ATI Radeon IGP 330M
AMD graphics card specifications and benchmark scores
ATI Radeon IGP 330M Specifications
ATI Radeon IGP 330M GPU Core
Shader units and compute resources
The ATI Radeon IGP 330M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon IGP 330M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon IGP 330M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon IGP 330M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon IGP 330M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon IGP 330M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon IGP 330M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon IGP 330M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 6 Architecture & Process
Manufacturing and design details
The ATI Radeon IGP 330M is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon IGP 330M will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon IGP 330M Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon IGP 330M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon IGP 330M to maintain boost clocks without throttling.
ATI Radeon IGP 330M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon IGP 330M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon IGP 330M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon IGP 330M Product Information
Release and pricing details
The ATI Radeon IGP 330M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon IGP 330M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon IGP 330M Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon IGP 330M
When you fire up a CAD session on a legacy workstation, the ATI Radeon IGP 330M still manages to keep the UI responsive enough for quick tweaks, even though its 180 nm core is a relic by today’s standards. The shared system memory means you’re borrowing bandwidth from the CPU, so heavy simulations can feel like a slow‑motion vlog edit. In benchmark‑style terms, you’ll see frame times hovering in the high‑hundreds of milliseconds for complex assemblies, which is fine for occasional touch‑ups but not for daily grind. For freelancers who juggle Photoshop layers and Lightroom catalogs, the card’s modest raster performance is just enough to avoid a total stall. Bottom line: it’s a decent stop‑gap for light professional workloads if you’re not pushing the envelope.
If you throw a low‑poly 3D scene into Blender, the Radeon 330M will render previews at a crawl, but you’ll still get a visual cue that the geometry is in place. The AGP 4x bus caps the data pipe, so texture streaming feels like waiting for a dial‑up download, especially when you enable ambient occlusion. In a benchmark‑flavored snapshot, you’ll see render times that are roughly double what a modern integrated GPU would spit out, which translates to longer coffee breaks between frames. That said, the card’s Rage 6 architecture can handle basic shading without crashing, making it a tolerable companion for hobbyist animators. It’s not going to win any speed contests, but it won’t completely break your workflow either. For millennial creators who value speed over perfection, it’s a nostalgic nod rather than a production powerhouse.
Software compatibility is surprisingly forgiving; most Windows XP and early‑Vista drivers still recognize the AMD 330M IGP, so legacy plugins for AutoCAD or Maya load without a hitch. However, you’ll hit a wall with newer SDKs that demand DirectX 11 or Vulkan, because the card is stuck in the DirectX 9 era. When you think about scaling out with a second GPU, the AGP slot’s bandwidth becomes a bottleneck, and the driver stack simply doesn’t support SLI‑style linking for this generation. In practice, you’ll end up with two identical cards fighting over the same memory pool, which rarely yields a measurable performance boost. So if you’re eyeing a multi‑GPU rig for a modern workstation, this old‑school IGP is better left as a backup rather than a primary engine.
The NVIDIA Equivalent of ATI Radeon IGP 330M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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