RADEON

ATI Radeon HD 4350

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
20W
TDP
64
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 80
Bus Width 64-bit
TDP 20W
Memory Type DDR3
Architecture TeraScale
nm
Process 55 nm
Released Sep 2008

ATI Radeon HD 4350 Specifications

ATI Radeon HD 4350 GPU Core

Shader units and compute resources

The ATI Radeon HD 4350 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
8
ROPs
4
Compute Units
1

ATI Radeon HD 4350 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 4350's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 4350 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
400 MHz 800 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 4350 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 4350's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s

ATI Radeon HD 4350 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 4350, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
64 KB

ATI Radeon HD 4350 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 4350 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
96.00 GFLOPS
Pixel Rate
2.400 GPixel/s
Texture Rate
4.800 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 4350 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 4350 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV710
Process Node
55 nm
Foundry
TSMC
Transistors
242 million
Die Size
73 mm²
Density
3.3M / mm²

AMD's ATI Radeon HD 4350 Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 4350 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 4350 to maintain boost clocks without throttling.

TDP
20 W
TDP
20W
Power Connectors
None
Suggested PSU
200 W

ATI Radeon HD 4350 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 4350 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DisplayPort 1.0
Display Outputs
2x DisplayPort 1.0

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 4350. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
Shader Model
4.1

ATI Radeon HD 4350 Product Information

Release and pricing details

The ATI Radeon HD 4350 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 4350 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Sep 2008
Production
End-of-life
Predecessor
Radeon R600
Successor
Evergreen

ATI Radeon HD 4350 Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 4350

The ATI Radeon HD 4350, manufactured by AMD, is built on the RV710 chip using the TeraScale architecture. Produced by TSMC on a 55 nm process, the chip packs 242 million transistors into a 73 mm² die, yielding a transistor density of 3.3 million per square millimeter. Released on September 29, 2008, as part of the Radeon R700 (HD 4300) generation, the card is a single-slot, 20 W design with no auxiliary power connectors and a suggested PSU of 200 W. The database's benchmark array for this card is empty, and its percentile rank against all GPUs is 50, placing it at the midpoint of the tracked population.

Benchmark Performance

The HD 4350's execution resources are modest by any measure: 80 shading units, 8 texture mapping units, and 4 raster operation units. These feed a peak FP32 throughput of 96.00 GFLOPS, a pixel rate of 2.400 GPixel/s, and a texture rate of 4.800 GTexel/s. The 4 ROPs are a particular bottleneck; with only four raster output units, the card can write just 2.400 GPixel/s to the frame buffer. For context within the database, the 50th percentile rank indicates the card sits at the median of all GPUs tracked, though the empty benchmark array means this rank derives from specification-based estimation rather than measured scores.

The 96.00 GFLOPS figure is the headline compute number. At that throughput, the card can handle basic vertex and pixel shader workloads from the DirectX 10.1 era, but complex shaders with many instructions will quickly saturate the ALUs. The 8 TMUs, combined with the 4.800 GTexel/s texture rate, allow for modest texture filtering, but the memory bandwidth of 6.400 GB/s will starve the TMUs in any texture-heavy scene. The pixel rate of 2.400 GPixel/s further caps resolution and fill-rate demands; at higher resolutions, the number of pixels to fill grows, and 2.400 GPixel/s becomes a hard ceiling.

The benchmark data shows no recorded scores for this card, so the performance assessment relies on the specification-derived metrics. The 50th percentile rank, while not based on measured results, positions the card in the middle of the database's historical distribution. This is a meaningful signal: the database includes many older, less capable GPUs, and the HD 4350's rank of 50 reflects a part that is neither at the bottom nor anywhere near the top. The combination of 96.00 GFLOPS, 2.400 GPixel/s, and 4.800 GTexel/s describes a card that is adequate for 2D desktop work and light 3D, but the data does not support expectations of smooth gameplay in demanding titles.

Who Should Consider It

The HD 4350's specification sheet points to a narrow set of use cases. The 20 W TDP, single-slot form factor, and absence of power connectors make the card easy to install in any system with a PCIe 2.0 x16 slot and a 200 W PSU. The two DisplayPort 1.0 outputs provide digital connectivity for modern monitors, making the card suitable for office desktops, home theater PCs, or as a fallback display adapter in systems where the primary GPU has failed. For these workloads, the 96.00 GFLOPS of compute and 6.400 GB/s of bandwidth are more than sufficient, as 2D compositing and video playback do not stress the 3D pipeline.

