RADEON

ATI Radeon HD 3830

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
75W
TDP
128
Bus Width

At a Glance

AMD
VRAM 256 MB
Shaders 320
Bus Width 128-bit
TDP 75W
Memory Type GDDR3
Architecture TeraScale
nm
Process 55 nm
Released Apr 2008

ATI Radeon HD 3830 Specifications

ATI Radeon HD 3830 GPU Core

Shader units and compute resources

The ATI Radeon HD 3830 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
16
ROPs
16
Compute Units
4

ATI Radeon HD 3830 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 3830's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 3830 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
668 MHz
Memory Clock
828 MHz 1656 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 3830 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 3830's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
26.50 GB/s

ATI Radeon HD 3830 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 3830, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
128 KB

ATI Radeon HD 3830 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 3830 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
427.5 GFLOPS
FP64 (Double)
85.50 GFLOPS (1:5)
Pixel Rate
10.69 GPixel/s
Texture Rate
10.69 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 3830 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 3830 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV670
Process Node
55 nm
Foundry
TSMC
Transistors
666 million
Die Size
192 mm²
Density
3.5M / mm²

AMD's ATI Radeon HD 3830 Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 3830 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 3830 to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
1x 6-pin
Suggested PSU
250 W

ATI Radeon HD 3830 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 3830 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Bus Interface
PCIe 2.0 x16
Display Outputs
No outputs
Display Outputs
No outputs

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 3830. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3 (full) 4.0 (partial)
OpenGL
3.3 (full) 4.0 (partial)
Shader Model
4.1

ATI Radeon HD 3830 Product Information

Release and pricing details

The ATI Radeon HD 3830 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 3830 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2008
Production
End-of-life
Predecessor
Radeon R500 PCIe
Successor
Radeon R700

ATI Radeon HD 3830 Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 3830

The ATI Radeon HD 3830 is an AMD graphics processor built on the TeraScale architecture, fabricated by TSMC on a 55 nm process. The RV670 chip contains 666 million transistors on a 192 mm² die, yielding a transistor density of 3.5 million per square millimeter. Released on March 31, 2008, it belongs to the Radeon R600 (HD 3800) generation, succeeding the Radeon R500 PCIe series and preceding the Radeon R700. The card is now end-of-life. Its specification sheet is notable for what it omits: there are no display outputs, no ray tracing cores, and no tensor cores. The card relies on 320 shading units, 16 texture mapping units, and 16 raster operation units. It has a 75 W thermal design power, a dual-slot form factor, and a single 6-pin power connector. This is a part defined more by its limitations than its capabilities.

Power and Cooling

The HD 3830 draws a maximum of 75 W under load, according to its thermal design power specification. That figure places it within the range of what a modest power supply can handle, and the suggested PSU rating is 250 W. The card requires a single 6-pin power connector, so any power supply with that cable will suffice. The dual-slot form factor indicates a substantial heatsink and fan assembly; the card occupies two expansion slots to dissipate heat. Because the TDP is a hard ceiling, cooling requirements are modest, and the dual-slot design provides ample surface area for heat exchange. The 55 nm process node keeps the transistor count of 666 million contained within a 192 mm² die, which contributes to the low power envelope. The 75 W figure is consistent with a mid-range part of its generation. The absence of display outputs means the card does not need to drive display controllers, which may slightly reduce the thermal load, though the TDP already accounts for the entire board. For system builders, the 250 W suggested PSU is a low barrier to entry, but the dual-slot cooler means physical space is a consideration. The single 6-pin connector is a standard requirement; no additional auxiliary power is listed. The power and cooling profile is unremarkable and easy to accommodate, provided the system has a free 6-pin cable and two slot widths of clearance.

Ray Tracing and Feature Set

The HD 3830 has no ray tracing cores and no tensor cores — both fields are null in its specification. This is unsurprising for a 2008 product built on the TeraScale architecture, which does not include hardware ray tracing support. The card's API support is DirectX 10.1 with a 10_1 feature level. That means it supports the DirectX 10.1 feature set, which includes improved shader model capabilities and better anti-aliasing options compared to DirectX 10.0. On the OpenGL side, the card supports version 3.3 in full and version 4.0 partially. Partial OpenGL 4.0 support indicates that some but not all of the specification's features are available. Vulkan is not supported at all. For modern applications that rely on Vulkan or other current APIs, this card is entirely incompatible. The 320 shading units are the compute cores that execute shader programs defined by these APIs. The 16 texture mapping units handle texture fetching and filtering, while the 16 raster operation units perform pixel blending and depth testing. The FP32 performance of 427.5 GFLOPS is the peak single-precision compute rate, which is the ceiling for any shader work. The absence of tensor cores means no machine learning or AI acceleration. The absence of ray tracing cores means any ray-traced effects would have to be computed in software, which is impractical given the modest FP32 throughput. The feature set is firmly rooted in the late-2000s, and the card cannot participate in modern graphics pipelines that require current API support or hardware ray tracing.

Benchmark Performance

The benchmark database contains no recorded scores for the HD 3830. The average benchmark score is 0, and the percentile rank against all GPUs is 50. The 50th percentile is a neutral position; it does not indicate that the card outperforms half of all GPUs, but rather that the absence of data places it at the median of the distribution. Without benchmark scores, the only quantitative performance indicators are the fill rates and compute throughput. The pixel rate is 10.69 GPixel/s, and the texture rate is 10.69 GTexel/s. These two figures are identical because the card has 16 ROPs and 16 TMUs operating in the same clock domain. The FP32 compute rate is 427.5 GFLOPS, derived from the 320 shading units. To interpret these numbers, the pixel rate determines how quickly the card can fill the screen with rendered pixels; 10.69 GPixel/s means it can theoretically output over ten billion pixels per second. The texture rate of 10.69 GTexel/s indicates the speed at which texture samples are fetched and filtered. The FP32 rate of 427.5 GFLOPS is the ceiling for vertex processing and shader computations. Because there are no nearest rivals listed in the database, no comparative deltas can be calculated. The card's performance relative to other GPUs must be inferred from its raw throughput figures alone. The equal pixel and texture rates suggest a balanced architecture, but the small memory subsystem — 256 MB and 26.50 GB/s — will likely bottleneck these throughputs in real workloads. In the absence of measured results, the specification data suggests a card that is competent for its era but far below modern standards.

Who Should Consider It

The most important fact about the HD 3830 is that it has no display outputs. The specification lists "No outputs" for the display outputs field. This means the card cannot be connected to a monitor, projector, or any display device. Therefore, it cannot serve as a primary graphics card for a desktop system. It is not a candidate for gaming, desktop productivity, or any visual output task. The card's purpose is compute-only. Users who might consider it are those building or maintaining a system that needs auxiliary processing power — for example, a dedicated physics processor or a compute offload device. The 75 W TDP and 250 W suggested PSU make it easy to slot into an existing system, provided there is a free 6-pin power connector and a dual-slot space. The 427.5 GFLOPS FP32 rate offers a modest amount of single-precision compute, which could handle simple scientific calculations or legacy compute workloads. However, with no benchmark scores and no Vulkan support, the card is limited to older compute frameworks. The 10.69 GPixel/s pixel rate and 10.69 GTexel/s texture rate suggest that it could handle texture-heavy compute tasks, but the 256 MB memory capacity will restrict data sets to small sizes. For high-resolution rendering, the card is unsuitable, both because of the lack of outputs and because the memory bandwidth of 26.50 GB/s is insufficient for large framebuffers. The 50th percentile rank, while not a performance measure, indicates that the database treats it as a middle-of-the-road part. In practice, this card is a niche product for legacy compute applications.

Memory Subsystem

The HD 3830 is equipped with 256 MB of GDDR3 memory. The bus width is 128 bits, which is a narrow interface by modern standards. The memory clock is 828 MHz, with an effective data rate of 1656 Mbps. The total memory bandwidth is 26.50 GB/s, calculated from the 128-bit bus and the effective clock rate. This bandwidth is the maximum rate at which data can be read from or written to the frame buffer. For a card with a pixel rate of 10.69 GPixel/s, the memory bandwidth must be sufficient to feed the ROPs with pixel data. At 26.50 GB/s, each pixel receives a limited share of data at peak fill rate, which is a severe constraint for texture-heavy scenes. The 256 MB capacity is also limiting; high-resolution textures and large geometry buffers will exceed this capacity quickly, forcing the card to swap data in and out of the relatively slow GDDR3 memory. The 128-bit bus width means that memory transactions are half the width of a 256-bit bus, a common configuration for mid-range cards of that era. For high resolutions, the combination of small capacity and limited bandwidth is a bottleneck. The effective memory speed of 1656 Mbps corresponds to the 828 MHz clock. The 26.50 GB/s figure is the aggregate bandwidth across the 128-bit bus. In practice, this memory subsystem would struggle with high resolutions, and even at lower resolutions, texture streaming could cause hitches. The 16 ROPs can generate up to 10.69 GPixel/s, but the memory bandwidth caps the sustainable throughput. The data shows a memory subsystem that is balanced for its time but wholly inadequate for modern workloads.

The NVIDIA Equivalent of ATI Radeon HD 3830

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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