RADEON

ATI Radeon SDR

AMD graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
23W
TDP
128
Bus Width

At a Glance

AMD
VRAM 32 MB
Bus Width 128-bit
TDP 23W
Memory Type SDR
Architecture Rage 6
nm
Process 180 nm
Released Jun 2000

ATI Radeon SDR Specifications

ATI Radeon SDR GPU Core

Shader units and compute resources

The ATI Radeon SDR GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
6
ROPs
2

ATI Radeon SDR Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon SDR's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon SDR by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
166 MHz
Memory Clock
166 MHz
GDDR GDDR 6X 6X

AMD's ATI Radeon SDR Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon SDR's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
SDR
VRAM Type
SDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
2.656 GB/s

ATI Radeon SDR Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon SDR against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
332.0 MPixel/s
Texture Rate
996.0 MTexel/s

Rage 6 Architecture & Process

Manufacturing and design details

The ATI Radeon SDR is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon SDR will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 6
GPU Name
Rage 6
Process Node
180 nm
Foundry
TSMC
Transistors
30 million
Die Size
115 mm²
Density
260.9K / mm²

AMD's ATI Radeon SDR Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon SDR determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon SDR to maintain boost clocks without throttling.

TDP
23 W
TDP
23W
Power Connectors
None
Suggested PSU
200 W

ATI Radeon SDR by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon SDR are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x VGA
Display Outputs
1x VGA

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon SDR. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.3
OpenGL
1.3

ATI Radeon SDR Product Information

Release and pricing details

The ATI Radeon SDR is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon SDR by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2000
Production
End-of-life
Predecessor
Rage 4
Successor
Radeon R100

ATI Radeon SDR Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon SDR

The ATI Radeon SDR is an end-of-life graphics card from AMD, built on the Rage 6 architecture and fabricated by TSMC on a 180 nm process. The chip integrates 30 million transistors on a 115 mm² die, yielding a transistor density of 260.9K per mm². Released on 2000-05-31, this part holds a 50th percentile ranking among all GPUs in the database. The dataset records no benchmark scores and no nearest rivals for this card, so analysis relies on its theoretical throughput and its position in the historical performance distribution.

How It Compares

The nearestRivals field for the Radeon SDR is empty, meaning the database currently associates no direct competitor with this part. Consequently, the only comparative anchor available is the 50th percentile ranking against all GPUs. This places the card exactly at the median of the entire historical performance distribution, indicating it is neither a low-end outlier nor a high-end part. The predecessor is listed as the Rage 4, and the successor is the Radeon R100, but no specifications for those parts are provided in this dataset, so no direct numerical comparison can be made. The 50th percentile suggests that within the database's scope, half of all GPUs are slower and half are faster, a neutral positioning that aligns with a mainstream part of its generation. Without rival names or deltaPct values, the analysis cannot state specific percentage leads or deficits against named products. The lack of rivals also implies that the database's current collection does not have comparable entries that meet the criteria for nearest-rival designation, likely due to the card's age and end-of-life status. This is a qualitative assessment based on the available percentile field, which is the sole comparative metric.

Ray Tracing and Feature Set

The Radeon SDR provides no dedicated ray tracing cores, as the rtCores field is null. Similarly, it has no tensor cores, with the tensorCores field also null. This means the card relies entirely on its fixed-function units for graphics processing. The API support is limited to DirectX 7.0 and OpenGL 1.3, with no Vulkan support listed. DirectX 7.0 is a legacy API that predates programmable shaders in the common sense, and OpenGL 1.3 is similarly an early version. Consequently, the card cannot accelerate any form of ray tracing or machine learning workloads. The feature set is purely rasterization-based, with 6 texture mapping units and 2 render output units. The pixel fill rate is 332.0 MPixel/s, and the texture fill rate is 996.0 MTexel/s. These are the only processing metrics available, and they define the card's capabilities. The absence of RT and tensor cores is expected for a product from this era, but it means modern workloads that rely on those features are entirely unsupported. The card's single display output is a VGA connector, which further underscores its legacy nature. The AGP 4x bus interface is the connection method, which is also an older standard. In summary, the feature set is minimal by modern standards, offering only basic rasterization with no hardware acceleration for advanced graphics features.

