RADEON

ATI Radeon HD 5830

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
175W
TDP
256
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 1,120
Bus Width 256-bit
TDP 175W
Memory Type GDDR5
Architecture TeraScale 2
nm
Process 40 nm
Released Feb 2010

ATI Radeon HD 5830 Specifications

ATI Radeon HD 5830 GPU Core

Shader units and compute resources

The ATI Radeon HD 5830 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,120
Shaders
1,120
TMUs
56
ROPs
16
Compute Units
14

ATI Radeon HD 5830 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 5830's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 5830 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
800 MHz
Memory Clock
1000 MHz 4 Gbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 5830 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 5830's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
128.0 GB/s

ATI Radeon HD 5830 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 5830, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
512 KB

ATI Radeon HD 5830 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 5830 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.792 TFLOPS
FP64 (Double)
358.4 GFLOPS (1:5)
Pixel Rate
12.80 GPixel/s
Texture Rate
44.80 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The ATI Radeon HD 5830 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 5830 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Cypress
Process Node
40 nm
Foundry
TSMC
Transistors
2,154 million
Die Size
334 mm²
Density
6.4M / mm²

AMD's ATI Radeon HD 5830 Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 5830 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 5830 to maintain boost clocks without throttling.

TDP
175 W
TDP
175W
Power Connectors
2x 6-pin
Suggested PSU
450 W

ATI Radeon HD 5830 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 5830 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
280 mm 11 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x HDMI 1.3a1x DisplayPort 1.1
Display Outputs
2x DVI1x HDMI 1.3a1x DisplayPort 1.1

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 5830. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

ATI Radeon HD 5830 Product Information

Release and pricing details

The ATI Radeon HD 5830 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 5830 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Feb 2010
Production
End-of-life
Predecessor
Radeon R700
Successor
Northern Islands

ATI Radeon HD 5830 Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 5830

The ATI Radeon HD 5830 is an AMD graphics card built on the Cypress chip and the TeraScale 2 architecture, part of the Evergreen (HD 5800) generation. TSMC fabricates the chip on a 40 nm process, with 2,154 million transistors packed into a 334 mm² die, for a transistor density of 6.4 million per square millimeter. Released on February 24, 2010, the card was positioned as a middle-tier offering within the HD 5800 family, and the database records no direct rival scores for it. This analysis relies on the specification sheet, the percentile ranking, and the architectural details in the fact pack.

Benchmark Performance

The most notable data point in the benchmark section is the absence of data. The HD 5830's benchmark array is empty, its average benchmark score is 0, and the nearestRivals list is empty. The only quantitative ranking available is the percentileVsAllGpus value of 50, which places the card at the exact median of all GPUs tracked by this database. A 50th-percentile standing means the card performs better than half of the tracked population and worse than the other half — a genuinely middle-of-the-road result, not a top-tier or bottom-tier placement.

Because no rival scores or deltaPct values exist, percentage comparisons against competing parts cannot be made from the data. Instead, the internal specifications provide the best interpretation of the card's capability. The HD 5830 delivers 1.792 TFLOPS of FP32 compute, a texture rate of 44.80 GTexel/s, and a pixel rate of 12.80 GPixel/s. These figures come from 1120 shading units, 56 texture mapping units, and 16 render output units. The ratio of shading units to ROPs is notably high — 1120 shading units feeding only 16 ROPs means the card is compute-heavy but pixel-throughput-limited. In practice, this suggests strong shader-bound performance in geometry and lighting workloads, but a bottleneck in fill-rate-heavy scenes such as high-resolution post-processing or heavy alpha effects.

The 50th-percentile ranking is consistent with this architectural balance. A card with 1.792 TFLOPS of compute but only 12.80 GPixel/s of pixel throughput is not a high-end part; it is a mainstream part that excels in compute-oriented tasks while lagging in pure rasterization throughput. The 16 ROPs are the same count found on many lower-tier parts of the era, which reinforces the mid-pack positioning. The 44.80 GTexel/s texture rate is comparatively stronger, indicating that texturing is not the primary bottleneck.

In the absence of benchmark scores, the percentile value is the single best summary of performance. A 50th-percentile rank, combined with the spec-sheet ratios, describes a card that can handle mainstream gaming workloads of its generation but will struggle with the most demanding settings or resolutions. The data does not support any claim of superiority over specific rivals, nor does it support a claim of inferiority; it simply places the HD 5830 in the middle of the distribution.

Memory Subsystem

The HD 5830 ships with 1024 MB of GDDR5 memory, a capacity that was standard for performance-oriented cards at its release. The memory operates at a clock of 1000 MHz with an effective data rate of 4 Gbps, and the interface is a 256-bit bus. These parameters combine to produce a memory bandwidth of 128.0 GB/s.

The 256-bit bus is the key architectural decision here. A narrower bus would require much higher memory clocks to achieve the same bandwidth, while a wider bus would increase cost and die area. At 128.0 GB/s, the memory subsystem is well matched to the card's 1.792 TFLOPS compute throughput; the ratio of bandwidth to compute is sufficient for most shader-heavy workloads of the period. Texturing, which runs at 44.80 GTexel/s, also aligns reasonably with the available bandwidth.

