ATI Radeon IGP 330M
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon IGP 330M Specifications
ATI Radeon IGP 330M GPU Core
Shader units and compute resources
The ATI Radeon IGP 330M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon IGP 330M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon IGP 330M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon IGP 330M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon IGP 330M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon IGP 330M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon IGP 330M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon IGP 330M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 6 Architecture & Process
Manufacturing and design details
The ATI Radeon IGP 330M is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon IGP 330M will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon IGP 330M Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon IGP 330M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon IGP 330M to maintain boost clocks without throttling.
ATI Radeon IGP 330M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon IGP 330M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon IGP 330M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon IGP 330M Product Information
Release and pricing details
The ATI Radeon IGP 330M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon IGP 330M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon IGP 330M Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon IGP 330M
The ATI Radeon IGP 330M is an AMD integrated graphics part built around the RS200 chip and the Rage 6 architecture, belonging to the Radeon IGP (300M) generation. It was released on 2002-04-30 and is now End-of-life, with TeraScale IGP listed as its successor. The database record is unusual: it has no benchmark entries, no nearest rivals, and an average benchmark score of 0, yet its percentileVsAllGpus field is 50. That makes the IGP 330M a product that must be understood through its architectural position and subsystem specifications rather than through head-to-head performance numbers.
Benchmark Performance
The first finding is an absence of measured results. The benchmarks field is empty, the average benchmark score is 0, and nearestRivals contains no entries. As a result, no exact percentage deltas against other GPUs can be computed. The only positional value is percentileVsAllGpus: 50, which places the IGP 330M at the 50th percentile in the database's all-GPU ranking. Because there are no supporting benchmark rows, this percentile should not be read as a validated score. It simply records a midpoint position in the distribution.
The data does include a few performance-related specifications. The IGP 330M has 2 TMUs and 2 ROPs, a pixel rate of 366.0 MPixel/s, and a texture rate of 366.0 MTexel/s. Those are the only throughput-like numbers available. No base clock, boost clock, or game clock is listed. No shading unit count is listed, and FP32 and FP16 throughput fields are null. Without those values, there is no way to estimate shader-heavy workloads or general-purpose compute behavior. The record shows a fixed set of rasterization rates, but it cannot answer how the GPU behaves in a real application workload.
Given that no rival scores exist, statements like “30% ahead of X in multi-core” are impossible to make. The data supports only the conclusion that the ATI Radeon IGP 330M is recorded at the 50th percentile with zero measured benchmarks and no comparable nearest rivals.
Power and Cooling
The fact pack lists no TDP for the IGP 330M. There is also no suggested PSU value. The power connector field reads None, and the slot width is IGP. That describes an integrated part rather than a discrete add-in card, and it indicates that no auxiliary power connection is documented for this GPU.
The database does not provide a cooling specification. Length, height, and width are all null, so physical dimensions are absent. Display outputs are listed as Portable Device Dependent, which suggests this IGP may have been intended for portable systems, though the fact pack does not name a specific device. Because the slot width is IGP, the host platform would handle integration and power delivery, but the data does not quantify a power envelope.
What can be stated directly is that the IGP 330M has no power connectors, no recommended PSU, and no TDP. The bus interface is AGP 4x. For a system builder, that means the data does not justify any particular power supply requirement. The part is simply recorded as an integrated chip with no separate power connector.
Memory Subsystem
Memory size is System Shared, memory type is System Shared, and memory bus width is System Shared. The memory clock is also System Shared, and bandwidth is System Dependent. There is no dedicated VRAM capacity and no dedicated memory bus width to analyze. The IGP 330M relies on the host system's memory for its framebuffer and resource storage.
This design has direct implications for high-resolution workloads. High-resolution rendering typically requires more memory throughput, but the fact pack gives no bandwidth figure to evaluate. The only bandwidth label is System Dependent, meaning any performance ceiling is tied to the system's memory configuration rather than to a fixed GPU specification. Without a standalone bandwidth number, the data cannot support claims about how the IGP 330M scales from low to high resolutions.
The AGP 4x bus interface is the connection through which the IGP communicates with the rest of the system, but the memory subsystem itself remains shared. The absence of a dedicated bus width means there is no way to compare this IGP to a discrete GPU's local memory path. The memory characteristics are entirely defined by the host system.