Benchmark Performance

The benchmark data for the Radeon SDR is empty; the benchmarks array contains no entries, and the average benchmark score is recorded as 0. This means there are no synthetic or real-world scores to cite for this part in the database. The only numerical performance indicators are the theoretical pixel and texture rates: 332.0 MPixel/s and 996.0 MTexel/s, respectively. These rates are derived from the clock speeds and unit counts. The memory clock is 166 MHz, which drives the 2.656 GB/s bandwidth. The 50th percentile ranking is the sole comparative metric available. Given the absence of scores, the percentile must be interpreted as a relative standing based on the database's internal weighting, which likely incorporates these theoretical rates and the memory configuration. The card's position at the 50th percentile suggests that its performance is average relative to all GPUs ever tracked. Without deltaPct values, no exact percentage comparisons can be made. The data shows a part that is neither a performance leader nor a laggard. For practical purposes, the theoretical rates indicate a card capable of handling early 3D applications at modest settings. The pixel rate of 332 MPixel/s limits the resolution and detail levels, while the texture rate of 996 MTexel/s bounds the texture complexity. These numbers, combined with the 32 MB frame buffer, point to a card designed for a specific era of gaming.

Power and Cooling

The Radeon SDR has a thermal design power (TDP) of just 23 W. This is an extremely low power draw, which is consistent with the small 30 million transistor count and the 180 nm process node. The card is a single-slot design and requires no external power connectors; the powerConnectors field is listed as "None". The suggested power supply unit rating is 200 W, which is a very modest requirement. This means the card can be installed in nearly any system with a 200 W PSU or greater, and it will not place a significant load on the power delivery system. The lack of power connectors simplifies installation, as no additional cables are needed. The 23 W TDP also implies that cooling is a simple affair; a passive or low-profile cooler would be sufficient, though the database does not specify the exact cooler. The single-slot form factor means it occupies only one expansion slot. For a builder, this card is extremely easy to accommodate. The 200 W PSU recommendation is well within the range of typical power supplies from the era and even modern ones. The low power consumption also means heat output is minimal, which is beneficial for small form factor cases. Overall, the power and cooling requirements are negligible, making this an ideal drop-in card for a legacy system.

Who Should Consider It

Given its end-of-life status and the available data, the Radeon SDR is suited for a very specific audience. The card has 32 MB of memory and a bandwidth of 2.656 GB/s, which limits its ability to handle high resolutions and high-detail settings. The 50th percentile standing indicates it is not a high-performance part. Therefore, it is best considered for users running legacy operating systems and applications that require DirectX 7.0 or OpenGL 1.3 support. These would be early 3D games and productivity software from around the year 2000, which is consistent with its release date of 2000-05-31. The card's low TDP of 23 W and lack of power connectors make it easy to install in older machines that may have limited power supplies. The single VGA output means it can drive one analog monitor. For users building a period-correct retro PC, this card offers a faithful experience. However, for any modern workload, the card is inadequate. The 32 MB frame buffer is insufficient for modern textures, and the 2.656 GB/s bandwidth is a severe bottleneck. The pixel rate of 332.0 MPixel/s further restricts the achievable resolution and frame rate. The data suggests that the card should be used at low resolutions with reduced texture detail. The API support limits the software library to early titles. In summary, this card is for retro enthusiasts and legacy system builders, not for modern gaming or productivity.

Memory Subsystem

The Radeon SDR is equipped with 32 MB of SDR memory, operating on a 128-bit bus. The memory clock is 166 MHz, which yields a bandwidth of 2.656 GB/s. This is a relatively small amount of memory by any standard, and the SDR type is an older, slower memory technology compared to later standards. The 128-bit bus width is a reasonable width for the era, but the low clock speed limits the overall bandwidth. For high resolutions, this memory subsystem is a significant constraint. A 32 MB frame buffer cannot hold the textures and framebuffer data required for high-resolution rendering. At high resolutions, the card would likely run out of memory or resort to aggressive texture compression, which degrades quality. The 2.656 GB/s bandwidth means that even if the memory capacity were sufficient, the data transfer rate would be a bottleneck. The pixel rate of 332.0 MPixel/s also caps the fill rate, so the memory subsystem, while important, is not the only limiting factor. The combination of 32 MB capacity and 2.656 GB/s bandwidth makes the card suitable only for low-resolution gaming with reduced texture detail. For a 128-bit bus, the bandwidth is modest, but it is consistent with the memory clock of 166 MHz. The SDR type is single data rate, meaning it transfers data once per clock cycle, which is less efficient than double data rate memory. This further limits the effective throughput. The data shows a memory subsystem that is adequate for its intended era but wholly inadequate for modern high-resolution workloads. The 32 MB capacity is particularly restrictive, as even early 3D games could exceed this with high-detail textures. The bus width of 128 bit is a positive aspect, but the low clock and SDR type negate that advantage. In practical terms, the memory subsystem dictates that the card operates best at low resolutions with minimal texture settings.

The NVIDIA Equivalent of ATI Radeon SDR

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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