ATI Radeon HD 5570 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 5570 OEM Specifications
ATI Radeon HD 5570 OEM GPU Core
Shader units and compute resources
The ATI Radeon HD 5570 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 5570 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 5570 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 5570 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 5570 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 5570 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 5570 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 5570 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 5570 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 5570 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The ATI Radeon HD 5570 OEM is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 5570 OEM will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 5570 OEM Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 5570 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 5570 OEM to maintain boost clocks without throttling.
ATI Radeon HD 5570 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 5570 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 5570 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 5570 OEM Product Information
Release and pricing details
The ATI Radeon HD 5570 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 5570 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 5570 OEM Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 5570 OEM
How It Compares
The ATI Radeon HD 5570 OEM occupies a peculiar position in the hardware landscape. Its `percentileVsAllGpus` score of 50 places it exactly at the median of all GPUs ever benchmarked, meaning half the field is faster and half is slower. This is not a flagship part, nor is it an entry-level curiosity; it sits squarely in the middle of the performance distribution, a fact that shapes every subsequent analysis.
The data shows no `nearestRivals` entries for this card, which is itself telling. Most database entries have a cluster of comparable products with explicit score deltas; the absence here suggests the HD 5570 OEM is either so unique in its OEM-specific configuration that no direct peers exist in the database, or its benchmark pool was too sparse to generate statistically meaningful comparisons. Without rival deltas to cite, the analysis must lean on architectural facts and absolute performance metrics.
Its predecessor is the Radeon R700 series, and its successor is Northern Islands. The generational jump from R700 to Evergreen (HD 5500) brought the TeraScale 2 architecture, which is the foundation of this card's feature set. The 40 nm process node from TSMC, with 627 million transistors on a 104 mm² die, yields a transistor density of 6.0M per mm² — a modest figure by modern standards but representative of its 2010-era design.
Ray Tracing and Feature Set
This card predates dedicated ray tracing hardware entirely. The `rtCores` and `tensorCores` fields are null, which means there are no ray tracing cores and no tensor cores on this die. For any workload involving hardware-accelerated ray tracing, the HD 5570 OEM is not a participant; it relies on traditional rasterization through its 320 shading units.
The API support tells a clearer story. It supports DirectX 11.2 with a shader model of 11_0, which is the key feature level for its era. OpenGL 4.4 is also present. There is no Vulkan support listed, which limits its compatibility with modern cross-platform titles that have moved to Vulkan as a primary rendering API. The absence of Vulkan is a significant constraint for contemporary gaming, even at low resolutions.
The TeraScale 2 architecture provides the baseline for these APIs. DirectX 11 brought tessellation and compute shaders, and the HD 5570 OEM implements these at the 11_0 feature level. The 40 nm process keeps power draw low, but the feature set is firmly anchored in its generation. There are no tensor cores for AI acceleration, no RT cores for ray tracing, and no Vulkan path — the card is a pure DirectX 11 / OpenGL 4.4 device.
Benchmark Performance
With `avgBenchmarkScore` listed as 0 and no benchmark entries in the `benchmarks` array, the numerical performance data is sparse. However, the derived metrics provide a clear picture of raw throughput. The FP32 performance is 352.0 GFLOPS, which translates to the card's compute ceiling for single-precision workloads. The pixel rate is 4.400 GPixel/s, and the texture rate is 8.800 GTexel/s.
These numbers can be interpreted relative to the card's own architecture. The 320 shading units, 16 texture mapping units, and 8 ROPs form the execution core. The FP32 figure of 352.0 GFLOPS is the product of those shading units operating at the card's clock — but the clock is not listed in the base or boost fields, only the memory clock of 667 MHz (1334 Mbps effective). The compute rate is what it is: sufficient for 720p and light 1080p gaming from the era, but far below what modern titles demand.
The percentiles field offers the only comparative anchor: 50th percentile overall. In a database where 0 is the lowest and 100 is the highest, this card is the definition of average. The lack of `nearestRivals` means there are no deltaPct values to cite, so the comparison must be qualitative: it is neither a bottleneck nor a performance leader. The 4.400 GPixel/s fill rate and 8.800 GTexel/s texture rate are the practical limits for resolution and detail settings.
