ATI Radeon IGP 345M
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon IGP 345M Specifications
ATI Radeon IGP 345M GPU Core
Shader units and compute resources
The ATI Radeon IGP 345M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon IGP 345M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon IGP 345M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon IGP 345M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon IGP 345M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon IGP 345M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon IGP 345M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon IGP 345M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 6 Architecture & Process
Manufacturing and design details
The ATI Radeon IGP 345M is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon IGP 345M will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon IGP 345M Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon IGP 345M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon IGP 345M to maintain boost clocks without throttling.
ATI Radeon IGP 345M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon IGP 345M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon IGP 345M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon IGP 345M Product Information
Release and pricing details
The ATI Radeon IGP 345M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon IGP 345M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon IGP 345M Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon IGP 345M
The ATI Radeon IGP 345M is an integrated graphics processor manufactured by AMD, built on the RS200 chip with the Rage 6 architecture. It belongs to the Radeon IGP (300M) generation, was released on 2002-10-04, and lists TeraScale IGP as its successor. The chip is fabricated on a 180 nm process and contains 30 million transistors on a 73 mm² die, resulting in a transistor density of 411.0K / mm². No series, codename, foundry, or predecessor is recorded in the data. Its production status is end-of-life. In the database, it carries an average benchmark score of 0 and sits at the 50th percentile of all GPUs, yet the benchmarks array is empty and no nearest rivals are listed.
Benchmark Performance
Benchmark results for the ATI Radeon IGP 345M are not recorded. The benchmarks array is empty, so there are no individual workload scores, frame-rate results, or synthetic tests to analyze. The two available numeric fields are an average benchmark score of 0 and a percentile versus all GPUs of 50. Taken together, these place the part at the median of the database’s GPU population despite the lack of measured data. That means the percentile cannot be traced back to any specific test in this entry.
Clock information is also absent. Base clock, boost clock, and game clock are all null, while the memory clock is described only as System Shared. The only throughput figures are the pixel rate of 366.0 MPixel/s and the texture rate of 366.0 MTexel/s. These are produced by a pipeline with 2 texture mapping units and 2 render output units. Because the texture rate equals the pixel rate, the design appears to process texture samples and pixel outputs at the same rate. No FP32 or FP16 throughput is listed, and shading unit count is null, so raw shader compute cannot be quantified from this data.
The nearestRivals list is empty, so there are no exact deltaPct values, no rival scores, and no competitor names to place beside the ATI Radeon IGP 345M. Any claim about being a certain percentage ahead of or behind another product would be unsupported by this entry. The average benchmark score of 0 cannot be converted into a relative performance lead or deficit. In short, the benchmark section is defined by missing data rather than by measured results.
Ray Tracing and Feature Set
Ray tracing hardware is not documented for this GPU. The rtCores field is null, and the tensorCores field is also null. With no tensor core count, no database-backed statement about AI acceleration or tensor-based features is possible. The feature set is instead anchored in the Rage 6 architecture and the listed API support: DirectX 7.0 and OpenGL 1.4. Vulkan support is null, meaning no Vulkan API entry is recorded for this part. The absence of a Vulkan API and the presence of DirectX 7.0 indicate a limited API stack; no ray tracing or tensor API is present in the recorded feature set.
The rendering pipeline is built around 2 TMUs and 2 ROPs. Pixel output runs at 366.0 MPixel/s and texture filtering runs at 366.0 MTexel/s. No shading unit count is given, and no FP32 or FP16 rates are provided, so the breadth of compute capability cannot be inferred from the numbers. Display connectivity is listed as Portable Device Dependent, so actual outputs depend on the host system rather than on a fixed specification. Combined with System Shared memory, this points to a graphics core designed for basic display output rather than advanced rendering features. The only directional clue is the successor, TeraScale IGP, but no architectural details for that successor are included.
Who Should Consider It
The ATI Radeon IGP 345M is an integrated part with a slot width of IGP, not a discrete card. Its display outputs are Portable Device Dependent, so the intended environment appears to be a portable system. Memory is System Shared, meaning it draws from the host’s main memory, and bandwidth is System Dependent, meaning system configuration will influence performance. These attributes define who might use it: a legacy portable platform with AGP 4x connectivity and software that fits within the documented API set.
