RADEON

ATI Radeon HD 4290 IGP

AMD graphics card specifications and benchmark scores

VRAM
MHz Boost
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Shaders 40
Memory Type System Shared
Architecture TeraScale
nm
Process 55 nm
Released Mar 2010

ATI Radeon HD 4290 IGP Specifications

ATI Radeon HD 4290 IGP GPU Core

Shader units and compute resources

The ATI Radeon HD 4290 IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
40
Shaders
40
TMUs
4
ROPs
4
Compute Units
2

ATI Radeon HD 4290 IGP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 4290 IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 4290 IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 4290 IGP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 4290 IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

ATI Radeon HD 4290 IGP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 4290 IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
40.00 GFLOPS
Pixel Rate
2.000 GPixel/s
Texture Rate
2.000 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 4290 IGP is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 4290 IGP will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RS880
Process Node
55 nm
Transistors
181 million
Die Size
67 mm²
Density
2.7M / mm²

AMD's ATI Radeon HD 4290 IGP Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 4290 IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 4290 IGP to maintain boost clocks without throttling.

ATI Radeon HD 4290 IGP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 4290 IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 1.0 x16
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 4290 IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.0
Shader Model
4.1

ATI Radeon HD 4290 IGP Product Information

Release and pricing details

The ATI Radeon HD 4290 IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 4290 IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Mar 2010
Production
End-of-life
Predecessor
Radeon IGP
Successor
TeraScale 2 IGP

ATI Radeon HD 4290 IGP Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 4290 IGP

The ATI Radeon HD 4290 IGP is an integrated graphics processor from AMD, built on the RS880 chip using the TeraScale architecture at a 55 nm process node. It packs 181 million transistors on a 67 mm² die, with a transistor density of 2.7M per mm², and offers 40 shading units, 4 texture mapping units, and 4 render output units. The part is end-of-life, released on February 28, 2010, and is positioned as a successor to the Radeon IGP, with the TeraScale 2 IGP following it. With no dedicated benchmarks recorded and a 50th percentile standing against all GPUs, the HD 4290 IGP’s average benchmark score is zero, reflecting its status as a legacy integrated solution.

Benchmark Performance

The data for the ATI Radeon HD 4290 IGP shows no recorded benchmark scores in the fact pack, and its average benchmark score is listed as 0. This places the chip at the 50th percentile among all GPUs, a figure that must be interpreted carefully: since there are no actual performance measurements, the percentile likely reflects its historical position rather than any competitive modern standing. The pixel rate is 2.000 GPixel/s, and the texture rate is 2.000 GTexel/s, while FP32 compute is 40.00 GFLOPS. These numbers indicate a very low-throughput part, designed for basic 2D desktop tasks or light 3D workloads from the 2010 era, not for demanding gaming.

Because the nearestRivals list is empty, there are no direct percentage deltas to report against specific competing products. However, the raw throughput figures can be contextualized qualitatively: the 40.00 GFLOPS FP32 performance is roughly one-thousandth of what a modern discrete GPU would offer, and the 2.000 GTexel/s texture fill rate is similarly minuscule. The memory subsystem is entirely system-shared, with bandwidth described as "System Dependent," meaning performance scales with the host system’s RAM speed and configuration. In practice, this means the HD 4290 IGP’s scores are not competitive even against entry-level discrete cards from its own generation, let alone contemporary hardware. The absence of benchmark data suggests that the part was never a target for serious performance validation, and the 50th percentile likely reflects a median placement among all integrated and low-end GPUs, many of which are equally obsolete.

Who Should Consider It

Given the lack of benchmark scores and the minimal compute resources, the ATI Radeon HD 4290 IGP is only suitable for systems where 3D acceleration is an afterthought. The 40 shading units and 4 ROPs are sufficient for basic desktop compositing, video playback of era-appropriate codecs, and perhaps very old or extremely lightweight games at low resolutions and settings. For any resolution above 720p or settings beyond minimal, the 2.000 GPixel/s pixel rate will become a bottleneck, causing noticeable frame drops even in simple scenes. Users with modern operating systems or applications that require DirectX 10.1 or OpenGL 3.3 support (which the IGP does provide) may find it functional for 2D productivity, but any 3D workload will expose the hardware’s limitations.

