ATI Radeon IGP 340
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon IGP 340 Specifications
ATI Radeon IGP 340 GPU Core
Shader units and compute resources
The ATI Radeon IGP 340 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon IGP 340 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon IGP 340's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon IGP 340 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon IGP 340 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon IGP 340's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon IGP 340 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon IGP 340 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 6 Architecture & Process
Manufacturing and design details
The ATI Radeon IGP 340 is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon IGP 340 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon IGP 340 Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon IGP 340 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon IGP 340 to maintain boost clocks without throttling.
ATI Radeon IGP 340 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon IGP 340 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon IGP 340. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon IGP 340 Product Information
Release and pricing details
The ATI Radeon IGP 340 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon IGP 340 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon IGP 340 Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon IGP 340
The ATI Radeon IGP 340 is an integrated graphics processor built around the RS200 chip, using AMD’s Rage 6 architecture on a 180 nm process node. It was released on October 4, 2002, and is now end-of-life, with the TeraScale IGP as its designated successor in the product line. This part integrates 30 million transistors on a 73 mm² die, yielding a transistor density of 411.0K per mm², and it communicates with the host system over an AGP 4x bus interface. The following analysis draws exclusively from the provided fact pack, which lists no benchmark scores, no nearest rivals, and no percentile rankings beyond its overall 50th percentile placement among all GPUs.
Benchmark Performance
The fact pack contains no synthetic or real-world benchmark scores for the ATI Radeon IGP 340. Its `avgBenchmarkScore` field is set to 0, and the `benchmarks` array is empty. As a result, there are no absolute performance numbers to cite, no frame-rate data, and no computed deltas against competing products. The `nearestRivals` list is also empty, meaning no direct percentage comparisons can be made with specific alternative GPUs.
What the data does provide is a percentile ranking: the part sits at the 50th percentile relative to all GPUs tracked in the database. This percentile is a relative measure, indicating that half of the recorded GPUs perform at or below this level, and the other half perform above it. However, without any underlying score, this percentile cannot be translated into a concrete performance figure. The pixel rate is 366.0 MPixel/s, and the texture rate is 366.0 MTexel/s, both of which are modest by the standards of discrete graphics solutions from any era. These rates suggest the IGP 340 can handle basic 2D desktop workloads and very light 3D tasks, but the data does not support any claim of competitive gaming performance.
Because there are no rival scores or deltaPct values, the benchmark section cannot offer the typical percentage comparisons. Instead, the interpretation must rest on the hardware resources: 2 texture mapping units and 2 render output units. These low counts, combined with the pixel and texture rates, indicate that the IGP 340 is designed for fundamental display output rather than high-throughput rendering. The 50th percentile placement is neutral, implying an average position in the full historical GPU distribution, but this is a coarse measure given the absence of any peer group data.
Who Should Consider It
Given the lack of benchmark scores, recommendations must be grounded in the architectural facts. The IGP 340 uses system-shared memory for both VRAM and system RAM, with memory bandwidth listed as "System Dependent." This means performance scales directly with the host system’s memory speed and bus configuration, which is typical for integrated graphics. For users running a machine from the early 2000s, this GPU would suffice for basic office applications, web browsing, and 2D productivity tasks, where the 366.0 MPixel/s pixel rate is adequate for standard desktop resolutions.
For gaming, the data is less encouraging. The 2 TMUs and 2 ROPs, combined with a texture rate of 366.0 MTexel/s, place it firmly in the entry-level integrated segment. It would likely handle pre-DirectX 7 titles at low resolutions and reduced detail settings, but no specific resolution or settings can be recommended because no performance data exists. The fact pack does not provide any resolution-based metrics, so any claim about 1080p or 720p performance would be unsupported. The 50th percentile ranking suggests it is not an outlier on the low end, but that is a statistical statement, not a practical one.
The intended user is someone who needs a motherboard-integrated solution for basic computing, not a gamer or content creator. The system-shared memory architecture means there is no dedicated VRAM to manage, simplifying the system design but limiting high-resolution texture work. For high resolutions — typically 1080p or above — the "System Dependent" bandwidth would become a bottleneck, but the fact pack does not quantify this. The safest characterization is that this GPU targets legacy office and home use, not modern workloads.
Ray Tracing and Feature Set
The ATI Radeon IGP 340 has no ray tracing cores and no tensor cores, as both fields are null in the fact pack. This is consistent with its 2002 release date, predating any ray tracing acceleration by well over a decade. The architecture, Rage 6, is a fixed-function design with no support for hardware-accelerated ray tracing. Any ray tracing workload would be entirely software-based, and the 366.0 MPixel/s pixel rate would make such computations impractically slow.
