ATI Radeon HD 5630
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 5630 Specifications
ATI Radeon HD 5630 GPU Core
Shader units and compute resources
The ATI Radeon HD 5630 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 5630 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 5630's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 5630 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 5630 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 5630's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 5630 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 5630, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 5630 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 5630 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The ATI Radeon HD 5630 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 5630 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 5630 Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 5630 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 5630 to maintain boost clocks without throttling.
ATI Radeon HD 5630 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 5630 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 5630. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 5630 Product Information
Release and pricing details
The ATI Radeon HD 5630 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 5630 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 5630 Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 5630
The ATI Radeon HD 5630 is a 40 nm Evergreen-generation GPU from AMD, using the Redwood chip and the TeraScale 2 architecture. TSMC fabricates the 627-million-transistor die on a 104 mm² area, for a listed transistor density of 6.0M / mm². The card is 165 mm (6.5 inches) long, occupies a single slot, and has no auxiliary power connectors. Its TDP is 39 W, and the suggested PSU is 200 W. In the database, the average benchmark score is 0, the percentileVsAllGpus value is 50, and the nearestRivals list is empty.
How It Compares
Because the nearestRivals list is empty, there are no direct rival comparisons in the record. No rival names, scores, or comparative percentage differences are available. The only positional field is percentileVsAllGpus: 50. That places the HD 5630 at the median of all GPUs in the database. However, the average benchmark score is 0, and the benchmark array is empty, so this percentile is not supported by measured runs. The exact competitive position of the HD 5630 therefore cannot be quantified from the data.
What can be described is the hardware context. This is a 40 nm TeraScale 2 part with 320 shading units, 16 TMUs, and 8 ROPs. Those resources set the internal balance of the GPU, but without a nearestRivals entry there is no external performance anchor. The generation string “Evergreen (HD 5600)” places it in the HD 5600 family, and the predecessor and successor entries are Radeon R700 and Northern Islands, respectively. None of this substitutes for measured comparative scores, but it establishes the card’s silicon and generational identity.
Who Should Consider It
The HD 5630 is a low-power, slot-powered card. Its 39 W TDP and 200 W suggested PSU mean it is intended for systems without heavy power delivery. The absence of power connectors simplifies installation in existing builds. The single-slot, 165 mm (6.5 inches) length also helps in compact cases. The memory subsystem—1024 MB GDDR3, a 128-bit bus, and 12.48 GB/s bandwidth—defines the practical performance envelope. This is not a high-bandwidth part.
The compute and fill-rate ceilings are 416.0 GFLOPS FP32, 10.40 GTexel/s, and 5.200 GPixel/s. These are modest figures. The card is better suited to low-detail workloads and older DirectX 11-era applications than to high-settings modern titles. The API support includes DirectX 11.2 (11_0) and OpenGL 4.4, but Vulkan is not listed. Therefore, users with software that only requires those APIs are the target audience. The absence of resolution-specific benchmark scores prevents more detailed settings recommendations, but the 8 ROPs and narrow memory bus will limit fill-rate-heavy use.
Benchmark Performance
The benchmark array for the HD 5630 is empty. The aggregate average benchmark score field reports 0. As a result, there are no measured scores to analyze. The percentileVsAllGpus value of 50 is the only score-adjacent field. A 50th percentile means the database places this GPU at the midpoint of all GPUs, but the zero average score means that placement is not derived from recorded benchmarks.
The only quantitative performance language in the record comes from the specification fields. FP32 compute throughput is 416.0 GFLOPS. Texture work peaks at 10.40 GTexel/s. Pixel output is 5.200 GPixel/s. Memory is 1024 MB of GDDR3 on a 128-bit bus, clocked at 390 MHz with 780 Mbps effective transfers, producing 12.48 GB/s of bandwidth.
These numbers describe a card with limited memory bandwidth relative to its shader count. The 8 ROPs and the 128-bit memory bus will cap fill-rate-heavy scenes. The 320 shading units and 16 TMUs give it some texture and shader capacity, but the 12.48 GB/s transfer rate is the likely bottleneck in many workloads. No nearestRivals entries exist, so no comparative percentage differences can be made. No base, boost, or game clocks are listed; the memory clock is the only listed clock. Any statement about being ahead of or behind a specific competitor would be unsupported by the database.
FAQ
Q: What is the TDP and PSU recommendation for the HD 5630?
A: The TDP is 39 W, and the suggested PSU is 200 W. The card has no auxiliary power connectors.
Q: What memory configuration does it use?
A: It uses 1024 MB of GDDR3 on a 128-bit bus, with a memory clock of 390 MHz (780 Mbps effective) and 12.48 GB/s bandwidth.
Q: Does it require a power connector?
A: No. The power connector field is “None.” The card is designed around a PCIe 2.0 x16 bus interface and a 200 W PSU.
Q: What APIs does it support?
A: DirectX 11.2 (11_0) and OpenGL 4.4 are listed. Vulkan is not listed.
Q: What display outputs are available?
A: The card provides 1x DVI, 1x HDMI 1.3a, and 1x VGA.
Q: Is the card still in production?
A: No. It is end-of-life. The release date is February 14, 2011; the predecessor is listed as Radeon R700, and the successor is Northern Islands.
Power and Cooling
The HD 5630’s power envelope is defined by a 39 W TDP and a suggested 200 W PSU. The card does not use any auxiliary power connectors, so no extra power cables are needed. It is a single-slot design, and the board measures 165 mm (6.5 inches) in length. The silicon is a 40 nm TSMC chip with 627 million transistors on a 104 mm² die; these are the silicon-level specifications behind the modest power draw. No height or width dimensions are listed, but the slot width is single-slot.
The PCIe 2.0 x16 interface is the card’s bus connection. The display output panel—1x DVI, 1x HDMI 1.3a, 1x VGA—completes the physical installation. With power connectors listed as “None,” installation does not require additional PCIe power leads. The 200 W PSU remains the stated system requirement, so builders should respect that guideline. The low 39 W TDP and single-slot footprint point clearly toward low-power, space-constrained systems.
The NVIDIA Equivalent of ATI Radeon HD 5630
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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