RADEON

ATI Radeon HD 4870 Mac Edition

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
150W
TDP
256
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 800
Bus Width 256-bit
TDP 150W
Memory Type GDDR5
Architecture TeraScale
nm
Process 55 nm
Released Jan 2009

ATI Radeon HD 4870 Mac Edition Specifications

ATI Radeon HD 4870 Mac Edition GPU Core

Shader units and compute resources

The ATI Radeon HD 4870 Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
800
Shaders
800
TMUs
40
ROPs
16
Compute Units
10

ATI Radeon HD 4870 Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 4870 Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 4870 Mac Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
750 MHz
Memory Clock
850 MHz 3.4 Gbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 4870 Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 4870 Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
108.8 GB/s

ATI Radeon HD 4870 Mac Edition by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 4870 Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

ATI Radeon HD 4870 Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 4870 Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,200.0 GFLOPS
FP64 (Double)
240.0 GFLOPS (1:5)
Pixel Rate
12.00 GPixel/s
Texture Rate
30.00 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 4870 Mac Edition is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 4870 Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV770
Process Node
55 nm
Foundry
TSMC
Transistors
956 million
Die Size
256 mm²
Density
3.7M / mm²

AMD's ATI Radeon HD 4870 Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 4870 Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 4870 Mac Edition to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
2x 6-pin
Suggested PSU
450 W

ATI Radeon HD 4870 Mac Edition by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 4870 Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
250 mm 9.8 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x mini-DisplayPort 1.0
Display Outputs
1x DVI1x mini-DisplayPort 1.0

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 4870 Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
Shader Model
4.1

ATI Radeon HD 4870 Mac Edition Product Information

Release and pricing details

The ATI Radeon HD 4870 Mac Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 4870 Mac Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2009
Production
End-of-life
Predecessor
Radeon R600
Successor
Evergreen

ATI Radeon HD 4870 Mac Edition Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 4870 Mac Edition

Benchmark Performance

The ATI Radeon HD 4870 Mac Edition occupies a firmly mid-pack position in the overall GPU landscape, landing at the 50th percentile among all GPUs in the benchmark database. This places it exactly at the median of tracked graphics hardware — a card that delivers competent, if not spectacular, performance for its era. The data shows a card built around the RV770 chip on AMD's TeraScale architecture, with 800 shading units, 40 texture mapping units, and 16 raster operation pipelines driving a peak FP32 throughput of 1,200.0 GFLOPS.

With no direct rival scores provided in the nearestRivals field, the percentile ranking serves as the primary comparative anchor. Being at the 50th percentile means half of all GPUs in the database outperform it, and half underperform it. This is a classic mainstream-to-upper-midrange positioning — not a halo product, but far from an entry-level part. The pixel fill rate of 12.00 GPixel/s and texture fill rate of 30.00 GTexel/s are consistent with a card designed for 1080p-class gaming in its generation, though the 512 MB memory capacity would prove limiting at higher resolutions.

The architecture's TeraScale design, built on a 55 nm process at TSMC, houses 956 million transistors across a 256 mm² die, yielding a transistor density of 3.7 million transistors per square millimeter. These figures indicate a moderately complex chip for its time — smaller and denser than the preceding Radeon R600 architecture, which it directly succeeded. The performance characteristics align with the R700 generation (HD 4800 series) positioning, where the focus was on throughput per dollar rather than absolute flagship dominance.

Benchmark results indicate the card's compute capabilities are balanced between pixel and texture work, with the 1,200 GFLOPS FP32 figure suggesting competent shader performance for DirectX 10.1 workloads. The 50th percentile standing means users upgrading from integrated graphics or older discrete cards would notice substantial gains, while those accustomed to high-end modern GPUs would find the performance underwhelming. In the absence of specific rival deltas, the percentile data alone tells a story of a card that was respectably mid-range at launch and has since been surpassed by the march of generations, culminating in its end-of-life production status.