The API support is limited to DirectX 7.0 and OpenGL 1.4, with no Vulkan support. These are legacy APIs, indicating that the GPU cannot run modern graphics applications that require DirectX 11 or later, or Vulkan. DirectX 7.0 was introduced in 1999 and supports basic 3D features like hardware transform and lighting, but lacks advanced shader models. OpenGL 1.4, from 2002, similarly offers fixed-function pipeline capabilities. The absence of Vulkan means no access to modern low-level rendering APIs.
The feature set is otherwise sparse. There are no shading units listed, and the display outputs are "Motherboard Dependent," meaning the actual connectors vary by the motherboard implementation. The power connectors are listed as "None," and the slot width is "IGP," confirming this is an integrated solution with no discrete card form factor. The lack of tensor cores also means no AI-accelerated features like DLSS, which would not appear on a GPU from this era.
How It Compares
The fact pack lists no nearest rivals, so no direct comparisons can be made against specific competing GPUs. The `nearestRivals` array is empty, and there are no deltaPct values to report. This absence of peer data means the IGP 340 cannot be placed relative to other integrated graphics from its generation, such as Intel’s Extreme Graphics or NVIDIA’s nForce IGP solutions, because those names are not in the fact pack.
What can be said is that the 50th percentile ranking places it in the middle of the database’s full GPU population, which includes both integrated and discrete parts across many generations. However, this percentile is not informative without a breakdown by era or category. The successor, TeraScale IGP, is mentioned, but no performance comparison is provided between the two. The predecessor field is null, so there is no prior product to benchmark against.
The only structural comparison possible is internal: the pixel rate of 366.0 MPixel/s matches the texture rate of 366.0 MTexel/s, which is logical for a part with equal TMU and ROP counts (2 each). This symmetry suggests a balanced, if limited, rendering pipeline. But without rival data, the "How It Compares" section cannot fulfill its typical role of identifying strengths and weaknesses relative to competition.
Memory Subsystem
The memory configuration is entirely system-shared. The VRAM size is "System Shared," the memory type is "System Shared," and the bus width is "System Shared." This means the IGP 340 has no dedicated memory of its own; it borrows from the host system’s RAM. The memory bandwidth is "System Dependent," indicating that performance varies with the system’s memory technology — likely DDR or SDR SDRAM in 2002 — and its bus width.
This architecture has significant implications for high-resolution workloads. Because the GPU and CPU compete for the same memory bandwidth, any increase in resolution or texture detail directly reduces available bandwidth for system tasks. The "System Dependent" bandwidth cannot be quantified from the fact pack, but it is inherently constrained by the system’s memory speed. For example, a system with slower single-channel memory would severely limit the IGP 340’s ability to fill large framebuffers.
The 2 ROPs, with a pixel rate of 366.0 MPixel/s, set an upper bound on fill rate. At a resolution of 1920x1080 (about 2.07 million pixels), this pixel rate theoretically supports around 176 frames per second of pure pixel fill, but that ignores texture fetches, memory latency, and the shared bandwidth. In practice, the system-shared memory would become a bottleneck far before that limit. The fact pack does not list a memory clock, but the "System Shared" type and bus width confirm there is no dedicated VRAM to optimize.
For users considering this GPU, the memory subsystem is the primary limiting factor. The lack of dedicated memory means no fixed bandwidth figure, no memory size to manage, and no overclocking headroom on the VRAM side. The 30 million transistors and 73 mm² die are small, reflecting the cost-conscious design of early integrated graphics. The "System Dependent" bandwidth is a warning that system configuration matters more than the GPU itself for any memory-intensive task.
FAQ
Q: What is the manufacturing process of the ATI Radeon IGP 340?
A: The GPU is built on a 180 nm process node, with 30 million transistors on a 73 mm² die.
Q: Does the ATI Radeon IGP 340 have any dedicated video memory?
A: No. The memory size, type, and bus width are all listed as "System Shared," meaning it uses the host system’s RAM, and bandwidth is "System Dependent."
Q: What API versions does this GPU support?
A: It supports DirectX 7.0 and OpenGL 1.4, with no Vulkan support listed.
Q: Is the ATI Radeon IGP 340 capable of ray tracing?
A: No. The fact pack lists no ray tracing cores and no tensor cores, and the architecture (Rage 6) predates any hardware ray tracing by years.
Q: What is the pixel and texture fill rate of this GPU?
A: The pixel rate is 366.0 MPixel/s, and the texture rate is 366.0 MTexel/s, derived from 2 ROPs and 2 TMUs.
Q: What bus interface does the ATI Radeon IGP 340 use?
A: It uses an AGP 4x bus interface, and the display outputs are "Motherboard Dependent."
Q: When was the ATI Radeon IGP 340 released, and what is its production status?
A: It was released on October 4, 2002, and its production status is "End-of-life," with the successor listed as TeraScale IGP.
The NVIDIA Equivalent of ATI Radeon IGP 340
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