The system-shared memory architecture means the IGP steals bandwidth from the CPU, further degrading performance under load. This part is not for gamers, not for content creators, and not for anyone who needs GPU acceleration for modern software. It is best suited for legacy systems, office PCs from the early 2010s that are used for word processing and spreadsheet work, or as a diagnostic fallback when a discrete GPU fails. The 50th percentile ranking, despite zero benchmarks, suggests that it sits in the middle of the pack for all GPUs ever released, but that middle ground is dominated by other integrated solutions that also lack headroom. If the requirement is simply to display a desktop and run basic applications, the HD 4290 IGP suffices; for anything more, it does not.

Ray Tracing and Feature Set

The ATI Radeon HD 4290 IGP has no ray tracing cores and no tensor cores, as those technologies did not exist in the TeraScale generation. The architecture supports DirectX 10.1 with the 10_1 feature level, which was an incremental update over DirectX 10, adding features like improved shader model 4.1 and better MSAA support, but it lacks the DirectX 11 capabilities that arrived later. OpenGL 3.3 is supported, which covers a broad range of legacy applications, but there is no Vulkan support whatsoever, meaning modern cross-platform APIs are out of reach. The absence of tensor cores also rules out any AI-accelerated features such as DLSS or similar upscaling, and the lack of RT cores means no hardware ray tracing.

The feature set is defined by its 2010-era context: the 40 shading units are arranged in a TeraScale architecture that uses a VLIW5 design, which is efficient for its time but obsolete by today’s standards. The display outputs are listed as "Motherboard Dependent," meaning the actual ports (VGA, DVI, HDMI) vary by the motherboard implementing the IGP. The bus interface is PCIe 1.0 x16, which provides enough bandwidth for the low data throughput but is ancient compared to PCIe 4.0 or 5.0. DirectX 10.1 support allows some early DirectX 10 games to run, but titles requiring DirectX 11 or higher will not launch. For users interested in ray tracing or modern feature sets, this part is categorically unsuitable; its feature set is frozen in 2009-2010 technology.

FAQ

Q: Does the ATI Radeon HD 4290 IGP support ray tracing?

A: No. The fact pack lists no ray tracing cores, and the TeraScale architecture predates any hardware ray tracing support. The part only exposes DirectX 10.1 and OpenGL 3.3, neither of which includes ray tracing APIs.

Q: What is the memory configuration of this IGP?

A: The memory size, type, and bus width are all listed as "System Shared," meaning it uses the host system’s RAM. The bandwidth is described as "System Dependent," so performance varies based on the system memory speed and architecture.

Q: Can the HD 4290 IGP run modern games?

A: No. With no benchmark scores and only 40.00 GFLOPS of FP32 compute, the part lacks the raw performance for any modern game. Its DirectX 10.1 support also excludes most titles released after 2011 that require DirectX 11 or higher.

Q: What is the production status of this GPU?

A: The fact pack lists the production status as "End-of-life." It was released on February 28, 2010, and has been succeeded by the TeraScale 2 IGP.

Q: How many shading units does the HD 4290 IGP have?

A: It has 40 shading units, along with 4 texture mapping units and 4 render output units. These are fixed in the RS880 chip design and cannot be upgraded.

Q: Does this IGP support Vulkan?

A: No. The API list includes DirectX 10.1 and OpenGL 3.3, but Vulkan is listed as null, meaning no support. This limits compatibility with modern cross-platform graphics APIs.

How It Compares

The nearestRivals array in the fact pack is empty, so there are no direct competitor names, scores, or deltaPct values to reference. This absence is itself informative: the HD 4290 IGP was not benchmarked against any specific rival, likely because it was a low-end integrated part with no performance pretensions. In the broader context of all GPUs, its 50th percentile ranking is a median placement, but that ranking is based on zero recorded benchmarks, so it should not be interpreted as evidence of mid-tier capability. Compared to discrete GPUs of its era, the 40.00 GFLOPS FP32 and 2.000 GTexel/s rates place it far below any dedicated card, even those with modest specifications.

Against its own predecessor, the Radeon IGP, the HD 4290 IGP offers a newer TeraScale architecture and DirectX 10.1 support, but the fact pack provides no quantitative comparison. The successor, TeraScale 2 IGP, would bring DirectX 11 support, but no scores are listed for either. Without rival data, the only valid comparison is qualitative: the HD 4290 IGP is a basic integrated solution that was never intended to compete with discrete GPUs, and its performance is constrained by the 55 nm process, 181 million transistors, and shared memory architecture. The lack of any nearest rivals suggests that benchmark databases do not even track it against peers, underscoring its niche status as a legacy IGP for basic systems.

The NVIDIA Equivalent of ATI Radeon HD 4290 IGP

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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