modern gaming capability. Benchmark results would likely show it trailing any discrete GPU released after 2008 by a wide margin, but no such data is present to quantify that gap.
FAQ
Q: What is the maximum DirectX version supported by the X1300 CE?
A: The card supports DirectX 9.0c with feature level 9_3, as listed in the FACT PACK.
Q: Does this GPU have ray tracing or tensor cores?
A: No, both rtCores and tensorCores fields are null, meaning no dedicated hardware for these features exists.
Q: How much video memory does the card have, and what type is it?
A: It has 128 MB of DDR2 memory on a 64-bit bus, providing 6.400 GB/s of bandwidth.
Q: What is the recommended power supply wattage for a system using this card?
A: The suggested PSU is 200 W, and the card itself has a TDP of 27 W with no power connectors required.
Q: What display outputs are available?
A: The card offers one DVI output and one S-Video output.
Q: When was this card released, and is it still in production?
A: It was released on October 26, 2006, and its production status is end-of-life.
Power and Cooling
The X1300 CE has a TDP of 27 W, which is minimal by any standard. It requires no power connectors—the card draws all its power from the PCIe 1.0 x16 slot. The suggested power supply is 200 W, which is a modest recommendation easily met by most desktop PSUs from its era and even many modern low-wattage units. The card is single-slot in design, meaning it occupies only one expansion slot and uses a passive or low-profile cooler (though the FACT PACK does not specify the cooler type). Given the 27 W TDP, a capable air cooler—even a basic heatsink—would suffice. The absence of auxiliary power connectors simplifies installation, but it also limits overclocking potential, as the PCIe slot’s power delivery is the only source. For a system with a 200 W PSU, the total power draw including CPU and drives would remain well within typical operating ranges, though modern CPUs and motherboards may exceed that supply, so checking the full system load is advisable.
Memory Subsystem
The memory configuration is 128 MB of DDR2, connected via a 64-bit bus, yielding a bandwidth of 6.400 GB/s. This is a severe bottleneck for any resolution above 1024x768, as modern games and even late-2000s titles require more memory and higher bandwidth. The 64-bit bus width is half that of mainstream cards of its time, directly halving potential memory throughput compared to a 128-bit design. The 128 MB capacity is insufficient for high-resolution textures; at 1920x1080, the card would likely run out of memory, forcing the system to use system RAM (via AGP or PCIe aperture), which drastically reduces performance. The 800 Mbps effective memory clock (400 MHz actual) is typical for DDR2 but low by later standards. For 2D desktop use or very old DirectX 9 games at low settings, the memory subsystem is adequate. However, the data shows that the pixel rate (1.400 GPixel/s) and texture rate (1.400 GTexel/s) are exactly equal, indicating a balanced but limited design—neither fill-rate nor bandwidth dominates, but both are too low for demanding workloads. In summary, this is a card for basic display output, not for gaming beyond casual or legacy titles.
The NVIDIA Equivalent of ATI Radeon X1300 CE
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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