For resolution and settings guidance, the data offers no support. The average benchmark score is 0, and there are no individual benchmark records to justify a particular resolution or quality level. The pixel rate of 366.0 MPixel/s and texture rate of 366.0 MTexel/s are low, but without test workloads it is impossible to state which settings would be acceptable. Users should approach this GPU as an end-of-life part from 2002-10-04 with DirectX 7.0 and OpenGL 1.4 support. It is suited to systems where only basic graphics output is required and where the limited API list is sufficient.
FAQ
Q: What is the ATI Radeon IGP 345M's underlying chip?
A: The chip is the RS200, built with the Rage 6 architecture and manufactured by AMD.
Q: Does the data list a TDP or PSU recommendation?
A: No. TDP is null and suggested PSU is null, while power connectors are listed as None.
Q: What memory does it use?
A: It uses System Shared memory for size, type, and bus width. Memory bandwidth is System Dependent.
Q: What API versions are supported?
A: DirectX 7.0 and OpenGL 1.4 are listed. Vulkan is null in the data, so no Vulkan support is recorded.
Q: What is its production status?
A: It is end-of-life. The release date is 2002-10-04, and the successor is TeraScale IGP.
Q: Are there benchmark scores available?
A: The benchmarks array is empty, the average benchmark score is 0, and nearestRivals is empty, so no measured comparison scores are available.
How It Compares
The nearestRivals array is empty. There are therefore no named competitors, no rival benchmark scores, and no deltaPct values to describe. The only positional datum is percentileVsAllGpus: 50, which places the ATI Radeon IGP 345M at the median of all GPUs in the database. Without a nearestRivals list, that percentile stands alone; it cannot be attributed to a specific rival or converted into an exact percentage advantage or disadvantage. The comparison set for this entry is simply empty, so no rival-by-rival paragraphs can be constructed from the available data.
Power and Cooling
The ATI Radeon IGP 345M has no TDP value recorded and no suggested PSU value recorded. Power connectors are listed as None, and the slot width is IGP. This indicates an integrated part rather than a board requiring its own power cables. The bus interface is AGP 4x, but that is a system connection, not a power connector. Without a TDP, no thermal design power statement can be made; without a suggested PSU, no power supply recommendation can be provided. The data simply shows that the part does not use external power connectors.
Cooling requirements are not specified anywhere in the entry. The combination of an IGP slot width and Portable Device Dependent display outputs suggests that the host system’s existing thermal solution would be responsible for cooling. However, because the TDP is null, the data cannot quantify how much heat is generated or what heatsink or fan design would be required. This entry is therefore a record of missing thermal data rather than a power or cooling recommendation.
Memory Subsystem
Memory is entirely system-shared. The size field is System Shared, the type is System Shared, and the bus width is System Shared. Bandwidth is System Dependent. There is no dedicated VRAM, no fixed memory type, and no fixed bus width for this GPU. The implication for high resolutions is that the memory path is not defined by the graphics chip itself; it depends on the host platform’s main memory subsystem. Any high-resolution workload would have to operate within the bandwidth available to the system’s shared memory configuration, which is not quantified in this data.
With 2 ROPs and a pixel rate of 366.0 MPixel/s, pixel-processing capacity is limited. The texture rate of 366.0 MTexel/s matches the pixel rate, reinforcing the tight relationship between texturing and pixel output. For high-resolution rendering, that relationship is further constrained by the lack of a dedicated memory bus width. The memory clock is also recorded as System Shared, confirming that no independent graphics memory clock exists. The data does not state how much system memory would be reserved for graphics, so the effective framebuffer capacity cannot be estimated from this entry.
The NVIDIA Equivalent of ATI Radeon IGP 345M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular ATI Radeon IGP 345M Comparisons
See how the ATI Radeon IGP 345M stacks up against similar graphics cards from the same generation and competing brands.
Compare ATI Radeon IGP 345M with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs