RADEON

ATI Radeon HD 3870

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
106W
TDP
256
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 320
Bus Width 256-bit
TDP 106W
Memory Type GDDR4
Architecture TeraScale
nm
Process 55 nm
Released Nov 2007

ATI Radeon HD 3870 Specifications

ATI Radeon HD 3870 GPU Core

Shader units and compute resources

The ATI Radeon HD 3870 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
16
ROPs
16
Compute Units
4

ATI Radeon HD 3870 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 3870's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 3870 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
777 MHz
Memory Clock
1126 MHz 2.3 Gbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 3870 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 3870's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR4
VRAM Type
GDDR4
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
72.06 GB/s

ATI Radeon HD 3870 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 3870, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
256 KB

ATI Radeon HD 3870 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 3870 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
497.3 GFLOPS
FP64 (Double)
99.46 GFLOPS (1:5)
Pixel Rate
12.43 GPixel/s
Texture Rate
12.43 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 3870 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 3870 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV670
Process Node
55 nm
Foundry
TSMC
Transistors
666 million
Die Size
192 mm²
Density
3.5M / mm²

AMD's ATI Radeon HD 3870 Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 3870 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 3870 to maintain boost clocks without throttling.

TDP
106 W
TDP
106W
Power Connectors
1x 6-pin
Suggested PSU
300 W

ATI Radeon HD 3870 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 3870 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
241 mm 9.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 3870. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3 (full) 4.0 (partial)
OpenGL
3.3 (full) 4.0 (partial)
Shader Model
4.1

ATI Radeon HD 3870 Product Information

Release and pricing details

The ATI Radeon HD 3870 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 3870 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2007
Launch Price
269 USD
Production
End-of-life
Predecessor
Radeon R500 PCIe
Successor
Radeon R700

ATI Radeon HD 3870 Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 3870

The ATI Radeon HD 3870, built by AMD on the RV670 chip, arrived in November 2007 as part of the Radeon R600 generation. It uses the TeraScale architecture on a 55 nm TSMC process, packing 666 million transistors into a 192 mm² die. With 320 shading units, 16 TMUs, and 16 ROPs, it was positioned as a mainstream offering at launch, carrying a launch MSRP of 269 USD. The card sits at the 50th percentile among all GPUs in the database, though its benchmark array is empty.

Benchmark Performance

The benchmark database records no scores for the HD 3870; its average benchmark score is 0, and its percentile rank among all GPUs is 50. That percentile places it exactly at the median of the database's tracked graphics cards, meaning half of all GPUs score higher and half score lower. However, without concrete benchmark entries, the card's practical performance must be inferred from its architectural throughput figures.

The compute throughput is 497.3 GFLOPS of FP32. The pixel fill rate is 12.43 GPixel/s, and the texture fill rate is 12.43 GTexel/s. These matching pixel and texture rates suggest a balanced design where the 16 ROPs and 16 TMUs are fed by the 320 shading units at a consistent rate. Memory bandwidth is 72.06 GB/s, delivered over a 256-bit bus using GDDR4 memory clocked at 1126 MHz (2.3 Gbps effective). That bandwidth is the ceiling for how much data the shading units can pull from the 512 MB frame buffer.

In the context of its generation, the 50th percentile ranking indicates a card that would have been competitive for mainstream gaming at the time of its release, though the absence of recorded benchmarks means the database cannot quantify its lead or deficit against any specific rival. The 12.43 GPixel/s pixel rate and 12.43 GTexel/s texture rate are moderate figures by the standards of the database's full range, reinforcing the median position. The FP32 throughput of 497.3 GFLOPS is similarly a middle-ground figure.

The 512 MB memory capacity, combined with the 256-bit bus, would have been adequate for the resolution and texture detail levels common in the late 2000s, but the card's performance ceiling is defined by that 72.06 GB/s of bandwidth. When the shading units demand more data than the bus can deliver, fill rate and compute throughput will stall. The data suggests a card that performs in line with its percentile: neither a flagship nor an entry-level part, but a solid midpoint.

Power and Cooling

The HD 3870 has a thermal design power of 106 W. That figure places it below the power-hungry flagships of its era, but it still requires dedicated power delivery. The card uses a single 6-pin PCIe power connector, and AMD recommends a 300 W power supply. This is a modest recommendation, indicating that the card was designed to fit into mainstream system builds without requiring an oversized PSU.

The card is a dual-slot design, meaning it occupies two expansion slots in a chassis. Its length is 241 mm, or 9.5 inches, which is a compact footprint for a dual-slot card and would fit in most mid-tower cases of the period. The 55 nm process node from TSMC contributes to the 106 W TDP; the smaller process geometry allows the 666 million transistors to operate at that power level. The die size is 192 mm², and the transistor density is 3.5M per mm², which is a direct result of the 55 nm fabrication process.

Cooling requirements are straightforward: the dual-slot cooler dissipates the 106 W of heat, and the 300 W PSU recommendation accounts for the rest of a typical system's draw. The single 6-pin connector is a single point of power delivery, and the card's power draw is consistent with its mid-range positioning. Users building a system around this card would need a power supply with at least one 6-pin PCIe connector, but no more than that.

Ray Tracing and Feature Set

The HD 3870 has no ray tracing cores and no tensor cores; these fields are null in the hardware data. The card's feature set is defined by its API support rather than dedicated RT hardware. This is a card from an era before such accelerators were part of the graphics pipeline.

The card supports DirectX 10.1, specifically the 10_1 feature level. This is the highest DirectX feature level exposed by the card. On the OpenGL side, the card offers full OpenGL 3.3 support and partial OpenGL 4.0 support. There is no Vulkan support listed in the data.

The display outputs are 2x DVI and 1x S-Video, which is a conventional output set for the period. The card connects to a system via PCIe 2.0 x16, providing a modern (for its time) bus interface. The absence of RT and tensor cores means the card relies entirely on its 320 shading units for all graphics compute, with no dedicated acceleration for ray tracing or machine learning workloads. The 16 TMUs and 16 ROPs handle texturing and rasterization, respectively, and the 12.43 GTexel/s texture rate and 12.43 GPixel/s pixel rate define those limits.

Who Should Consider It

The HD 3870, with its 50th percentile ranking and no recorded benchmark scores, is not a card for modern high-end gaming. Its 512 MB of GDDR4 memory and 72.06 GB/s bandwidth would be quickly saturated by contemporary titles. However, for users building a period-correct system or seeking a basic display adapter for legacy software, the card's 320 shading units and 16 ROPs provide adequate throughput for older games at lower resolutions and reduced detail settings.

The 12.43 GPixel/s pixel rate and 12.43 GTexel/s texture rate suggest the card can handle 2D desktop workloads and early 3D games with ease. The 497.3 GFLOPS of FP32 compute is sufficient for the DirectX 10.1 era titles that were contemporary with its release. The 256-bit memory bus and 72.06 GB/s bandwidth are well-matched to the 512 MB frame buffer, meaning the card will not be bottlenecked by memory in workloads that fit within its capacity.

The card's 106 W TDP and 300 W PSU recommendation make it easy to integrate into a vintage build. The 241 mm length and dual-slot design are standard, and the single 6-pin connector is widely compatible with period power supplies. The display outputs, 2x DVI and 1x S-Video, support the monitors and TVs of the era. This is a card for enthusiasts of the late-2000s era, not for users seeking modern features like ray tracing or Vulkan support.

How It Compares

The nearestRivals data for the HD 3870 is empty, so the database provides no direct competitor scores or delta percentages. The card's position must be understood through its own metrics and its place in the AMD lineup. Its predecessor is the Radeon R500 PCIe series, and its successor is the Radeon R700 series. The HD 3870 bridges these two generations, inheriting the R500's PCIe interface while introducing the TeraScale architecture that would be refined in the R700.

Within the R600 generation, the HD 3870 sits below the higher-end parts of that lineup, but the database does not list those specific rivals. The 50th percentile rank is the only comparative metric available, and it places the card at the median of all GPUs tracked by the database. This is a meaningful data point: the card is neither a standout performer nor a laggard. Its 497.3 GFLOPS of FP32 compute and 72.06 GB/s of memory bandwidth are the numbers that define its capability, and they are consistent with a median ranking.

Without rival scores, the HD 3870's performance can only be assessed in absolute terms. The 12.43 GPixel/s fill rate and 12.43 GTexel/s texture rate are the card's raw throughput limits. The 512 MB memory capacity is a constraint that would become more limiting as texture sizes grew. The card's 106 W TDP is modest, and its 300 W PSU recommendation is accessible. In the absence of competitor data, the HD 3870 stands as a well-balanced mid-range card whose legacy is defined by its architectural efficiency rather than by any dominance over rivals.

The NVIDIA Equivalent of ATI Radeon HD 3870

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

Popular ATI Radeon HD 3870 Comparisons

See how the ATI Radeon HD 3870 stacks up against similar graphics cards from the same generation and competing brands.

Compare ATI Radeon HD 3870 with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs