ATI Radeon HD 5870 Eyefinity 6
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 5870 Eyefinity 6 Specifications
ATI Radeon HD 5870 Eyefinity 6 GPU Core
Shader units and compute resources
The ATI Radeon HD 5870 Eyefinity 6 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 5870 Eyefinity 6 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 5870 Eyefinity 6's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 5870 Eyefinity 6 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 5870 Eyefinity 6 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 5870 Eyefinity 6's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 5870 Eyefinity 6 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 5870 Eyefinity 6, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 5870 Eyefinity 6 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 5870 Eyefinity 6 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The ATI Radeon HD 5870 Eyefinity 6 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 5870 Eyefinity 6 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 5870 Eyefinity 6 Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 5870 Eyefinity 6 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 5870 Eyefinity 6 to maintain boost clocks without throttling.
ATI Radeon HD 5870 Eyefinity 6 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 5870 Eyefinity 6 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 5870 Eyefinity 6. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 5870 Eyefinity 6 Product Information
Release and pricing details
The ATI Radeon HD 5870 Eyefinity 6 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 5870 Eyefinity 6 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 5870 Eyefinity 6 Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 5870 Eyefinity 6
The ATI Radeon HD 5870 Eyefinity 6 is an AMD graphics card built on the Cypress chip and the TeraScale 2 architecture. It belongs to the Evergreen (HD 5800) generation, uses TSMC’s 40 nm process, and contains 2,154 million transistors on a 334 mm² die, for a transistor density of 6.4M/mm². The card connects through PCIe 2.0 x16 and was released on 2010-03-10 with a launch MSRP of 479 USD. It is listed as end-of-life. The benchmark list is empty, the average benchmark score is 0, and the percentile against all GPUs is 50.
Who Should Consider It
The data places this card at exactly the 50th percentile of all GPUs in the database, so it is a median performer by aggregate standing. Because no per-game or per-resolution benchmark entries are present, practical recommendations have to rely on the fixed hardware facts in the product record.
The defining feature is the display output arrangement: 6x mini-DisplayPort 1.1. This is a multi-display card, and the product name itself carries the Eyefinity 6 designation. Users who need to run six displays from a single card are the primary audience. The 2 GB GDDR5 frame buffer and 153.6 GB/s memory bandwidth are the memory resources available for that workload. The card also provides 1600 shading units, 80 texture units, 32 ROPs, and 2.720 TFLOPS of FP32 compute, which are the processing resources tied to rendering output.
The absence of ray tracing hardware is a clear limitation. The RT core and tensor core fields are null, so there is no dedicated ray tracing acceleration and no tensor acceleration listed. The API support is DirectX 11.2 (11_0) and OpenGL 4.4, with no Vulkan entry. Any software that requires Vulkan support is not covered by the listed API set. The card is end-of-life, so it should be treated as a legacy product, not a current-generation option.
The power envelope matters for system planning. TDP is 228 W, the suggested PSU is 550 W, and the power inputs are 1x 6-pin plus 1x 8-pin. This is not a card that can be dropped into a low-power system without checking those requirements. The physical size is also relevant: it is a dual-slot card, 280 mm long (11 inches), 111 mm tall (4.4 inches), and 37 mm wide (1.5 inches). Builders should confirm case clearance before installation.
For resolution and settings guidance, the pack does not include frame-rate data. What the pack provides is the memory capacity and bandwidth ceiling: 2 GB GDDR5, 256-bit bus, 153.6 GB/s. Those numbers indicate how much frame data can be buffered and how fast it can be moved, but they do not specify playable settings. With a 50th percentile standing, the reasonable expectation is a mid-pack result, not a top-tier one.
Memory Subsystem
The memory subsystem consists of 2 GB of GDDR5 on a 256-bit bus. The memory clock is listed as 1200 MHz, expressed as 4.8 Gbps effective. This yields a memory bandwidth of 153.6 GB/s. No other memory figures are listed in the product record.
Memory bandwidth is a key constraint at high resolutions. A 256-bit bus with 153.6 GB/s is the data-delivery ceiling for this card. The 2 GB capacity is the maximum amount of geometry, texture, and frame-buffer data that can reside on the GPU at once. Workloads that need more than 2 GB will not fit, no matter how fast the rest of the card is.