How It Compares
The nearestRivals array is empty. There are no recorded rival names, scores, or deltaPct values for the ATI Radeon IGP 330M. Because of that, no competitor-by-competitor breakdown can be written from the fact pack. The only comparative value is percentileVsAllGpus: 50, which is a general rank position rather than a head-to-head comparison.
The successor field names TeraScale IGP, but no specifications or scores are provided for that part. The predecessor field is null. This means the database records a generation-to-generation relationship without any measured performance difference. There is no information about how much faster, slower, or different the successor might be.
With no rivals to examine, the comparison section necessarily reduces to a statement of absence. No exact deltas exist, no rival names exist, and no rival feature comparisons can be made.
Ray Tracing and Feature Set
The fact pack lists rtCores as null and tensorCores as null. No dedicated ray tracing core count and no tensor core count are recorded. The API support consists of DirectX 7.0 and OpenGL 1.4; Vulkan is null. For a GPU designed in this era, the absence of Vulkan is expected, but the data does not infer any capability beyond the listed APIs.
The hardware itself is the RS200 chip on a 180 nm process with 30 million transistors and a die size of 73 mm². The transistor density is 411.0K / mm². These figures describe a very small integrated design by modern standards, though no modern comparison is provided. The GPU has 2 TMUs and 2 ROPs, with a pixel rate of 366.0 MPixel/s and a texture rate of 366.0 MTexel/s.
Display output support is listed as Portable Device Dependent, meaning the actual ports depend on the host portable device. The feature set is therefore limited to what the fact pack records: an early integrated chip, DirectX 7.0 and OpenGL 1.4 support, no Vulkan, no RT cores, and no tensor cores.
FAQ
Q: What chip and architecture does the ATI Radeon IGP 330M use?
A: It uses the RS200 chip with the Rage 6 architecture, manufactured by AMD as part of the Radeon IGP (300M) generation. The process node is 180 nm, the die size is 73 mm², and it contains 30 million transistors.
Q: How much video memory does it have?
A: The memory size, type, and bus width are all listed as System Shared. Memory clock is also System Shared, and bandwidth is System Dependent. There is no dedicated VRAM figure in the fact pack.
Q: Does it need a separate power connector or a recommended PSU?
A: No. The power connector field reads None, no suggested PSU is listed, and the slot width is IGP.
Q: What API versions are supported?
A: The listed APIs are DirectX 7.0 and OpenGL 1.4. Vulkan is null, and no RT or tensor core counts are recorded.
Q: What are the pixel and texture rates?
A: The pixel rate is 366.0 MPixel/s and the texture rate is 366.0 MTexel/s, based on 2 TMUs and 2 ROPs.
Q: What is the bus interface and production status?
A: The bus interface is AGP 4x. The production status is End-of-life, the release date is 2002-04-30, and the successor is TeraScale IGP.
Who Should Consider It
Based on the data, the ATI Radeon IGP 330M is relevant to systems that need an integrated graphics solution from the 2002-04-30 era. It is not a candidate for modern API workloads based on what the fact pack records: DirectX 7.0 and OpenGL 1.4 are the only APIs, Vulkan is absent, and there are no RT or tensor cores. The memory subsystem is entirely System Shared, so there is no dedicated VRAM advantage to consider.
No benchmark score exists to justify resolution-specific or settings-specific recommendations. The only throughput indicators are 366.0 MPixel/s pixel rate and 366.0 MTexel/s texture rate, with 2 TMUs and 2 ROPs. That points toward older, lower-resolution workloads, but the fact pack does not validate any particular game, resolution, or quality setting.
Because the slot width is IGP and the display outputs are Portable Device Dependent, the target platform appears to be an integrated portable system rather than a standalone graphics card build. The absence of power connectors and the lack of a recommended PSU reinforce the integrated nature. Users evaluating this GPU should look for software compatible with DirectX 7.0 and OpenGL 1.4, a system-shared memory configuration, and an AGP 4x connection. No data in the fact pack supports anything beyond those conditions.
The NVIDIA Equivalent of ATI Radeon IGP 330M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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