Who Should Consider It
Given the 1024 MB GDDR3 memory and 128-bit bus, the HD 5570 OEM is suited to 720p gaming with medium-to-low settings in titles released around its launch generation. The 21.34 GB/s bandwidth is the limiting factor for high-resolution textures; at 1080p, the card would struggle with modern games that require more memory bandwidth and capacity.
The FP32 throughput of 352.0 GFLOPS and the 8 ROPs cap the effective resolution and detail ceiling. For 720p and older DirectX 11 titles, the card can provide playable frame rates, but the data does not support claims of 1080p high-settings performance. The 50th percentile ranking reinforces this: it is a middle-of-the-road part, not a budget gaming champion and not a productivity workhorse.
The absence of Vulkan support rules out many modern indie and esports titles that have dropped DirectX 11. The DirectX 11.2 (11_0) support does cover a wide swath of games from 2010-2015, but the hardware is simply too weak for newer releases. This card is best suited for retro gaming, lightweight office workloads, or as a display adapter for systems where 3D performance is secondary.
Power and Cooling
The TDP is 39 W, which is remarkably low. This makes the card suitable for small form factor systems and older power supplies. The `suggestedPsu` is 200 W, meaning a 200 W power supply is sufficient to run the card in a typical system. There are no power connectors listed — the `powerConnectors` field is null — which indicates the card draws all its power from the PCIe 2.0 x16 slot.
The slot width is single-slot, and the card length is 165 mm (6.5 inches). This compact physical footprint, combined with the low TDP, means it can fit in most cases without clearance issues. The lack of auxiliary power connectors simplifies installation; there is no need to route 6-pin or 8-pin cables.
Cooling is not a concern at 39 W. A simple single-slot cooler is more than adequate to dissipate the heat generated by the 627 million transistors on the 40 nm die. The card's power profile is one of its strongest attributes — it is a low-power, low-heat solution that does not stress the system's thermal envelope.
Memory Subsystem
The memory configuration is 1024 MB of GDDR3 on a 128-bit bus. The memory clock is 667 MHz, which yields an effective data rate of 1334 Mbps. The resulting bandwidth is 21.34 GB/s.
This bandwidth figure is the critical bottleneck for the card. At 720p, 21.34 GB/s can feed the 320 shading units adequately, but at 1080p, the demand for texture data and frame buffer access increases significantly. The 128-bit bus width means the card cannot move data as quickly as wider-bus alternatives, and GDDR3 is slower than the GDDR5 used in higher-end cards of the same generation.
The 1024 MB capacity is sufficient for its era but limiting today. Modern games at 1080p often require more than 1 GB of VRAM for high-quality textures, and the card would spill over into system memory, causing stuttering. For 720p and older titles, the 1 GB pool is adequate, but the 21.34 GB/s bandwidth remains the hard limit. The memory subsystem is a balanced match for the compute core — neither overprovisioned nor severely underfed — but it caps the card's effective resolution at 720p for anything beyond the lightest 1080p workloads.
FAQ
Q: What is the DirectX support level of this card?
A: It supports DirectX 11.2 with a shader model of 11_0, which covers games designed for DirectX 11 but not features from DirectX 12.
Q: Does this card support Vulkan?
A: No, the Vulkan field is null. It only supports DirectX 11.2 and OpenGL 4.4.
Q: What is the power consumption and PSU requirement?
A: The TDP is 39 W, and the suggested PSU is 200 W. No power connectors are required; the card draws power from the PCIe slot.
Q: How much VRAM does it have and what is the bandwidth?
A: It has 1024 MB of GDDR3 memory on a 128-bit bus, with a memory clock of 667 MHz (1334 Mbps effective) and a bandwidth of 21.34 GB/s.
Q: What is the card's performance percentile?
A: It sits at the 50th percentile of all GPUs in the database, meaning it is exactly average in performance.
Q: What is the physical size and slot requirement?
A: It is a single-slot card measuring 165 mm (6.5 inches) in length, and it interfaces via PCIe 2.0 x16.
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