ATI Radeon HD 5730
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 5730 Specifications
ATI Radeon HD 5730 GPU Core
Shader units and compute resources
The ATI Radeon HD 5730 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 5730 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 5730's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 5730 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 5730 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 5730's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 5730 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 5730, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 5730 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 5730 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The ATI Radeon HD 5730 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 5730 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 5730 Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 5730 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 5730 to maintain boost clocks without throttling.
ATI Radeon HD 5730 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 5730 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 5730. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 5730 Product Information
Release and pricing details
The ATI Radeon HD 5730 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 5730 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 5730 Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 5730
The ATI Radeon HD 5730 is a 40 nm Evergreen-generation graphics card from AMD, built on the TeraScale 2 architecture with the Redwood chip. It pairs 400 shading units, 20 texture mapping units, and 8 render output units with 1024 MB of GDDR5 memory on a 128-bit bus, yielding 64.00 GB/s of bandwidth. The memory operates at 1000 MHz with a 4 Gbps effective data rate, and the card delivers 620.0 GFLOPS of FP32 compute. Released on 2011-02-25, the HD 5730 holds the 50th percentile position among all GPUs tracked in the benchmark database, placing it exactly at the median of the performance distribution. With a 64 W TDP and a single-slot design, it was positioned as a mainstream part in AMD's HD 5700 lineup, and it is now end-of-life.
Who Should Consider It
The HD 5730's specifications define a clear performance envelope. The 1024 MB GDDR5 frame buffer and 128-bit memory interface limit texture and geometry complexity, while the 64.00 GB/s bandwidth and 620.0 GFLOPS FP32 throughput cap shader-heavy workloads. These figures, combined with the 50th percentile ranking, indicate that the card is appropriate for users running legacy software, older 3D titles, or desktop productivity at modest resolutions. The 6.200 GPixel/s pixel fill rate and 15.50 GTexel/s texture rate are the binding constraints for fill-bound scenes. At high-definition resolutions with high-detail settings, the card would be stretched; at lower resolutions and reduced settings, it remains functional.
The single-slot form factor and 64 W TDP make it attractive for small-form-factor or low-power builds where a full-height dual-slot card cannot fit. The three display outputs — DVI, HDMI 1.3a, and VGA — provide flexible connectivity for multi-monitor setups, though the VGA output suggests an era when analog displays were still common. Users with a PCIe 2.0 x16 slot and a 250 W power supply can install this card without upgrading the rest of the system. The 40 nm process and 627 million transistors on a 104 mm² die indicate a modestly complex chip that, combined with the 64 W TDP, does not generate excessive heat. This reinforces its suitability for constrained chassis environments where cooling and power delivery are limited.
Ray Tracing and Feature Set
The HD 5730 has no ray tracing cores and no tensor cores. The TeraScale 2 architecture predates hardware-accelerated ray tracing, so all lighting and shadowing is handled via traditional rasterization and compute shaders. API support includes DirectX 11.2 with the 11_0 feature level and OpenGL 4.4; there is no Vulkan support. The DirectX 11.0 feature level means the card supports tessellation and compute shaders from that generation, but not the newer features added in later DirectX revisions. The absence of Vulkan is notable: modern cross-platform engines that default to Vulkan on Windows will not run on this card.
Display connectivity is provided through 1x DVI, 1x HDMI 1.3a, and 1x VGA. HDMI 1.3a supports high-definition output at standard refresh rates. There is no DisplayPort output, which limits high-refresh-rate or high-resolution monitor support. For users who need hardware ray tracing, tensor operations, or Vulkan compatibility, the HD 5730 offers none of these; it is strictly a rasterization-era product. With only 400 shading units and no tensor cores, any AI or tensor workloads are entirely out of scope. The card's feature set is firmly anchored to the 2011-era DirectX 11 ecosystem.
Benchmark Performance
The database contains no individual benchmark scores for the HD 5730, and the aggregate score is 0. The single positioning metric available is the 50th percentile rank across all GPUs, which places the card at the median of the tracked performance distribution. This percentile is consistent with the card's theoretical specifications. The FP32 throughput of 620.0 GFLOPS, texture rate of 15.50 GTexel/s, and pixel rate of 6.200 GPixel/s are all mid-pack figures for the 2011 era. The 8 ROPs and 20 TMUs are modest counts, and the 64.00 GB/s memory bandwidth is a clear constraint for higher resolutions.
The 1000 MHz memory clock with a 4 Gbps effective data rate on a 128-bit bus produces that 64.00 GB/s figure, which is adequate for lower-resolution workloads. The 50th percentile rank means that in any given benchmark suite, half of the tracked GPUs would outperform the HD 5730 and half would trail it. This is not a card that excels in any particular metric; it is a balanced, median performer. The pixel rate of 6.200 GPixel/s, derived from the 8 ROPs, is the lowest of the card's throughput figures relative to its peers, suggesting that fill-rate-bound scenes will be the first to show strain. The texture rate of 15.50 GTexel/s from 20 TMUs is comparatively stronger, which helps in texture-heavy but not pixel-heavy workloads. For a user evaluating this card today, the percentile is the most informative single number — it situates the HD 5730 exactly in the middle of the GPU landscape.
How It Compares
No rival comparison data is available for the HD 5730 in the database, so there are no delta percentages to cite against competing products. The card's generational context, however, is well-defined. It succeeds the Radeon R700 series and is succeeded by the Northern Islands generation. The Redwood chip used in the HD 5730 is a 104 mm² die with 627 million transistors on TSMC's 40 nm process, yielding a transistor density of 6.0M per square millimeter. That density figure is a useful indicator of the chip's complexity relative to its physical size.
Compared to its R700 predecessor, the HD 5730 brings the TeraScale 2 architecture and DirectX 11 support. Compared to its Northern Islands successor, it lacks the architectural refinements of that newer generation. The 50th percentile rank provides the only quantitative comparison point: it is a median card. Users moving from a Radeon R700 product would see a generational step forward in API support and efficiency; users considering a Northern Islands card would find a more modern feature set there. Without rival scores, the percentile and the architectural context are the best available guides to the HD 5730's standing in the market.
Power and Cooling
The HD 5730 is rated at a 64 W TDP, a modest figure that reflects the efficiency of the 40 nm TSMC process and the Redwood chip's relatively small 104 mm² die. AMD recommends a 250 W power supply for systems using this card. The card is a single-slot design, taking up one expansion slot in a chassis. Its length is 168 mm (6.6 inches), which fits in most mid-tower and many compact cases. The 40 nm fabrication process with 627 million transistors contributes to the low power draw; the transistor density of 6.0M per square millimeter indicates a moderate level of integration for the era. No power connector information is listed for this card, and the 64 W TDP is a modest figure. The combination of a 64 W TDP, 250 W PSU recommendation, and single-slot cooling makes the HD 5730 an easy drop-in upgrade for pre-built systems with limited power and space. As an end-of-life product, thermal performance will depend on the condition of the specific unit, but the low TDP suggests that even a modest cooling solution is sufficient.
The NVIDIA Equivalent of ATI Radeon HD 5730
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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