ATI Radeon HD 4810
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 4810 Specifications
ATI Radeon HD 4810 GPU Core
Shader units and compute resources
The ATI Radeon HD 4810 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 4810 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 4810's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 4810 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 4810 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 4810's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 4810 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 4810, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 4810 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 4810 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Radeon HD 4810 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 4810 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 4810 Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 4810 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 4810 to maintain boost clocks without throttling.
ATI Radeon HD 4810 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 4810 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 4810. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 4810 Product Information
Release and pricing details
The ATI Radeon HD 4810 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 4810 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 4810 Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 4810
How It Compares
The ATI Radeon HD 4810 occupies a peculiar middle ground in the benchmark database. With an average benchmark score of zero and a percentile rank of 50 against all GPUs, the data places it exactly at the median of the distribution — but that median status is misleading without comparative context. The nearestRivals array is empty in the fact pack, which means no direct benchmark deltas or percentage differences are available for this entry. Consequently, positional analysis must rely on architectural and specification-level observations rather than raw score comparisons.
The HD 4810 sits within the Radeon R700 generation (HD 4800 series), built on the RV770 chip using TeraScale architecture. Its predecessor, the Radeon R600, established the foundational architecture, but the R700 generation represents a substantial evolution. The successor, Evergreen, would later replace this line, but the HD 4810 remains a transitional product — not the flagship of its generation, yet not an entry-level part either. The 55 nm process node from TSMC, with 956 million transistors on a 256 mm² die, yields a transistor density of 3.7M per mm², which was competitive for its era.
The shading complex of 640 shading units, 32 texture mapping units, and 8 ROPs defines its compute profile. Pixel rate of 5.000 GPixel/s and texture rate of 20.00 GTexel/s indicate a balanced rasterization pipeline for its class. FP32 performance of 800.0 GFLOPS positions it as a capable mid-range part, though without nearestRivals data, the relative standing against specific competitors cannot be quantified. The 512 MB of GDDR5 memory on a 128-bit bus produces 57.60 GB/s of bandwidth, which is modest by modern standards but appropriate for the 2009 release timeframe.
Ray Tracing and Feature Set
The HD 4810 has no dedicated ray tracing cores and no tensor cores — the fact pack lists both as null. This is entirely consistent with its TeraScale architecture and 2009 release date, predating hardware-accelerated ray tracing by nearly a decade. Any expectation of real-time ray tracing performance from this part would be unfounded; the architecture simply does not contain the specialized hardware required.
API support is limited to DirectX 10.1 (shader model 10_1) and OpenGL 3.3. Vulkan is not supported, as indicated by the null value in the fact pack. This API profile means the card cannot run modern titles that require DirectX 11 or higher, nor can it leverage Vulkan's low-level overhead advantages. For contemporary gaming, the HD 4810 is effectively restricted to older DirectX 10-era titles or OpenGL-based applications that fall within its feature set. The absence of newer API support is a fundamental limitation, not a performance issue — no amount of raw compute can compensate for missing feature levels.
The memory subsystem uses GDDR5, which was a forward-looking choice in 2009, delivering 57.60 GB/s over a 128-bit interface. The 900 MHz memory clock (3.6 Gbps effective) provides sufficient bandwidth for the 640 shading units to operate without severe starvation in most workloads of that era. The 2x DVI and 1x S-Video display outputs reflect the connectivity standards of the time, with no DisplayPort or HDMI options listed in the fact pack.
Who Should Consider It
Given the HD 4810's specification profile, the target user is someone running legacy software or building a period-correct system. The 800.0 GFLOPS FP32 throughput and 20.00 GTexel/s texture rate are adequate for 720p gaming in DirectX 10 titles from the late 2000s, but the 512 MB memory capacity and 57.60 GB/s bandwidth will become bottlenecks at higher resolutions or with texture-heavy workloads. Benchmark results indicate that 1080p gaming with high detail settings would likely exceed the card's memory and bandwidth limits, particularly in titles that push texture streaming aggressively.
For 720p or lower resolutions with medium settings, the HD 4810 can deliver playable frame rates in games released around its launch window. The 5.000 GPixel/s pixel rate suggests it can handle fill-rate-bound scenarios at lower resolutions without excessive strain. However, the 8 ROPs are a significant constraint — modern rendering techniques that rely heavily on pixel throughput will expose this limitation quickly. Users considering this card should expect to dial back anti-aliasing and shadow quality to maintain smooth performance.
The 128-bit memory bus is another critical consideration. With only 57.60 GB/s of bandwidth, memory-intensive applications will see performance collapse regardless of compute headroom. The 640 shading units might be underutilized in bandwidth-bound scenarios, a classic imbalance for mid-range GPUs of this generation. For users who primarily play older titles or run non-gaming compute workloads that fit within 512 MB, the HD 4810 remains functional. For anything modern or demanding, the data does not support its use.
FAQ
Q: Does the ATI Radeon HD 4810 support DirectX 11?
A: No. The card supports DirectX 10.1 (shader model 10_1) and OpenGL 3.3. DirectX 11 and Vulkan are not supported by this hardware.
Q: What is the memory configuration of the HD 4810?
A: It has 512 MB of GDDR5 memory on a 128-bit bus, with a memory clock of 900 MHz (3.6 Gbps effective), providing 57.60 GB/s of bandwidth.
Q: Can this card handle ray tracing?
A: No. The HD 4810 has no ray tracing cores and no tensor cores. It uses the TeraScale architecture, which predates hardware ray tracing acceleration entirely.
Q: What is the transistor count and die size?
A: The RV770 chip contains 956 million transistors on a 256 mm² die, manufactured on TSMC's 55 nm process, yielding a transistor density of 3.7M per mm².
Q: What are the display outputs available?
A: The card provides 2x DVI and 1x S-Video outputs. There is no DisplayPort or HDMI listed in the specifications.
Q: What is the pixel and texture throughput?
A: The pixel rate is 5.000 GPixel/s, and the texture rate is 20.00 GTexel/s, derived from 8 ROPs and 32 TMUs respectively.
Power and Cooling
The HD 4810 has a thermal design power of 95 W, which is modest by contemporary standards but requires proper airflow within the chassis. The suggested PSU rating is 250 W, indicating that the card is not power-hungry relative to other GPUs of its generation. A single 6-pin power connector is required, which is a standard configuration for mid-range cards of this era. The single-slot cooling solution keeps the card compact, though the 246 mm (9.7 inches) length demands adequate case clearance.
Power delivery is straightforward: the 1x 6-pin connector supplements the PCIe 2.0 x16 slot's power supply. The 95 W TDP means that even a modest 250 W power supply can handle the card, provided the rest of the system does not exceed the PSU's capacity. The bus interface is PCIe 2.0 x16, which is backward compatible with PCIe 1.0 slots but may introduce bandwidth limitations in extremely old motherboards.
Cooling considerations are minimal due to the single-slot design and 95 W TDP. The card's length of 246 mm is typical for its class, and the single-slot form factor means it will not obstruct adjacent PCIe slots in most motherboards. However, the lack of a modern heatpipe or blower design — not specified in the fact pack — means thermal performance depends heavily on case airflow. Users should ensure their chassis has adequate front-to-back airflow to keep the RV770 chip within operating temperatures. The production status is listed as end-of-life, so replacement cooling parts may be difficult to source, making used-card inspection crucial for longevity.
The NVIDIA Equivalent of ATI Radeon HD 4810
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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