The limiting factor is capacity, not bandwidth. At high resolutions, a 1024 MB frame buffer can be exhausted by large textures, depth buffers, and render targets. When the buffer overflows, the driver must evict data to system memory over the PCIe 2.0 x16 interface, which operates at a fraction of the dedicated memory bandwidth. This causes stuttering and frame-time spikes in memory-intensive scenes. Users who keep texture quality moderate or play at lower resolutions will rarely hit this ceiling, but those who push maximum detail at high resolutions will feel the capacity constraint.

The 4 Gbps effective data rate is also worth noting. GDDR5 at 4 Gbps was a mature speed grade in 2010, and the 256-bit bus compensates for the moderate per-pin rate. The result is a balanced memory subsystem that is neither over- nor under-provisioned for the compute and texture rates the card offers. For the 50th-percentile standing, the memory configuration is appropriate — it neither elevates the card above its compute class nor drags it down.

Ray Tracing and Feature Set

The HD 5830 has no dedicated ray tracing cores and no tensor cores; both fields in the fact pack are null. This is a direct consequence of the TeraScale 2 architecture, which was designed before hardware-accelerated ray tracing became a feature in consumer GPUs. Any ray tracing workload attempted on this card would execute on the 1120 shading units, with the 16 ROPs and 12.80 GPixel/s pixel rate further constraining the result. In practice, ray tracing is not a viable workload for this hardware.

The API support tells a similar story. The card supports DirectX 11.2 with a feature level of 11_0, and OpenGL 4.4. Vulkan is not supported — the fact pack lists it as null. DirectX 11 is the primary API for the card, and it covers the vast majority of games released during the card's active life. OpenGL 4.4 provides additional compatibility with applications that use that API. The absence of Vulkan means modern titles that rely on Vulkan for low-level hardware access will not run, and the card cannot be used with Vulkan-based translation layers or emulation.

The display output configuration includes 2x DVI, 1x HDMI 1.3a, and 1x DisplayPort 1.1. This is a typical multi-output setup for the era, allowing dual-monitor or triple-monitor configurations. The HDMI 1.3a standard supports the resolutions and refresh rates common at the time, while DisplayPort 1.1 offers a digital interface for compatible monitors. The dual DVI outputs are useful for legacy panels.

The lack of tensor cores also means no AI-based features such as deep-learning super sampling or neural upscaling. The card is entirely reliant on traditional rasterization and compute. For users of modern software, this is a significant limitation; for users of period-appropriate games, the feature set is adequate. The DirectX 11.2 support is the most forward-looking aspect, as it allows the card to run a broad range of DirectX 11 titles without additional compatibility layers.

Who Should Consider It

The HD 5830 is a card for a specific set of use cases, and the data defines those cases clearly. With 1.792 TFLOPS of FP32 compute, 44.80 GTexel/s of texture fill, and 12.80 GPixel/s of pixel throughput, it is capable of running games from its release era at high-definition resolutions with moderate to high settings. The 50th-percentile ranking confirms that it is not a high-end part; it sits at the median of all tracked GPUs, meaning it outperforms half of the database population and underperforms the other half.

The primary consideration for prospective users is the 1024 MB memory capacity. At high resolutions with maximum texture quality, the frame buffer will be a limiting factor, causing performance degradation as the driver spills to system memory. Users who are willing to reduce texture quality or play at lower resolutions will find the card more than adequate for its era. The 128.0 GB/s bandwidth is sufficient for the compute and texture rates, so the memory subsystem is not a bottleneck at moderate settings.

Power and physical requirements are also relevant. The card has a 175 W TDP, requires two 6-pin power connectors, and a suggested 450 W power supply. The dual-slot cooler means it occupies two expansion slots, and the physical dimensions — 280 mm length (11 inches), 111 mm height (4.4 inches), and 37 mm width (1.5 inches) — require a case with adequate clearance. These are not prohibitive requirements, but they are non-trivial for small form-factor builds.

The card is not suitable for ray tracing, Vulkan-based applications, or AI-accelerated features, as it lacks the dedicated hardware and API support for those workloads. It is, however, a reasonable choice for retro gaming, for testing legacy DirectX 11 software, or for building a period-accurate system around the Evergreen generation. The display outputs — 2x DVI, 1x HDMI 1.3a, and 1x DisplayPort 1.1 — support multi-monitor setups of the era. For users with a 450 W PSU and a case that accommodates a 280 mm card, the HD 5830 offers a balanced, mid-range experience consistent with its 50th-percentile standing.

FAQ

Q: What is the memory configuration of the HD 5830?

A: The HD 5830 has 1024 MB of GDDR5 memory on a 256-bit bus, with a memory clock of 1000 MHz (4 Gbps effective) and a bandwidth of 128.0 GB/s.

Q: Does the HD 5830 support hardware ray tracing?

A: No. The card has no ray tracing cores and no tensor cores; ray tracing workloads would run on the 1120 shading units without any hardware acceleration.

Q: What APIs are supported?

A: The card supports DirectX 11.2 (feature level 11_0) and OpenGL 4.4. Vulkan is not supported.

Q: What are the power requirements?

A: The HD 5830 has a 175 W TDP, uses two 6-pin power connectors, and requires a suggested 450 W power supply.

Q: What process node is the Cypress chip built on?

A: The Cypress chip is fabricated by TSMC on a 40 nm process, with 2,154 million transistors on a 334 mm² die, for a density of 6.4 million transistors per square millimeter.

Q: What display outputs are available?

A: The card provides 2x DVI, 1x HDMI 1.3a, and 1x DisplayPort 1.1 outputs.

The NVIDIA Equivalent of ATI Radeon HD 5830

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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