For gaming, the data is less favorable. The 512 MB frame buffer and 6.400 GB/s memory bandwidth are the primary constraints. At low resolutions and with reduced texture detail, the card may run older DirectX 10.1 titles, but the 4 ROPs and 2.400 GPixel/s pixel rate will limit fill-rate-bound scenes. The 80 shading units, while numerous for a low-power part, cannot sustain modern shader complexity. Users who expect to play games released after the card's 2008 launch should temper their expectations; the card is best suited to legacy titles or games with very low system requirements.

The end-of-life production status and the release date of September 29, 2008, confirm that this is a legacy product. For a builder assembling a retro system or a machine dedicated to period-appropriate software, the HD 4350 is a coherent choice. For anyone seeking current-generation gaming performance, the data clearly indicates the card is not the right tool.

Ray Tracing and Feature Set

The HD 4350 has no ray tracing cores and no tensor cores. The TeraScale architecture predates hardware-accelerated ray tracing, and the API support reflects this: the card supports DirectX 10.1 (feature level 10_1) and OpenGL 3.3, but Vulkan is not listed. Without Vulkan, the card cannot use modern cross-platform graphics APIs, and the DirectX 10.1 feature level limits the shader model to that generation. The absence of tensor cores means there is no AI-based upscaling or denoising capability; the card is purely a rasterization device.

The display output configuration is two DisplayPort 1.0 connectors. These provide digital video output but predate later DisplayPort revisions that offer higher bandwidth and additional features like daisy-chaining. The lack of a DVI or HDMI output in the pack is notable — the card relies entirely on DisplayPort for display connectivity. The 55 nm process node and TSMC foundry, with 242 million transistors on a 73 mm² die, yield a transistor density of 3.3 million per square millimeter. This density, combined with the 20 W TDP, illustrates a design philosophy that prioritized low power consumption and a compact footprint over raw performance. The feature set is firmly anchored in the late-2000s era, with no path to modern rendering techniques.

How It Compares

The nearestRivals field in the database is empty, so there are no direct rival scores or deltaPct values to cite. The comparison must instead be drawn from the card's position in the product stack and the database's overall distribution. The HD 4350 belongs to the Radeon R700 (HD 4300) generation, succeeding the Radeon R600 series and preceding the Evergreen family. The 50th percentile rank against all GPUs places the card at the median of the database's tracked population — a meaningful reference point even without specific rival data.

The card's 20 W TDP and lack of power connectors set it apart from higher-power parts in the same generation. The 96.00 GFLOPS FP32 throughput and 6.400 GB/s memory bandwidth are entry-level figures, and the 512 MB frame buffer is small. The end-of-life production status, combined with the September 29, 2008 release date, confirms that the card has been superseded. In the absence of rival scores, the most defensible comparison is the database percentile: a rank of 50 means the card sits exactly in the middle of all GPUs tracked, which is a surprisingly central position for a low-power part — a reflection of the database's inclusion of many older and less capable GPUs.

Memory Subsystem

The HD 4350 ships with 512 MB of DDR3 memory on a 64-bit bus, clocked at 400 MHz with an effective data rate of 800 Mbps. The resulting memory bandwidth is 6.400 GB/s. A 64-bit bus is narrow, and the 400 MHz clock is modest; together, they produce a bandwidth figure that is the card's most significant limitation. At high resolutions, the 512 MB frame buffer is quickly exhausted, and the 6.400 GB/s bandwidth cannot sustain the data flow required for large textures and high pixel counts.

The pixel rate of 2.400 GPixel/s and texture rate of 4.800 GTexel/s are directly tied to memory bandwidth. The 4 ROPs write pixels to the frame buffer, and each write consumes bandwidth; with only 6.400 GB/s available, the pixel rate ceiling is effectively set by the memory subsystem rather than the ROP count. For workloads that demand high-resolution rendering, the memory subsystem will bottleneck before the shader units do. The 800 Mbps effective data rate is typical of DDR3 of that era, but it does not compensate for the narrow bus.

For high-resolution gaming, the 512 MB capacity is the first constraint. Many games of the late 2000s already required more than 512 MB for high-detail settings, and the 64-bit bus compounds the problem by limiting how quickly data can be transferred. The card is better suited to low resolutions, where the frame buffer and bandwidth requirements are smaller. The memory subsystem — 512 MB, 64-bit, 6.400 GB/s — defines the HD 4350's performance ceiling, and no amount of shader throughput can overcome that limitation.

The NVIDIA Equivalent of ATI Radeon HD 4350

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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