RADEON

ATI Radeon HD 4730 OEM

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
110W
TDP
256
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 320
Bus Width 256-bit
TDP 110W
Memory Type DDR2
Architecture TeraScale
nm
Process 55 nm
Released Dec 2008

ATI Radeon HD 4730 OEM Specifications

ATI Radeon HD 4730 OEM GPU Core

Shader units and compute resources

The ATI Radeon HD 4730 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
16
ROPs
16
Compute Units
4

ATI Radeon HD 4730 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 4730 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 4730 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
669 MHz
Memory Clock
396 MHz 792 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 4730 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 4730 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
25.34 GB/s

ATI Radeon HD 4730 OEM by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 4730 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
256 KB

ATI Radeon HD 4730 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 4730 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
428.2 GFLOPS
FP64 (Double)
85.63 GFLOPS (1:5)
Pixel Rate
10.70 GPixel/s
Texture Rate
10.70 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 4730 OEM is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 4730 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV670
Process Node
55 nm
Foundry
TSMC
Transistors
666 million
Die Size
192 mm²
Density
3.5M / mm²

AMD's ATI Radeon HD 4730 OEM Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 4730 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 4730 OEM to maintain boost clocks without throttling.

TDP
110 W
TDP
110W
Suggested PSU
300 W

ATI Radeon HD 4730 OEM by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 4730 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
241 mm 9.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 4730 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3 (full) 4.0 (partial)
OpenGL
3.3 (full) 4.0 (partial)
Shader Model
4.1

ATI Radeon HD 4730 OEM Product Information

Release and pricing details

The ATI Radeon HD 4730 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 4730 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Dec 2008
Production
End-of-life
Predecessor
Radeon R600
Successor
Evergreen

ATI Radeon HD 4730 OEM Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 4730 OEM

The ATI Radeon HD 4730 OEM is a legacy graphics card from AMD’s TeraScale architecture era, built on the 55 nm process with 666 million transistors on a 192 mm² die. It targets a very specific niche in the used and OEM market, where its performance profile is best suited for older titles and esports-level gaming rather than modern AAA releases. As an end-of-life product with a 50th percentile ranking among all GPUs, it sits in the middle of the pack historically, but its architectural limitations make it a poor fit for contemporary workloads. The card features 320 shading units, 16 texture mapping units, and 16 ROPs, delivering a pixel rate of 10.70 GPixel/s and a texture rate of 10.70 GTexel/s. Its FP32 compute is 428.2 GFLOPS, which is modest by modern standards but was acceptable for its time.

Who Should Consider It

The HD 4730 OEM is only viable for users running legacy operating systems with DirectX 10.1 applications or older OpenGL 3.3 titles. At 1024 MB of DDR2 memory with a 256-bit bus, it can handle 720p gaming in pre-2010 titles at medium settings, particularly in games that do not demand high texture memory. For 1080p resolution, the card struggles due to its 25.34 GB/s bandwidth, which becomes a bottleneck in any scene with heavy texture streaming. The 50th percentile ranking indicates it performs on par with the median GPU of its era, but that median is far below any modern integrated graphics solution. Users should consider this card only for retro builds, testing old hardware, or as a display-only adapter for systems where gaming is not the primary function. For competitive esports titles from the late 2000s like older Counter-Strike or Warcraft III, it can provide playable frame rates at low resolutions, but anything released after 2012 will likely be unplayable. The card's 16 ROPs and 16 TMUs limit its fill-rate capabilities, meaning it is best paired with CRT monitors or low-resolution LCDs to avoid exposing its weaknesses.

Memory Subsystem

The memory subsystem is the HD 4730 OEM's most significant bottleneck. It uses 1024 MB of DDR2 memory operating at an effective 792 Mbps, which yields a bandwidth of only 25.34 GB/s across a 256-bit bus. This bandwidth figure is critically low for high resolutions; at 1080p, modern games often require more than 25 GB/s just for basic texture streaming, let alone post-processing effects. The 256-bit bus width is respectable for the era, but the slow DDR2 clock speed negates any advantage that bus width provides. In practical terms, this means the card will experience severe frame drops when moving from 720p to 1080p, as the memory subsystem cannot feed the 320 shading units quickly enough. The 1024 MB frame buffer is sufficient for older titles with small texture sets, but it will spill into system memory over PCIe 2.0 x16 if a game exceeds the VRAM limit, causing stuttering. For users considering this card, keeping resolution at 1280x720 or lower is essential, and texture quality settings should be kept at medium or low to avoid exceeding the bandwidth ceiling. The pixel rate of 10.70 GPixel/s also aligns with this limitation, as it suggests the card can only generate about 10.7 billion pixels per second, which is insufficient for 1080p at high refresh rates.

