ATI Radeon X1300
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon X1300 Specifications
ATI Radeon X1300 GPU Core
Shader units and compute resources
The ATI Radeon X1300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon X1300 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon X1300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon X1300 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon X1300 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon X1300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon X1300 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon X1300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Ultra-Threaded SE Architecture & Process
Manufacturing and design details
The ATI Radeon X1300 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon X1300 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon X1300 Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon X1300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon X1300 to maintain boost clocks without throttling.
ATI Radeon X1300 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon X1300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon X1300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon X1300 Product Information
Release and pricing details
The ATI Radeon X1300 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon X1300 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon X1300 Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon X1300
The ATI Radeon X1300 is listed under AMD as a PCIe 1.0 x16 card built around the RV515 chip and the Ultra-Threaded SE architecture. It belongs to the Radeon R500 PCIe (X1300) generation, uses TSMC's 90 nm process with 107 million transistors on a 100 mm² die, and has a release date of 2005-11-30. The entry records no series or codename. The FACT PACK marks it as end-of-life, and the benchmarks array is empty; the average benchmark score is 0, percentileVsAllGpus is 50, and nearestRivals contains no entries.
Who Should Consider It
Because the benchmarks array is empty, recommendation data is limited to the fixed specifications. The X1300 has 256 MB of DDR memory on a 128-bit bus and an 8.000 GB/s memory path. That places a hard ceiling on the amount of texture and geometry data that can be moved per second. Users running software that targets DirectX 9.0c (9_3) and OpenGL 2.1, and that does not need more than this memory capacity, are the audience indicated by the data.
The pixel rate is 1.800 GPixel/s and the texture rate is 1.800 GTexel/s, produced by 4 TMUs and 4 ROPs. This is a balanced but small fillrate setup. At higher resolutions, the per-frame pixel load grows faster than the 1.800 GPixel/s engine can comfortably sustain. For settings, the combination of 256 MB memory and 8.000 GB/s bandwidth suggests texture-heavy high-detail modes are the wrong fit; lower-detail settings that keep resource usage within 256 MB and 8.000 GB/s are more consistent with the available data.
The physical board is single-slot, has no auxiliary power connectors, and lists a 200 W suggested PSU. That makes it mechanically and electrically simple to install. The board uses a PCIe 1.0 x16 interface and provides 1x DVI, 1x VGA, and 1x S-Video outputs. That set of outputs is the complete display connectivity in the FACT PACK; there are no additional display outputs listed. No shading unit count or FP32/FP16 throughput is recorded, so shader compute capacity cannot be used as a selection factor.
How It Compares
The nearestRivals array is empty. There are therefore no rival names, no rival scores, and no deltaPct values in the FACT PACK. This section cannot supply per-rival comparisons because there are no rivals to compare.
The only cross-GPU metric is percentileVsAllGpus, set to 50. In ordinal terms, that is the midpoint of the database's GPU distribution. However, the average benchmark score is 0 and the benchmarks list is empty, so this percentile is not anchored to any measured performance sample. The data therefore provides no evidence of a percentage lead or deficit against any specific product. Its predecessor is Radeon R400 PCIe and its successor is Radeon R600, but those are lineage entries rather than benchmark rivals.
Ray Tracing and Feature Set
The RT core and tensor core fields are empty. No hardware ray tracing acceleration or tensor core-based feature is documented for the X1300. The feature set is otherwise defined by the Ultra-Threaded SE architecture and the RV515 chip. Supported APIs are DirectX 9.0c (9_3) and OpenGL 2.1; Vulkan is not listed.
Within those APIs, the rendering path is fixed-count: 4 TMUs with a 1.800 GTexel/s texture rate and 4 ROPs with a 1.800 GPixel/s pixel rate. Display output is 1x DVI, 1x VGA, and 1x S-Video. The board connects through a PCIe 1.0 x16 bus. No TDP is listed, but the absence of power connectors and the 200 W suggested PSU frame it as a low-power part. The pack also records no FP32 or FP16 throughput, so compute-oriented features such as tensor acceleration cannot be quantified.
FAQ
Q: What chip does the ATI Radeon X1300 use?
A: It uses the RV515 chip, built on TSMC's 90 nm process with 107 million transistors and a 100 mm² die, yielding a transistor density of 1.1M per mm². The architecture is Ultra-Threaded SE.
Q: How much memory does it have?
A: 256 MB of DDR memory on a 128-bit bus. The memory clock is 250 MHz, with a 500 Mbps effective data rate and 8.000 GB/s bandwidth.
Q: What APIs does it support?
A: DirectX 9.0c (9_3) and OpenGL 2.1. No Vulkan version is listed.
Q: Does it support ray tracing or tensor cores?
A: No RT core or tensor core counts are present in the FACT PACK. The listed API set consists of DirectX 9.0c and OpenGL 2.1, so hardware ray tracing and tensor-accelerated features are not represented in the data.
Q: What is the board's power requirement?
A: The card is single-slot, uses no auxiliary power connectors, and has a suggested PSU of 200 W.
Q: What is its database standing?
A: It has an average benchmark score of 0, an empty benchmarks array, and a 50th percentile vs all GPUs. No nearest rivals are listed, so there is no score-based comparison data.
Benchmark Performance
The benchmark section of the FACT PACK contains no entries. The only score field is avgBenchmarkScore, which is 0. Because nearestRivals is empty, no deltaPct values exist; exact comparisons like one card being a certain percentage faster or slower cannot be derived from this data. The 50th percentile vs all GPUs is the only relative signal. Taken on its own, it places the X1300 at the median position. But the zero average score and empty benchmark list suggest that no measured performance data underlies that ranking.
In the absence of scores, the nearest thing to performance data is the fixed pipeline throughput. Pixel fill is 1.800 GPixel/s, texture fill is 1.800 GTexel/s, and both are produced by exactly 4 TMUs and 4 ROPs. These equal rates indicate a pixel and texture engine that are matched to each other. For a comparison, any rival would need to be tested under the same workload; no such rival scores are present. The data also does not list FP32 or FP16 throughput, so compute comparisons are impossible. Therefore, the benchmark verdict is one of data absence rather than measured performance.
Memory Subsystem
The memory subsystem is modest by every measured value. It consists of 256 MB of DDR memory on a 128-bit bus, clocked at 250 MHz with a 500 Mbps effective rate. Peak bandwidth is 8.000 GB/s. For high-resolution rendering, this is the relevant capacity and bandwidth envelope.
High-resolution frame buffers require more memory for color, depth, and textures. 256 MB is the hard capacity limit. If a scene's resources exceed that, performance will be dominated by memory spillover, although the FACT PACK provides no measurement of that effect. The 128-bit bus width moves 8.000 GB/s at maximum; this is the data path that feeds the 4 TMUs and 4 ROPs. The pixel rate of 1.800 GPixel/s is the other high-resolution constraint. When resolution increases, the GPU must process more pixels per frame, and the combination of 1.800 GPixel/s with 8.000 GB/s bandwidth sets an upper bound. The memory type is listed as DDR, and no other memory configuration is recorded.
The NVIDIA Equivalent of ATI Radeon X1300
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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