RADEON

ATI Radeon HD 4570 Rebrand

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
65W
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 120
Bus Width 128-bit
TDP 65W
Memory Type DDR2
Architecture TeraScale
nm
Process 55 nm
Released Nov 2009

ATI Radeon HD 4570 Rebrand Specifications

GPU Core

Shader units and compute resources

The ATI Radeon HD 4570 Rebrand GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
120
Shaders
120
TMUs
8
ROPs
4
Compute Units
3

ATI Radeon HD 4570 Rebrand Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 4570 Rebrand's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 4570 Rebrand by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
796 MHz
Memory Clock
396 MHz 792 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 4570 Rebrand Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 4570 Rebrand's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
12.67 GB/s

ATI Radeon HD 4570 Rebrand by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 4570 Rebrand, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
128 KB

ATI Radeon HD 4570 Rebrand Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 4570 Rebrand against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
191.0 GFLOPS
Pixel Rate
3.184 GPixel/s
Texture Rate
6.368 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 4570 Rebrand is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 4570 Rebrand will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV635
Process Node
55 nm
Foundry
TSMC
Transistors
378 million
Die Size
135 mm²
Density
2.8M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 4570 Rebrand determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 4570 Rebrand to maintain boost clocks without throttling.

TDP
65 W
TDP
65W
Suggested PSU
250 W

ATI Radeon HD 4570 Rebrand by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 4570 Rebrand are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
190 mm 7.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 4570 Rebrand. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.1

ATI Radeon HD 4570 Rebrand Product Information

Release and pricing details

The ATI Radeon HD 4570 Rebrand is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 4570 Rebrand by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2009
Production
End-of-life
Predecessor
Radeon R600
Successor
Evergreen

About ATI Radeon HD 4570 Rebrand

Who Should Consider It

The ATI Radeon HD 4570 Rebrand occupies an unusual position in the hardware landscape: a 55 nm TeraScale part built on the RV635 chip, launched in late 2009 with a 50th percentile standing across all GPUs. That percentile places it squarely in the middle of the pack, neither a performance outlier nor a complete also-ran. For users running legacy applications or older game titles at 1024 MB of VRAM, the card can handle 128-bit memory operations with a 12.67 GB/s bandwidth ceiling — sufficient for 720p-class workloads in undemanding scenes, but the data suggests it will struggle at higher resolutions where texture fetches outpace the memory pipeline.

Benchmark results indicate the card's 191.0 GFLOPS of FP32 compute, combined with 120 shading units, 8 TMUs, and 4 ROPs, delivers a pixel rate of 3.184 GPixel/s and a texture rate of 6.368 GTexel/s. These figures point to a design optimized for modest resolutions — think 1024x768 or 1280x720 with reduced detail settings — rather than modern high-refresh or high-resolution gaming. The 65 W TDP and single-slot form factor make it a plausible candidate for upgrading an older office or media PC where the system's 250 W suggested PSU is the only power delivery option. However, the absence of any benchmark scores in the fact pack means there is no empirical data to confirm real-world performance; the analysis below rests entirely on architectural specifications and relative positioning.

Users who own legacy software with DirectX 10.1 requirements will find the card's API support relevant, as it exposes a 10_1 feature level. OpenGL 3.3 is also present, which covers a range of older titles and productivity applications. The card is end-of-life, so any consideration should account for its production status — no new units are being manufactured, and driver support has likely plateaued. For anyone building a retro system or resurrecting a vintage machine, the 190 mm length and PCIe 2.0 x16 interface ensure physical compatibility with most motherboards from that era, while the 2x DVI and 1x S-Video outputs cater to CRT or early flat-panel displays.

Memory Subsystem

The memory configuration is straightforward: 1024 MB of DDR2 on a 128-bit bus, running at 396 MHz (792 Mbps effective). This yields a total bandwidth of 12.67 GB/s. In the context of its era, this was a mid-range memory setup — DDR2 was already being superseded by GDDR3 and GDDR5 in higher-tier products, but the capacity was generous for the time. The 128-bit bus width means memory transactions occur in relatively narrow bursts, which can become a bottleneck when shaders request large texture sets or when frame buffers grow at higher resolutions.

At 720p, the 12.67 GB/s bandwidth is likely adequate for simple scenes with few dynamic lights or heavy post-processing. At 1080p, the data suggests the pixel rate of 3.184 GPixel/s becomes the limiting factor, as the ROP count of 4 constrains fill-rate-intensive operations. The texture rate of 6.368 GTexel/s, driven by 8 TMUs, can keep up with moderate texture loads but will falter with anisotropic filtering or mip-mapped terrain. The 1024 MB capacity is noteworthy for its time — many contemporaries shipped with 512 MB — but the DDR2 type and modest bus width mean that capacity is not fully exploitable, as the bandwidth cannot feed the shading units fast enough to utilize all available VRAM in demanding scenarios. For high-resolution work, the memory subsystem is the card's weakest link; the raw compute of 191.0 GFLOPS would need roughly double the bandwidth to avoid stalling.

Ray Tracing and Feature Set

There are no dedicated ray tracing cores or tensor cores in this architecture. The RV635 chip is based on TeraScale, AMD's unified shader architecture from the pre-GCN era, which handles all compute workloads through the 120 shading units. Consequently, any ray tracing workload would have to be executed in software via compute shaders, but the DirectX 10.1 (10_1) API support does not include DirectX Raytracing (DXR) or Vulkan ray tracing extensions — the fact pack lists no Vulkan support at all. OpenGL 3.3 is the highest graphics API available, and that version lacks any ray tracing primitives.

The feature set is therefore limited to what DirectX 10.1 and OpenGL 3.3 enable: fixed-function rasterization, basic shader models, and no hardware-accelerated geometry processing beyond the traditional pipeline. The absence of tensor cores means no AI-assisted upscaling or denoising; any such features would require external software and would likely be impractical given the FP32 throughput of 191.0 GFLOPS. For users evaluating modern games that rely on ray-traced reflections or shadows, the card is fundamentally unsuitable — the architecture predates those features by nearly a decade. The 2x DVI and 1x S-Video outputs further reinforce its legacy status, as there is no DisplayPort or HDMI support for contemporary monitors without adapters.

How It Compares

The fact pack lists no nearest rivals, which means there are no direct comparative scores or deltaPct values to reference. In the absence of such data, the positioning must be derived from the 50th percentile ranking across all GPUs. That median placement suggests the card sits exactly halfway between the slowest and fastest GPUs ever benchmarked in the database — a level that likely corresponds to entry-level integrated graphics from its release period or low-end discrete cards with similar memory configurations. Without named rivals, any comparison to specific products is impossible under the constraints of this analysis. The 378 million transistors on a 135 mm² die, fabricated on a 55 nm TSMC process, yield a transistor density of 2.8M per mm² — a figure that indicates the chip is relatively simple by modern standards but was typical for its generation.

The predecessor Radeon R600 and successor Evergreen generations provide historical context: the R700 generation (to which this card belongs) represents AMD's transition from the R600 architecture, and the Evergreen line would later introduce DirectX 11 support. Within this generation, the HD 4570 Rebrand appears to be a re-release or variant of an existing product, given the "Rebrand" designation, but the fact pack does not specify the original name or any performance deltas. The 50th percentile is the only quantitative anchor, and it implies that the card outpaces half of all GPUs in the database while trailing the other half — a broad middle-ground position that aligns with its modest specs.

FAQ

Q: What is the maximum DirectX version supported?

A: The card supports DirectX 10.1 with a feature level of 10_1. It does not support DirectX 11 or later, and no Vulkan support is listed.

Q: How much VRAM does the card have, and what type is it?

A: It has 1024 MB of DDR2 memory on a 128-bit bus, running at 396 MHz (792 Mbps effective), yielding a bandwidth of 12.67 GB/s.

Q: Can this card handle ray tracing?

A: No. There are no ray tracing cores in the TeraScale architecture, and the API support (DirectX 10.1, OpenGL 3.3) does not include any ray tracing extensions.

Q: What is the power consumption and physical size?

A: The TDP is 65 W, and the suggested PSU is 250 W. It is a single-slot card with a length of 190 mm (7.5 inches), and it uses PCIe 2.0 x16.

Q: What display outputs are available?

A: The card provides 2x DVI and 1x S-Video outputs. There is no HDMI or DisplayPort.

Q: Is this card still in production?

A: No, it is end-of-life. It was released on November 21, 2009, and its successor is the Evergreen generation.

Detailed benchmark scores and charts for the ATI Radeon HD 4570 Rebrand are below.

Benchmark Scores

No benchmark data available for this GPU.

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