Power and Cooling

The ATI Radeon HD 4870 Mac Edition carries a thermal design power of 150 W, which places it in a moderate power-consumption tier for its generation. The data indicates a recommended power supply of 450 W, meaning system builders should ensure their PSU meets this threshold before installation. The card requires two 6-pin power connectors, a dual-connector setup that was standard for performance-oriented GPUs of this era.

Cooling is handled by a dual-slot design, which provides adequate surface area for heat dissipation given the 150 W TDP. The physical dimensions extend to 250 mm in length (9.8 inches), so case compatibility should be verified — particularly in compact or legacy Mac Pro chassis where space may be constrained. The dual-slot form factor means the card occupies two expansion slots, which is typical for cards with this power envelope and cooling requirements.

The 55 nm manufacturing process influences power efficiency characteristics; while not as efficient as later smaller-node parts, the 150 W figure is manageable for a 450 W PSU. Users should note that the two 6-pin connectors must both be populated for the card to function correctly — power draw at full load will approach the TDP limit, and insufficient connector supply from the PSU could cause instability. The suggested 450 W PSU provides a reasonable headroom margin above the card's TDP, accounting for other system components drawing power from the same supply.

Who Should Consider It

The Radeon HD 4870 Mac Edition's 50th percentile performance ranking makes it suitable for specific use cases, primarily legacy gaming and Mac-centric workflows from its 2009 release era. Given that the card's average benchmark score is recorded as 0 in the database — indicating no active benchmark submissions — the practical performance assessment relies on the percentile placement and architectural specifications rather than direct measured scores.

At 1080p resolution, the card's 800 shading units and 12.00 GPixel/s pixel rate could handle older DirectX 10.1 titles at medium to high settings, provided texture memory demands stay within the 512 MB VRAM limit. The 108.8 GB/s memory bandwidth helps mitigate the small frame buffer somewhat, but games exceeding 512 MB of texture data would force asset streaming or reduced quality settings. For 1440p or higher resolutions, the 512 MB capacity becomes a hard bottleneck — the card simply does not have enough onboard memory to hold modern scene data, leading to stuttering or texture pop-in.

This card is best suited for users running legacy software that predates its release, or for those building a period-appropriate system where this GPU was the intended performance tier. It is not recommended for contemporary gaming at high resolutions, nor for compute workloads requiring modern API support, as the card lacks Vulkan support entirely and tops out at DirectX 10.1 and OpenGL 3.3. Mac users with compatible systems from that era, specifically those needing a PCIe 2.0 x16 card with the Mac Edition's specific output configuration, would be the primary audience — though the end-of-life production status means availability is limited to used markets.

FAQ

Q: What is the memory configuration of the ATI Radeon HD 4870 Mac Edition?

A: The card features 512 MB of GDDR5 memory on a 256-bit bus, delivering a bandwidth of 108.8 GB/s with an effective memory clock of 3.4 Gbps.

Q: Does this GPU support modern graphics APIs?

A: No. The card supports DirectX 10.1 (10_1) and OpenGL 3.3, but has no Vulkan support, making it incompatible with modern Vulkan-based games and applications.

Q: What power supply is required for this card?

A: The suggested PSU rating is 450 W, and the card requires two 6-pin power connectors to be populated. The TDP is rated at 150 W.

Q: What display outputs are available on the Mac Edition?

A: The card provides one DVI port and one mini-DisplayPort 1.0 output, supporting dual-display configurations.

Q: What is the production status of this GPU?

A: The ATI Radeon HD 4870 Mac Edition is end-of-life, meaning it is no longer manufactured and is only available through secondhand channels.

Q: What architecture is this card based on?

A: It uses the RV770 chip with AMD's TeraScale architecture, fabricated on a 55 nm process at TSMC, with 956 million transistors on a 256 mm² die.

Ray Tracing and Feature Set

The ATI Radeon HD 4870 Mac Edition predates ray tracing acceleration entirely. The data shows no ray tracing cores and no tensor cores, confirming this GPU has no hardware support for ray-traced rendering or AI-accelerated features. This is a pure rasterization card from the TeraScale era, where rendering was done through the traditional shader pipeline.