The fill rates are also part of the memory and rendering picture. The pixel rate is 27.20 GPixel/s, and the texture rate is 68.00 GTexel/s. These rates are tied to the 32 ROPs and 80 TMUs. The ROP count and pixel rate determine how quickly final pixels can be written, while the 80 texture units and texture rate determine how quickly textures can be sampled. The 153.6 GB/s bandwidth feeds both of those processes.
There are no nearest-rival memory comparisons in the data. The nearestRivals array is empty, so the 153.6 GB/s figure cannot be positioned against competing cards. The only positional data is the aggregate percentile: 50.
Ray Tracing and Feature Set
The architecture is TeraScale 2, using the Cypress chip. The compute configuration is 1600 shading units, 80 TMUs, and 32 ROPs. FP32 performance is 2.720 TFLOPS, and no FP16 figure is listed. There are no RT cores and no tensor cores listed, so this card does not have dedicated hardware for ray tracing or tensor workloads.
API support is DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan is not listed. The DirectX support is specifically at the 11_0 feature level. This means the API feature set available to software is limited to what DirectX 11_0 and OpenGL 4.4 include. No Vulkan path is present in the data.
Connectivity is a significant part of the feature set. The card has 6x mini-DisplayPort 1.1 outputs. The bus interface is PCIe 2.0 x16, which is the listed connection to the host system. The product features no separate RT or tensor blocks, so software that depends on those accelerators will not be served by this hardware.
Power and Cooling
The TDP is 228 W. The suggested PSU is 550 W. Power is delivered through a 1x 6-pin plus 1x 8-pin connector configuration. The card is dual-slot wide, which means it occupies the space of two expansion slots. Its length is 280 mm (11 inches), height is 111 mm (4.4 inches), and width is 37 mm (1.5 inches). Those dimensions should be checked against case and motherboard clearance before installation.
The underlying process facts are also listed: the die is 334 mm², manufactured on a 40 nm process by TSMC, with 2,154 million transistors. The 228 W TDP is the power envelope that the cooling solution must handle. A card with this TDP and these power connectors needs a PSU with the appropriate connectors and enough capacity to match the 550 W suggested figure.
How It Compares
The nearestRivals array for this card contains no entries. There are no rival names, no rival scores, and no deltaPct values to analyze. Direct comparisons to named competing cards cannot be written. The only positional figure is percentileVsAllGpus: 50, placing this card at the median of all GPUs in the database. The average benchmark score is 0, and the benchmark list is empty, so no score magnitude is available for comparison.
The predecessor is Radeon R700, and the successor is Northern Islands. Those entries frame the product lineage but do not serve as benchmark rivals. Without nearest-rival data, the comparison section is limited to the aggregate percentile standing: a median card with no benchmark score entries.
FAQ
Q: How much memory does the ATI Radeon HD 5870 Eyefinity 6 have?
A: It has 2 GB of GDDR5 memory on a 256-bit bus, with a memory clock of 1200 MHz (4.8 Gbps effective) and 153.6 GB/s bandwidth.
Q: Does it support ray tracing?
A: No. The RT core and tensor core fields are null, so no dedicated ray tracing or tensor hardware is listed.
Q: What power supply is recommended?
A: The suggested PSU is 550 W. The card’s TDP is 228 W, and its power inputs are 1x 6-pin plus 1x 8-pin.
Q: What display outputs does it have?
A: It has 6x mini-DisplayPort 1.1 outputs.
Q: What API levels are supported?
A: DirectX 11.2 (11_0) and OpenGL 4.4 are listed. No Vulkan support is listed.
Q: What are the card’s physical dimensions?
A: It is 280 mm long (11 inches), 111 mm tall (4.4 inches), and 37 mm wide (1.5 inches), with a dual-slot width.
Q: What is the production status and release date?
A: The production status is end-of-life, and the release date is 2010-03-10.
The NVIDIA Equivalent of ATI Radeon HD 5870 Eyefinity 6
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