ATI Radeon HD 3870 Mac Edition
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 3870 Mac Edition Specifications
ATI Radeon HD 3870 Mac Edition GPU Core
Shader units and compute resources
The ATI Radeon HD 3870 Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 3870 Mac Edition Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 3870 Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 3870 Mac Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 3870 Mac Edition Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 3870 Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 3870 Mac Edition by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 3870 Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 3870 Mac Edition Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 3870 Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Radeon HD 3870 Mac Edition is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 3870 Mac Edition will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 3870 Mac Edition Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 3870 Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 3870 Mac Edition to maintain boost clocks without throttling.
ATI Radeon HD 3870 Mac Edition by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 3870 Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 3870 Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 3870 Mac Edition Product Information
Release and pricing details
The ATI Radeon HD 3870 Mac Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 3870 Mac Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 3870 Mac Edition Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 3870 Mac Edition
The ATI Radeon HD 3870 Mac Edition is a 55 nm TeraScale graphics card from AMD, built on the RV670 chip with 666 million transistors on a 192 mm² die at TSMC. It was released June 11, 2008, belongs to the Radeon R600 (HD 3800) generation, and is currently listed as end-of-life. The database record contains no entries in its benchmarks array and no entries in nearestRivals, so its only positional metric is a percentileVsAllGpus of 50. This places the card exactly at the middle of all GPUs in the database, rather than at a high or low extreme.
How It Compares
The nearestRivals field is empty. There are therefore no rival names, scores, or deltaPct values to cite for this product. Because the benchmarks array is also empty, no average benchmark score separates it from other cards. The only comparison data is the percentileVsAllGpus field, which is 50: in the database's overall GPU ranking, half of all GPUs are below this card and half are above. That is a median placement, not a performance outlier. No per-rival paragraphs can be written because the FACT PACK does not provide any rival records for the HD 3870 Mac Edition.
The absence of rival records is itself a notable data condition. This is an end-of-life card with no launch price listed in the pack, and its position in the database is defined by its specification set rather than by measured benchmark comparisons. Without nearestRivals, any relative statement such as "ahead of" or "behind" a specific card would be unsupported by the data.
Ray Tracing and Feature Set
The rtCores field is null, and the tensorCores field is null. This means the FACT PACK lists no ray tracing cores and no tensor cores on the RV670 chip. Ray tracing acceleration and tensor-based processing are not part of the feature set. Instead, the card relies on its TeraScale shader architecture with 320 shading units, 16 texture mapping units, and 16 raster output units. Its texture rate is 12.43 GTexel/s and pixel rate is 12.43 GPixel/s, giving balanced texel and pixel throughput at the listed clocks. FP32 compute is 497.3 GFLOPS.
On the API side, the card supports DirectX 10.1 (10_1), OpenGL 3.3 as full support, and OpenGL 4.0 as partial support. There is no Vulkan API listed. This makes the card a DirectX 10.1-class part with partial modern OpenGL coverage but no Vulkan path. Applications that rely on Vulkan, or on a higher DirectX feature level than 10.1, are not supported according to the FACT PACK. The absence of RT and tensor cores means any workload expecting dedicated ray tracing or tensor hardware will find no such blocks in this GPU.
Who Should Consider It
With 512 MB of GDDR4 memory and a 50th-percentile overall placement, this card is not aimed at high-resolution, max-texture workloads. Its memory clock is 1126 MHz, or 2.3 Gbps effective, across a 256-bit bus for 72.06 GB/s of bandwidth. That bandwidth can feed a moderate frame buffer, but 512 MB is the hard capacity ceiling. Users should consider it for lower resolutions and conservative texture settings, where the 12.43 GPixel/s pixel fill rate and 12.43 GTexel/s texture fill rate are less likely to be overwhelmed.
