ATI Radeon HD 3610
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 3610 Specifications
ATI Radeon HD 3610 GPU Core
Shader units and compute resources
The ATI Radeon HD 3610 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 3610 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 3610's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 3610 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 3610 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 3610's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 3610 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 3610, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 3610 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 3610 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Radeon HD 3610 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 3610 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 3610 Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 3610 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 3610 to maintain boost clocks without throttling.
ATI Radeon HD 3610 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 3610 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 3610. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 3610 Product Information
Release and pricing details
The ATI Radeon HD 3610 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 3610 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 3610 Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 3610
ATI Radeon HD 3610 is an end-of-life AMD product from the Radeon R600 (HD 3600) generation. It uses the RV630 chip, built by TSMC on a 65 nm process, with 390 million transistors on a 153 mm² die. That gives a transistor density of 2.5M / mm². The architecture is TeraScale, and the card connects over PCIe 1.0 x16. Its release date is 2009-09-23. The record lists no series and no codename. In the database, the benchmarks array is empty, the average benchmark score is 0, and the percentileVsAllGpus value is 50.
Benchmark Performance
Benchmark data is missing. The benchmarks array is empty, and the average benchmark score is recorded as 0. Because the nearestRivals list is empty, no deltaPct values against any competitor can be reported. The only aggregate placement is the 50th-percentile figure, but with a zero average score, that percentile is not supported by a visible measurement.
Without measured scores, the performance envelope comes from the raw pipeline numbers. The card has 120 shading units, 8 texture mapping units, and 4 ROPs. FP32 throughput is 142.6 GFLOPS. Pixel rate is 2.376 GPixel/s, and texture rate is 4.752 GTexel/s. These are the exact figures on record. The clock table contains no base, boost, or game clock; the only frequency listed is the memory clock, at 396 MHz with 792 Mbps effective transfer. That missing GPU clock prevents any reliable interpolation from the raw rates to real-world frame rates.
The fixed-function balance is low-power in shape. A 4 ROP rasterizer is a modest destination for the textures produced by the 8 TMUs, and the overall throughput numbers are small in absolute terms. The API support narrows the software picture further: DirectX 10.0 (10_0) and OpenGL 3.3 are present, while Vulkan is not listed. Applications that require Vulkan are outside the card’s feature set. DirectX 10 and OpenGL 3.3 workloads are the realistic usage window.
Memory Subsystem
The memory subsystem is defined by 512 MB of DDR2 on a 128-bit bus. The memory clock is 396 MHz, and the effective transfer rate is 792 Mbps. The listed bandwidth is 12.67 GB/s. These are small figures for high-resolution rendering. A 512 MB frame buffer can hold only a limited amount of texture data and render targets; high-resolution settings demand more capacity. The 128-bit bus width and 12.67 GB/s bandwidth also cap how quickly those assets can move between memory and the chip.
The bandwidth is the ceiling for all texture fetches and pixel writes. The listed pixel rate of 2.376 GPixel/s and texture rate of 4.752 GTexel/s have to be fed through that 12.67 GB/s pipe. Memory-heavy scenes will run into either the capacity limit or the bandwidth limit before the shading units are the bottleneck. The DDR2 type reinforces the modest positioning of the card. No other memory details are listed.
Power and Cooling
Power requirements are light. The TDP is 35 W, and the suggested PSU is 200 W. No external power connector is listed, so the card does not require auxiliary power cabling. It is a single-slot design. No length, height, or width is recorded, so the single-slot designation is the only physical space figure in the data. The 35 W TDP keeps cooling simple, and the 200 W PSU suggestion is a low system-power target.
The absence of power connectors makes installation straightforward in systems where cable clearance is an issue. The card’s 65 nm process and 390-million-transistor die fit within a 35 W thermal envelope, and the single-slot format takes up one expansion slot. With these parameters, the data points to a low-heat part intended for modest system power budgets.
How It Compares
The record provides no nearest rival. The nearestRivals array is empty, so no exact percentage deltas exist. No head-to-head comparison paragraphs can be written from the data. The only aggregate comparison values are percentileVsAllGpus at 50 and an average benchmark score of 0. Without measured benchmark entries, specification comparison is the only possible route.
The card’s own lineage is explicit. It belongs to the Radeon R600 (HD 3600) generation. The predecessor field names Radeon R500 PCIe, and the successor field names Radeon R700. Those are generation markers, not rival scores. The series and codename fields are both null, leaving no additional naming context. The defining attributes for any future comparison are the 512 MB DDR2 memory, 128-bit bus, 12.67 GB/s bandwidth, 35 W TDP, 120 shading units, 8 TMUs, 4 ROPs, and DirectX 10.0 / OpenGL 3.3 support. But with an empty nearestRivals list, the deltaPct column remains blank.
Who Should Consider It
Because the average benchmark score is 0, there is no measured performance number to anchor a recommendation. The specification data still gives clear guidance. The HD 3610 fits low-power, legacy systems: a 35 W TDP, no power connectors, a 200 W PSU suggestion, and a single-slot format. The 512 MB DDR2 frame buffer and 12.67 GB/s bandwidth make high resolution an unrealistic target. Low-resolution sessions with reduced texture detail are the better match.
DirectX 10.0 (10_0) and OpenGL 3.3 are the available APIs; Vulkan is absent. Software choices are therefore limited to applications that work within those APIs. The display output set is 2x DVI and 1x S-Video. The production status is end-of-life, so this is not a forward-looking purchase. It occupies a narrow niche: a single-slot, 35 W card with 142.6 GFLOPS of FP32 throughput, modest memory capacity, and no need for extra power cables. For a 200 W-class system with limited graphical demands, the HD 3610 can be a workable fit. For high-resolution or modern API workloads, the recorded figures point the other way.
The NVIDIA Equivalent of ATI Radeon HD 3610
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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