Ray Tracing and Feature Set

The HD 4730 OEM has no dedicated ray tracing cores or tensor cores, as those technologies did not exist in consumer hardware during its era. Its feature set is defined entirely by the TeraScale architecture, which supports DirectX 10.1 (specifically the 10_1 feature level) and OpenGL 3.3 with partial OpenGL 4.0 support. This means the card cannot run any modern title that requires DirectX 11 or higher, and even DirectX 10.1 games are rare by today's standards. The lack of Vulkan support further isolates this card from the current software ecosystem, as most modern engines have moved away from legacy APIs. The partial OpenGL 4.0 support is inconsistent, causing glitches in applications that rely on newer GLSL versions. For users interested in emulation, the card's API limitations prevent it from handling newer console emulators, but it can manage older systems like the PlayStation 2 or GameCube with proper settings. The 428.2 GFLOPS FP32 compute is the primary resource for any shader work, and it is simply too low for modern post-processing effects like ambient occlusion or depth of field. In essence, the feature set is frozen in 2008, making this card suitable only for software that was designed before its release date.

Power and Cooling

The HD 4730 OEM has a TDP of 110 W, which is modest by modern standards but was substantial for its time. AMD recommends a 300 W power supply for systems using this card, which is a reasonable guidance given the card's dual-slot cooler and PCIe 2.0 x16 interface. The card draws all its power from the motherboard slot, as no auxiliary power connector is specified in the documentation, which simplifies installation in older systems. The dual-slot design means the cooler occupies two expansion slots, which is necessary to dissipate the 110 W of heat generated under load. The card's dimensions are 241 mm in length (9.5 inches), so users must verify case clearance before installation, as many modern compact cases cannot accommodate this length. The 55 nm process node means the card runs hotter than newer parts, and the dual-slot cooler is adequate for stock clocks but will become noisy under sustained load. Users should ensure adequate case airflow, particularly in the area around the PCIe slot, to prevent thermal throttling. The absence of a power connector is a double-edged sword: it simplifies cabling but also limits overclocking potential, as the motherboard slot is typically rated for 75 W, leaving the card's 110 W TDP reliant on slot power delivery that may be insufficient for stable operation in all motherboards.

How It Compares

The nearestRivals array is empty in the data, so there are no direct comparison points provided. However, the percentileVsAllGpus of 50 indicates this card sits exactly at the median of all GPUs ever benchmarked, meaning half of all GPUs are faster and half are slower. This is a useful contextual anchor: it is neither a low-end part nor a high-end part, but rather a middle-of-the-road product that was likely positioned as a mainstream OEM option. Compared to its predecessor, the Radeon R600 series, the HD 4730 OEM offers a more mature architecture with better power efficiency due to the 55 nm process. Its successor, the Evergreen series, would move to DirectX 11 and significantly improve memory bandwidth, but that is outside this card's scope. In the absence of specific rival data, the 50th percentile ranking is the only quantitative comparison available, and it suggests that users should not expect this card to excel in any particular workload. The fact that the avgBenchmarkScore is 0 further indicates that no standardized benchmark data exists for this card, making it a difficult product to recommend for any performance-sensitive use case. It is best understood as a historical artifact rather than a competitive gaming component.

FAQ

Q: Can this card run modern games at 1080p?

A: No. The 25.34 GB/s memory bandwidth and 1024 MB DDR2 frame buffer are insufficient for modern texture loads, and the DirectX 10.1 API support prevents compatibility with games requiring DirectX 11 or 12.

Q: What is the maximum resolution this card can handle?

A: Based on the pixel rate of 10.70 GPixel/s and the memory bandwidth of 25.34 GB/s, the card is best suited for 1280x720 or lower resolutions. At 1080p, performance will degrade significantly due to memory subsystem limitations.

Q: Does this card support hardware ray tracing?

A: No. The card has no ray tracing cores, and the TeraScale architecture predates any hardware acceleration for ray tracing. Its DirectX 10.1 support does not include DXR or any similar API.

Q: What power supply is required?

A: AMD recommends a 300 W power supply for a system using this card. The card itself has a TDP of 110 W and draws power through the PCIe 2.0 x16 slot without an auxiliary power connector.

Q: Is this card suitable for video playback?

A: The card supports DirectX 10.1 and OpenGL 3.3, but it lacks modern video decoding features. It can handle standard definition and some 720p content, but 1080p video playback may rely on CPU decoding, which is inefficient.

Q: How does this card compare to integrated graphics?

A: With a 50th percentile ranking among all GPUs, it performs better than some integrated solutions from its era, but modern integrated graphics in CPUs are significantly faster. The 428.2 GFLOPS FP32 compute is far below current iGPU capabilities.

The NVIDIA Equivalent of ATI Radeon HD 4730 OEM

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

Popular ATI Radeon HD 4730 OEM Comparisons

See how the ATI Radeon HD 4730 OEM stacks up against similar graphics cards from the same generation and competing brands.

Compare ATI Radeon HD 4730 OEM with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs