RADEON

ATI Radeon HD 4350 AGP

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
20W
TDP
64
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 80
Bus Width 64-bit
TDP 20W
Memory Type DDR3
Architecture TeraScale
nm
Process 55 nm
Released Sep 2008

ATI Radeon HD 4350 AGP Specifications

ATI Radeon HD 4350 AGP GPU Core

Shader units and compute resources

The ATI Radeon HD 4350 AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
8
ROPs
4
Compute Units
1

ATI Radeon HD 4350 AGP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 4350 AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 4350 AGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
650 MHz 1300 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 4350 AGP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 4350 AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
10.40 GB/s

ATI Radeon HD 4350 AGP by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 4350 AGP, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
64 KB

ATI Radeon HD 4350 AGP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 4350 AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
96.00 GFLOPS
Pixel Rate
2.400 GPixel/s
Texture Rate
4.800 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 4350 AGP is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 4350 AGP will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV710
Process Node
55 nm
Foundry
TSMC
Transistors
242 million
Die Size
73 mm²
Density
3.3M / mm²

AMD's ATI Radeon HD 4350 AGP Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 4350 AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 4350 AGP to maintain boost clocks without throttling.

TDP
20 W
TDP
20W
Power Connectors
None
Suggested PSU
200 W

ATI Radeon HD 4350 AGP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 4350 AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 4350 AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
Shader Model
4.1

ATI Radeon HD 4350 AGP Product Information

Release and pricing details

The ATI Radeon HD 4350 AGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 4350 AGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Sep 2008
Production
End-of-life
Predecessor
Radeon R600
Successor
Evergreen

ATI Radeon HD 4350 AGP Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 4350 AGP

Power and Cooling

The ATI Radeon HD 4350 AGP is an exceptionally modest board from a power standpoint. Its thermal design power is rated at just 20 W, which places it among the most frugal discrete graphics solutions ever produced. This low figure directly influences the rest of the power delivery requirements. There is no auxiliary power connector on the card; it draws all of its operating current solely from the AGP 8x slot itself. Consequently, the suggested power supply rating is a mere 200 W, a specification that any modern system power supply will comfortably exceed, even when paired with a low-end processor of the same era.

The physical design matches this minimalist electrical footprint. It is a single-slot card, meaning it will not obstruct an adjacent expansion slot in a chassis. The cooling solution required to dissipate 20 W is correspondingly simple; a small, passive heatsink or a low-profile fan is entirely sufficient. This makes the card an excellent candidate for older, pre-built systems with limited cooling airflow and modest power supplies. The absence of any power connector also simplifies installation, as there are no additional cables to route or manage within the case. In a modern context, the 20 W TDP is a rounding error compared to contemporary mid-range and high-end cards, but for the AGP platforms this card targets, it is a perfect fit for aging power supplies that may have degraded capacitors or lower total wattage outputs.

Memory Subsystem

The memory configuration of the HD 4350 AGP is a study in deliberate limitations. It is equipped with 512 MB of DDR3 memory, which was a standard capacity at the time of its release but is now considered minimal for any 3D application. The memory interface is a 64-bit bus, which is half the width of even entry-level cards of its generation. This narrow bus is the primary bottleneck for the memory subsystem, as it directly limits the amount of data that can be transferred per clock cycle.

The memory clock is rated at 650 MHz, translating to 1300 Mbps effective data rate. When multiplied by the 64-bit bus width, this yields a total memory bandwidth of just 10.40 GB/s. This figure is critically important for understanding the card's performance envelope. At higher resolutions, such as 1080p or above, the frame buffer must be accessed more frequently to fill the larger number of pixels. With only 10.40 GB/s of bandwidth, the card will experience significant stalls when textures and geometry data cannot be fed to the shading units quickly enough. Benchmark results indicate that this bandwidth constraint, rather than raw compute power, is the limiting factor in most modern workloads. For older games designed around 1024x768 or 1280x1024 resolutions, the 512 MB capacity and 10.40 GB/s bandwidth are adequate, but they will severely cap performance at 1600x1200 or higher, where the card will struggle to maintain playable frame rates. The 64-bit bus is the single most defining weakness in the memory subsystem, and any analysis of the card's performance must account for this fundamental limitation.

Ray Tracing and Feature Set

The HD 4350 AGP is built on the TeraScale architecture, a design that predates modern graphics features by more than a decade. There are no dedicated ray tracing cores and no tensor cores present on this chip. The card relies on 80 shading units, 8 texture mapping units, and 4 render output units to perform all graphics calculations. These are fixed-function units operating in a traditional rasterization pipeline; they are not programmable in the sense required for real-time ray tracing. Consequently, any workload that demands ray-traced effects, such as reflections, shadows, or global illumination, is entirely unsupported at the hardware level.

The API support reflects this hardware reality. The card supports DirectX 10.1 with a shader model of 10_1, which is a feature level that allows for some advanced rendering techniques but lacks the compute shaders and other modern features introduced in later DirectX versions. OpenGL 3.3 is supported, which provides compatibility with a wide range of older applications and games. There is no Vulkan support listed, which is unsurprising given the card's 2008 release date and the fact that Vulkan was not introduced until 2016. The pixel rate is 2.400 GPixel/s, and the texture rate is 4.800 GTexel/s, figures that are indicative of a card designed for basic desktop acceleration and light 3D gaming from its era. The FP32 compute performance is 96.00 GFLOPS, a number that modern integrated graphics exceed by orders of magnitude. In terms of feature set, the HD 4350 AGP is a fixed-function rasterizer with limited API support, and it cannot be expected to handle any contemporary graphics workload that relies on compute, tessellation, or ray tracing.

How It Compares

The data for this card shows a percentile ranking of 50 among all GPUs, indicating a perfectly median position in the historical database. However, the nearest rivals list is empty, which is a notable anomaly. This lack of direct comparison data means that the card's relative performance must be inferred from its raw specifications and the architectural context of its time.

In the absence of direct benchmark scores from rivals, the comparison must rely on the architectural lineage. The predecessor to this card is the Radeon R600 series, which was built on a larger process node (likely 65 nm) and consumed significantly more power. The HD 4350 AGP, by contrast, uses the RV710 chip on a 55 nm process node, which allows for a much lower TDP of 20 W. This represents a generational efficiency improvement, but the R600 series had significantly more shading units and memory bandwidth, making it faster in absolute terms despite its higher power draw.

The successor to this card is the Evergreen series, which introduced a new architecture with support for DirectX 11. This is a critical differentiator; the HD 4350 AGP is limited to DirectX 10.1, meaning it cannot run any game that requires DirectX 11 or higher. The production status is listed as end-of-life, which is expected for a product released in September 2008. The transistor count is 242 million on a die size of 73 mm², yielding a transistor density of 3.3 million per square millimeter, which was typical for the 55 nm process. The FP32 performance of 96.00 GFLOPS is modest, but it is the combination of low power and adequate legacy performance that defines this card's niche. Without a rivals list, the percentile of 50 indicates that half of all GPUs in the database are faster and half are slower, but this is a historical artifact; in practice, any modern GPU will vastly outperform this card.

Who Should Consider It

The ATI Radeon HD 4350 AGP is not a card for modern gaming, and any recommendation must be grounded in the specific capabilities of its hardware. The 512 MB VRAM and 10.40 GB/s bandwidth are sufficient for resolutions up to 1280x1024, but only for games released before approximately 2008. At 1024x768, the card can handle older titles such as those from the early 2000s with playable frame rates, provided the game does not rely on heavy shader effects. The FP32 performance of 96.00 GFLOPS is the ceiling for computational work, so any game with complex physics or particle effects will quickly overwhelm the 80 shading units.

This card is best suited for users with an AGP 8x motherboard that lacks a PCI Express slot, which limits them to this older interface. It is an upgrade over integrated graphics solutions from the same era, as it has dedicated memory and a faster rasterization pipeline. The 20 W TDP means it can be installed in systems with very weak power supplies, and the single-slot design makes it compatible with cramped cases. However, the lack of DirectX 10.1 support beyond 10_1 means that many games from 2009 and later will fail to launch or will render with severe graphical artifacts. The OpenGL 3.3 support provides some compatibility with older Linux distributions and legacy applications, but it is not sufficient for any modern workload.

For display output, the card offers 1x DVI, 1x VGA, and 1x S-Video, which covers analog and early digital monitors. There is no HDMI or DisplayPort, so connecting to a modern flat-panel TV will require an adapter, and audio over HDMI is not possible. The 2008 release date places this card in a specific historical context; it is a product for retro computing enthusiasts who need AGP compatibility for a legacy system, not for anyone seeking to play current titles. The 50th percentile ranking confirms it is a mid-pack performer relative to all GPUs ever made, but that ranking is heavily skewed by the inclusion of modern cards that are orders of magnitude faster. In practical terms, the card is an adequate solution for 2D desktop work, video playback of standard-definition content, and very old 3D games at low resolutions, but no further.

The NVIDIA Equivalent of ATI Radeon HD 4350 AGP

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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