ATI Radeon HD 4710
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 4710 Specifications
ATI Radeon HD 4710 GPU Core
Shader units and compute resources
The ATI Radeon HD 4710 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 4710 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 4710's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 4710 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 4710 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 4710's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 4710 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 4710, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 4710 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 4710 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Radeon HD 4710 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 4710 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 4710 Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 4710 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 4710 to maintain boost clocks without throttling.
ATI Radeon HD 4710 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 4710 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 4710. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 4710 Product Information
Release and pricing details
The ATI Radeon HD 4710 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 4710 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 4710 Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 4710
The ATI Radeon HD 4710 is a 55 nm TeraScale GPU built around the RV730 chip and manufactured by AMD at TSMC. It packs 514 million transistors into a 146 mm² die, for a transistor density of 3.5M per mm². The rendering configuration consists of 320 shading units, 32 texture units, and 8 ROPs. Memory is 1024 MB of GDDR3 on a 128-bit bus, with an 800 MHz / 1600 Mbps effective memory clock and 25.60 GB/s of bandwidth. In the database, the card’s benchmark array is empty, its average benchmark score is 0, and its nearestRivals array is empty; the only aggregate ranking is a 50th percentile against all GPUs. Consequently, the performance analysis below is built from the listed theoretical rates — 6.000 GPixel/s, 24.00 GTexel/s, and 480.0 GFLOPS FP32 — and from the card’s architectural limits.
Benchmark Performance
The data contains no recorded benchmark scores for the ATI Radeon HD 4710. The benchmarks array is empty, the average benchmark score is 0, and there are no nearestRivals entries from which to draw exact deltaPct values. The single comparative data point is the 50th percentile against all GPUs, which places the card at the midpoint of the database’s GPU population. That percentile is not supported by measured game scores in this entry, so it should be taken only as a rank signal, not as a validated performance figure.
The listed fixed-function rates are more concrete. The pixel rate is 6.000 GPixel/s, the texture rate is 24.00 GTexel/s, and the FP32 throughput is 480.0 GFLOPS. These numbers map directly to the hardware units: 320 shading units produce the FP32 rate, 32 TMUs drive the texture rate, and 8 ROPs drive the pixel rate. The relationship between the pixel rate and texture rate is consistent with the card’s unit allocation, meaning the TeraScale rasterization path is internally balanced at the specification level.
Memory throughput is the most restrictive part of the specification sheet. The 128-bit GDDR3 interface and 800 MHz / 1600 Mbps effective memory clock produce 25.60 GB/s of bandwidth. That figure sets an upper bound on how quickly textures, framebuffers, and geometry data can move across the system. With 1024 MB of memory, the frame buffer is also limited in size. A workload that exceeds either the bandwidth or the buffer capacity will stall the rendering pipeline regardless of the pixel rate or texture rate. Therefore, the raw throughput numbers describe a GPU with moderate fill capacity but a comparatively narrow memory path.
The zero average benchmark score should not be read as a literal measured result. It is the default entry in the database when no benchmark information has been submitted. The empty benchmarks array and empty nearestRivals array reinforce that this GPU lacks direct test data. The theoretical rates remain available, but they do not translate into a frame-rate figure without a benchmark run recorded in the database.
Who Should Consider It
Because no benchmark scores are recorded, exact resolution and settings recommendations cannot be derived from measured results. Instead, the card’s specification profile defines a limited but coherent use case. The 59 W TDP, single-slot design, PCIe 2.0 x16 interface, and 250 W suggested PSU mean the card fits into systems with modest power and physical requirements. It is an easy card to accommodate from a mechanical standpoint.
The 1024 MB GDDR3 frame buffer and 25.60 GB/s bandwidth indicate that large, high-resolution texture workloads will be constrained. The 6.000 GPixel/s fill rate and 24.00 GTexel/s texturing rate are the card’s main rasterization resources. These rates are suited to lower-resolution rendering and reduced texture detail; high pixel counts or heavy filtering would press against both the fill rate and the memory bandwidth. The database contains no scores to contradict or confirm this, but the hardware math is explicit.
The display output set is 2x DVI and 1x S-Video. That makes the card relevant for users with DVI-era monitors or S-Video displays. The card’s release date of 2008-09-09 places it in the product lineup of that period, and its 50th-percentile position in the database suggests a middle-of-pack ranking, though again the zero average benchmark score means that ranking is not grounded in measured entries.
Ray Tracing and Feature Set
The ATI Radeon HD 4710 has no ray tracing cores and no tensor cores listed; both fields are null in the database. Its feature set is therefore purely rasterization-based. The TeraScale architecture and RV730 chip expose 320 shading units, 32 texture units, and 8 ROPs, with GDDR3 memory feeding those units. No dedicated hardware acceleration for ray-traced effects or tensor workloads is documented.
API support is DirectX 10.1 with feature level 10_1, plus OpenGL 3.3. Vulkan is not listed, so any application requiring Vulkan is outside the card’s documented feature set. The absence of Vulkan, RT cores, and tensor cores separates this GPU from later hardware that includes those capabilities. In the data, the feature story is a straightforward TeraScale rasterizer: 6.000 GPixel/s pixel throughput, 24.00 GTexel/s texture throughput, and 480.0 GFLOPS FP32 compute all describe a conventional fixed-function rendering pipeline.
The memory subsystem is also part of the feature set. The 128-bit bus, 800 MHz / 1600 Mbps effective memory clock, and 25.60 GB/s bandwidth define the data movement limits for the shader units. The 1024 MB buffer is the total memory resource. The card’s display outputs, 2x DVI and 1x S-Video, round out the feature list; there are no additional output types recorded in the data.
FAQ
Q: What architecture and chip does the ATI Radeon HD 4710 use?
A: It uses the TeraScale architecture with the RV730 chip, manufactured by AMD on TSMC’s 55 nm process. The die contains 514 million transistors and measures 146 mm².
Q: How much memory and what memory interface does it have?
A: It has 1024 MB of GDDR3 memory on a 128-bit bus. The memory clock is 800 MHz, or 1600 Mbps effective, producing 25.60 GB/s of memory bandwidth.
Q: What API support is listed?
A: The card lists DirectX 10.1 with feature level 10_1 and OpenGL 3.3. Vulkan is not listed, and there are no ray tracing cores or tensor cores in the data.
Q: What are the card’s listed throughput rates?
A: The pixel rate is 6.000 GPixel/s, the texture rate is 24.00 GTexel/s, and the FP32 compute throughput is 480.0 GFLOPS.
Q: What are the power and physical requirements?
A: The card has a 59 W TDP, a suggested PSU rating of 250 W, and a single-slot form factor. It uses a PCIe 2.0 x16 bus interface and has a length of 193 mm, or 7.6 inches.
Q: What display outputs and production status are recorded?
A: The display outputs are 2x DVI and 1x S-Video. The production status is end-of-life, with a release date of 2008-09-09. The predecessor is Radeon R600, and the successor is Evergreen.
How It Compares
The nearestRivals array for the ATI Radeon HD 4710 is empty, so this entry provides no rival names, no rival scores, and no deltaPct comparisons. The data cannot support statements such as “ahead of a rival by X percent” or “behind a rival by Y score,” because no such fields exist for this GPU. The only comparative value is the 50th percentile against all GPUs, which places the card in the middle of the database’s population; the zero average benchmark score limits how much weight that percentile can carry.
Within its product lineage, the HD 4710 sits in the Radeon R700 (HD 4700) generation of AMD’s TeraScale architecture. The predecessor is listed as Radeon R600, and the successor is Evergreen. No specifications or benchmark scores are provided for either of those families in this card’s data entry, so the comparison stops at lineage rather than extending to quantitative deltas. The HD 4710 is a 55 nm, 514-million-transistor GPU with 1024 MB of GDDR3 memory and 25.60 GB/s of bandwidth, but how those figures relate to the R600 or Evergreen families is not recorded in the fact pack.
The NVIDIA Equivalent of ATI Radeon HD 4710
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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