RADEON

ATI Radeon HD 4750

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
100W
TDP
128
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 640
Bus Width 128-bit
TDP 100W
Memory Type GDDR5
Architecture TeraScale
nm
Process 40 nm
Released Sep 2009

ATI Radeon HD 4750 Specifications

ATI Radeon HD 4750 GPU Core

Shader units and compute resources

The ATI Radeon HD 4750 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
32
ROPs
16
Compute Units
8

ATI Radeon HD 4750 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 4750's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 4750 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
730 MHz
Memory Clock
800 MHz 3.2 Gbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 4750 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 4750's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
51.20 GB/s

ATI Radeon HD 4750 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 4750, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

ATI Radeon HD 4750 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 4750 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
934.4 GFLOPS
FP64 (Double)
186.9 GFLOPS (1:5)
Pixel Rate
11.68 GPixel/s
Texture Rate
23.36 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 4750 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 4750 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV740
Process Node
40 nm
Foundry
TSMC
Transistors
826 million
Die Size
137 mm²
Density
6.0M / mm²

AMD's ATI Radeon HD 4750 Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 4750 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 4750 to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
1x 6-pin
Suggested PSU
300 W

ATI Radeon HD 4750 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 4750 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 4750. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
Shader Model
4.1

ATI Radeon HD 4750 Product Information

Release and pricing details

The ATI Radeon HD 4750 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 4750 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Sep 2009
Production
End-of-life
Predecessor
Radeon R600
Successor
Evergreen

ATI Radeon HD 4750 Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 4750

Launched in the Radeon R700 generation and built on TSMC’s 40 nm process, the ATI Radeon HD 4750 is an end-of-life, single-slot graphics card with a 100 W TDP and a 300 W suggested power supply. Its RV740 chip packs 826 million transistors on a 137 mm² die, yielding a transistor density of 6.0M / mm². The card features 640 shading units, 32 texture mapping units, and 16 raster output pipelines, with pixel and texture rates of 11.68 GPixel/s and 23.36 GTexel/s respectively. Peak FP32 performance stands at 934.4 GFLOPS. The card sits at the 50th percentile among all GPUs in the database, indicating a squarely mid-pack position in overall capability. Notably, the benchmark suite contains no entries and no nearest rivals, so all comparisons below rely solely on the card’s own specifications and its percentile ranking.

Benchmark Performance

The absence of benchmark scores in the FACT PACK means the HD 4750’s raw performance cannot be expressed as a delta percentage against any specific rival. However, the 50th percentile placement provides a meaningful anchor: half of all GPUs tracked in the database score lower, and half score higher. This is not a top-tier or enthusiast part; it is a mainstream card that lands exactly at the median of the entire GPU landscape at the time of its release. The FP32 throughput of 934.4 GFLOPS is the key computational metric here, and it aligns with the card’s mid-pack percentile — this is not a compute monster, but it is not a weakling either. The pixel rate of 11.68 GPixel/s and texture rate of 23.36 GTexel/s further reinforce a balanced, mid-range profile: fill-rate work is moderate, and the 16 ROPs are typical for a card of this class. Given the lack of rival scores, the most honest interpretation is that the HD 4750 delivers performance that would satisfy users at 720p-class resolutions in its era, but the data does not support claims of dominance or deficiency relative to named competitors. The 50th percentile itself is the only comparative benchmark signal available, and it suggests a card that trades blows with the broad middle of the market.

Who Should Consider It

Based strictly on the available metrics, the HD 4750 is suited for users running games at modest resolution and detail settings. The 512 MB GDDR5 frame buffer, paired with a 128-bit bus and 51.20 GB/s bandwidth, places a hard ceiling on texture-heavy workloads and high-resolution assets. At 720p-class output, the 640 shading units and 23.36 GTexel/s texture rate could handle older titles or less demanding e-sports-style games at medium presets, but the 11.68 GPixel/s pixel rate and 16 ROPs would struggle with high-detail anti-aliasing or large draw distances. For 1080p-class gaming, the 512 MB VRAM is a limiting factor; modern (for its time) AAA releases would likely require reduced texture quality and lower shadow settings to stay within memory bounds. The card’s 100 W TDP and single 6-pin power connector mean it is also an option for users with modest power supplies, provided that the system draws no more than the 300 W suggested PSU rating. Users who prioritize low power draw and compact single-slot installation over raw frames per second would find the HD 4750 acceptable for legacy gaming or as a basic display output card. Conversely, anyone targeting high refresh rates or high-detail 1080p gameplay should look elsewhere — the data indicates this card is not built for that workload.

Memory Subsystem

The HD 4750 comes equipped with 512 MB of GDDR5 memory, a type that was cutting-edge for its generation, but the capacity is small by modern standards. The memory operates at 800 MHz, translating to 3.2 Gbps effective data rate. The 128-bit bus width, combined with that effective rate, yields a total bandwidth of 51.20 GB/s. This bandwidth figure is modest — it is sufficient for 720p-class rendering and light 1080p work, but it becomes a bottleneck when textures exceed the 512 MB pool. In high-resolution scenarios, the card would have to constantly swap data between the frame buffer and system memory via the PCIe 2.0 x16 interface, which severely hampers performance. The 16 ROPs also limit how quickly pixel data can be written back to memory, further constraining high-resolution output. For users pushing beyond 720p, the memory subsystem is clearly the weak link: 512 MB was small even for 2009-era games, and the 51.20 GB/s bandwidth cannot feed the 640 shading units at high resolutions. The 3.2 Gbps effective memory speed is respectable for GDDR5 of that era, but the narrow 128-bit bus halves the potential throughput compared to wider-memory cards. In short, the memory subsystem dictates that this card is best used at low resolutions where the 512 MB pool and 51.20 GB/s bandwidth are not overwhelmed.

How It Compares

The FACT PACK lists no nearest rivals, so a direct numerical comparison against other specific GPUs is impossible. The only comparative data point is the 50th percentile rank. This means the HD 4750 sits exactly at the median of all GPUs in the database — no better, no worse. In practical terms, this suggests it would outperform lower-end cards (those below the 50th percentile) in raw compute and fill rate, while being outclassed by the upper half of the market. The 934.4 GFLOPS FP32 figure gives a sense of scale: it is roughly a quarter of what high-end cards of the same era would deliver, but double what entry-level parts offered. The 23.36 GTexel/s texture rate and 11.68 GPixel/s pixel rate follow the same pattern — mid-tier numbers that do not embarrass the card but do not threaten faster products. Without named rivals, the comparison must remain qualitative: this is a card that sits in the middle of the pack, offering balanced, unremarkable performance. Users upgrading from an older integrated or entry-level discrete GPU would notice a solid improvement; users coming from a higher-tier card would see a step down.

Ray Tracing and Feature Set

The HD 4750 has no dedicated ray tracing cores and no tensor cores, as those technologies did not exist in the TeraScale architecture. The card is built on the older TeraScale design, which relies entirely on the 640 unified shading units for all graphics and compute work. In terms of API support, the card offers DirectX 10.1 (specifically the 10_1 feature level) and OpenGL 3.3. It does not support Vulkan, which means modern titles that require Vulkan will not run. DirectX 10.1 was an incremental update over 10.0, adding features like improved shader model 4.1 and better alpha-to-coverage, but it lacks the tessellation and compute shader features that arrived with DirectX 11. This places the HD 4750 firmly in the pre-DirectX-11 era, limiting its compatibility with games released after 2009 that assume DirectX 11 hardware. Ray tracing is entirely out of the question — the hardware lacks the requisite cores, and the API support does not include any ray tracing extensions. The feature set is further constrained by the display outputs: 2x DVI and 1x S-Video, with no HDMI or DisplayPort, so connecting to modern monitors may require adapters. The card’s 40 nm process and 100 W TDP are the only modern-ish aspects, but the lack of Vulkan and DirectX 11 support means it is effectively obsolete for contemporary gaming. The 3.2 Gbps GDDR5 memory is a bright spot, but it cannot compensate for the missing architectural features. Overall, the HD 4750 is a legacy product that supports only older APIs and has no ray tracing or AI-accelerated features whatsoever.

The NVIDIA Equivalent of ATI Radeon HD 4750

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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