The feature set is defined by its API support: DirectX 10.1 with shader model 10_1, OpenGL 3.3, and no Vulkan. This means the card can run DirectX 10 and 10.1 titles natively, along with OpenGL applications up to version 3.3. It cannot run DirectX 11 or later games, nor Vulkan titles, which effectively limits its software compatibility to games and applications from approximately 2007-2010. The absence of modern feature support is a critical limitation for any contemporary use case.

The 800 shading units handle all compute and graphics workloads through the TeraScale architecture's unified shader design. The 40 texture mapping units and 16 ROPs provide the fixed-function throughput necessary for texture filtering and pixel output. The card's feature set was competitive for its 2009 release window, but the lack of forward-looking API support means it cannot leverage any modern rendering techniques, including hardware-accelerated ray tracing, variable rate shading, or mesh shaders.

Memory Subsystem

The memory subsystem is a defining characteristic of the Radeon HD 4870 Mac Edition, combining a modest 512 MB capacity with high-bandwidth GDDR5 technology. The 256-bit memory bus runs at 850 MHz, translating to an effective data rate of 3.4 Gbps and yielding a total bandwidth of 108.8 GB/s. This bandwidth figure is respectable for the era and helps compensate for the relatively small frame buffer.

For high-resolution gaming, the 512 MB capacity poses a significant constraint. Modern games at 1080p typically require 2-4 GB of VRAM for high-quality textures, and even games from the card's era could exceed 512 MB at higher resolutions and quality settings. When VRAM capacity is exhausted, the card must fall back to system memory over the PCIe 2.0 x16 interface, which causes severe performance degradation due to the far lower bandwidth available over the bus compared to the dedicated GDDR5.

The 108.8 GB/s bandwidth is well-matched to the 1,200 GFLOPS compute throughput, ensuring that shader units are not starved for data in most workloads. However, the 256-bit bus width and 512 MB capacity represent a deliberate design choice to balance cost and performance — the bandwidth is sufficient for the chip's compute capabilities, but the capacity limits the card's ability to handle large texture sets or high-resolution render targets. For the Mac Edition specifically, the mini-DisplayPort 1.0 output supports modern displays, but the memory subsystem will bottleneck any attempt to drive high-resolution monitors in graphically intensive applications.

How It Compares

The nearestRivals data for this GPU is empty, meaning no direct competitor comparisons with specific scores and delta percentages are available in the database. This absence of rival data requires the analysis to rely on the 50th percentile ranking and architectural positioning relative to its known predecessors and successors.

Predecessor — Radeon R600: The HD 4870 Mac Edition represents a significant architectural advancement over the R600 series. The R700 generation moved to a denser 55 nm process and introduced GDDR5 memory support, which the R600 lacked. The 800 shading units in the HD 4870 double the shader count of many R600 parts, and the 108.8 GB/s bandwidth substantially exceeds R600's capabilities. The percentile ranking shows the HD 4870 holding the median position, whereas R600 parts would likely fall below that threshold given their older architecture and lower performance ceilings.

Successor — Evergreen: The Evergreen generation succeeded the HD 4800 series and pushed the architecture forward with support for DirectX 11, a feature the HD 4870 cannot offer. Evergreen parts generally moved to smaller process nodes and larger memory configurations, addressing the key limitations of the HD 4870's 512 MB frame buffer and DirectX 10.1-only API support. The HD 4870's 50th percentile ranking would be lower relative to Evergreen parts, which benefit from architectural improvements and broader software compatibility.

Market Position: Without specific rival scores, the 50th percentile placement is the only quantitative comparison available. This ranking indicates that the HD 4870 Mac Edition sits at the exact midpoint of all GPUs in the database — a position that reflects its status as a competent mid-range card from a bygone era, outclassed by newer generations but historically significant as a bridge between the R600 architecture and the Evergreen line that followed.

The NVIDIA Equivalent of ATI Radeon HD 4870 Mac Edition

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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