The card is a Mac Edition variant, and its display output set is 2x DVI and 1x S-Video. It connects through a PCIe 2.0 x16 bus interface. Because it is end-of-life and was released June 11, 2008, it is not a candidate for current-generation software expectations. It is most plausible as a legacy addition to a system that needs those specific display connectors and a single-slot card. The 512 MB memory capacity, rather than the 72.06 GB/s bandwidth, is the more likely limitation at higher resolutions and heavier texture loads.
FAQ
Q: What is the core chip and manufacturing information?
A: The card uses the RV670 chip from AMD, on a 55 nm TSMC process, with 666 million transistors on a 192 mm² die, for a transistor density of 3.5M transistors per mm².
Q: Does it support Vulkan?
A: No. The Vulkan field is null, so the FACT PACK lists no Vulkan support.
Q: What are the memory specifications?
A: It has 512 MB of GDDR4 memory on a 256-bit bus, with a memory clock of 1126 MHz, or 2.3 Gbps effective, yielding 72.06 GB/s of bandwidth.
Q: What power connector is needed?
A: The card uses a 1x 6-pin PCIe power connector, has a 106 W TDP, and a suggested PSU of 300 W.
Q: What are the physical size and slot requirements?
A: It is a single-slot card with a length of 241 mm, which is 9.5 inches.
Q: What is the direct predecessor and successor of this card?
A: Its predecessor is Radeon R500 PCIe, and its successor is Radeon R700.
Benchmark Performance
The benchmarks array in the FACT PACK is empty, and the avgBenchmarkScore field is 0. There are no benchmark scores to break down, no measured entries to average, and no per-rival deltaPct values to calculate. The only score-like value is percentileVsAllGpus: 50. This places the card at the midpoint of the database's GPU distribution. In practical terms, the data says nothing about superiority or inferiority to any specific card; it only records a median rank.
The FP32 throughput of 497.3 GFLOPS and the 12.43 GPixel/s pixel rate / 12.43 GTexel/s texture rate provide theoretical throughput values, but these are not benchmark results. They describe the chip's peak capacities according to its listed clock and unit counts. The 320 shading units, 16 TMUs, and 16 ROPs are the architectural resources behind those rates. Without benchmark scores, any relative performance statements would require the missing nearestRivals data, and none are available. The percentile of 50 is therefore the only quantitative performance position in the database entry.
Power and Cooling
The card's TDP is 106 W, and the suggested PSU is 300 W. It requires one 6-pin PCIe power connector. The single-slot width means it takes one bracket. Its length of 241 mm, or 9.5 inches, must fit inside the target chassis. The FACT PACK does not include a cooler model or noise measurement, so no judgement on cooling quality is possible from the data. What the data does establish is an electrical budget: 106 W TDP, one 6-pin connector, and a 300 W system power recommendation. The single-slot design also implies a thinner cooling solution than a multi-slot card, but the pack does not specify fan dimensions, heatsink material, or thermal behavior.
Memory Subsystem
Memory capacity is 512 MB of GDDR4, controlled by a 256-bit bus. The memory clock is 1126 MHz, which the FACT PACK cites as 2.3 Gbps effective, producing 72.06 GB/s of bandwidth. The 256-bit bus is a wide pathway for its generation, but the 512 MB capacity limits how much texture data and image data can be stored on the card at once. For high-resolution rendering, a larger frame buffer would be needed; the data lists no capacity beyond 512 MB.
The 12.43 GTexel/s texture rate and 12.43 GPixel/s pixel rate define the fill ceiling. Because the two rates are identical, neither texture throughput nor pixel throughput dominates. The 72.06 GB/s memory bandwidth and 256-bit bus are the supporting path for those fill rates, while the 512 MB capacity is the primary restraint on resolution-heavy work. For workloads that fit within 512 MB, the bandwidth and fill rates may be sufficient; for workloads that exceed that capacity, no amount of bandwidth compensates for the missing memory.
The NVIDIA Equivalent of ATI Radeon HD 3870 Mac Edition
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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