ATI Radeon HD 3450 AGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 3450 AGP Specifications
ATI Radeon HD 3450 AGP GPU Core
Shader units and compute resources
The ATI Radeon HD 3450 AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 3450 AGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 3450 AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 3450 AGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 3450 AGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 3450 AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 3450 AGP by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 3450 AGP, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 3450 AGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 3450 AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Radeon HD 3450 AGP is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 3450 AGP will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 3450 AGP Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 3450 AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 3450 AGP to maintain boost clocks without throttling.
ATI Radeon HD 3450 AGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 3450 AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 3450 AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 3450 AGP Product Information
Release and pricing details
The ATI Radeon HD 3450 AGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 3450 AGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 3450 AGP Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 3450 AGP
The ATI Radeon HD 3450 AGP is an end-of-life graphics card from AMD, built on the 55 nm TeraScale architecture with the RV620 chip. It is positioned as a low-power, entry-level solution for legacy AGP platforms, featuring 40 shading units, 4 texture mapping units, and 4 render output units, with a thermal design power of just 25 W and a suggested power supply of 200 W. The card operates with a memory clock of 500 MHz (1000 Mbps effective), paired with 512 MB of DDR2 memory on a 64-bit bus, yielding a bandwidth of 8.000 GB/s. Benchmark data for this card is sparse, with an average benchmark score of zero and no listed rivals, placing it at the 50th percentile among all GPUs — a middling position that reflects its niche status rather than competitive performance. The following analysis draws exclusively from the provided specifications to outline its capabilities, limitations, and appropriate use cases.
Who Should Consider It
The ATI Radeon HD 3450 AGP is not designed for modern gaming or demanding graphical workloads. Its specifications point to a very specific audience: users maintaining older AGP 8x motherboards who need a basic display output or light multimedia acceleration. With 40 shading units and a pixel rate of 2.400 GPixel/s, the card can handle 2D desktop environments, video playback, and very old or low-resolution 3D applications, but it will struggle with anything beyond that. The 512 MB DDR2 memory on a 64-bit bus provides 8.000 GB/s of bandwidth, which is sufficient for simple framebuffer operations but far below what modern titles require.
For resolution and settings, the data suggests that this card is only viable at low resolutions — likely 1024x768 or lower — with minimal graphical settings enabled. The texture rate of 2.400 GTexel/s and FP32 performance of 48.00 GFLOPS indicate that any 3D rendering will be extremely limited; users should expect playable frame rates only in games from the early 2000s or in applications that rely heavily on CPU-side rendering. At higher resolutions, such as 1080p, the 8.000 GB/s memory bandwidth becomes a severe bottleneck, causing frame drops and texture thrashing even in undemanding scenes. The card’s 25 W TDP and single-slot design make it suitable for low-power systems, but its performance ceiling is firmly in the realm of basic computing.
In practical terms, this card is best suited for users who require a functional AGP solution for office work, legacy software, or as a temporary display adapter. It is not a gaming card, nor does it support modern API features like Vulkan (which is not listed in the specifications). The DirectX 10.1 (10_1) support and OpenGL 3.3 compliance are outdated, further limiting its relevance for contemporary software. The 2x DVI display outputs allow for dual-monitor setups, which is a plus for productivity, but the lack of higher-bandwidth memory means that even this use case is constrained.
Ray Tracing and Feature Set
The ATI Radeon HD 3450 AGP has no dedicated ray tracing cores or tensor cores — these fields are null in the specifications. This is expected for a card from the TeraScale era, where ray tracing was not a hardware feature. Consequently, any ray-traced workloads are unsupported, and the card cannot accelerate such effects in games or professional applications. The absence of tensor cores also means no AI-based upscaling or denoising capabilities, which are common in modern GPUs.
The feature set is defined by its API support: DirectX 10.1 (10_1) and OpenGL 3.3. DirectX 10.1 introduced improvements over DirectX 10, such as better shader model 4.1 support and enhanced anti-aliasing options, but it is still two generations behind the DirectX 11 and 12 APIs used in most contemporary software. OpenGL 3.3 is similarly dated, lacking the compute shaders and advanced features of later versions. The card does not support Vulkan, which is a significant limitation for users seeking compatibility with modern open-standard graphics APIs. In terms of display outputs, the card provides 2x DVI, allowing for basic dual-monitor configurations, but there are no HDMI or DisplayPort options, so users needing those connections will require adapters.
The memory subsystem, as detailed later, also affects the feature set: with 8.000 GB/s of bandwidth, the card cannot efficiently handle high-resolution textures or complex shader effects. The lack of hardware RT and tensor cores, combined with the legacy API support, means this card is strictly for 2D and very light 3D tasks, with no headroom for modern graphical features.
Benchmark Performance
The benchmark data for the ATI Radeon HD 3450 AGP is notably empty: the benchmarks array is empty, the average benchmark score is 0, and the nearestRivals list is also empty. This absence of comparative scores is itself informative — it suggests that the card was rarely benchmarked, likely due to its low performance and niche market. The percentileVsAllGpus field lists a value of 50, which places it at the median of all GPUs in the database. However, this percentile is likely skewed by the inclusion of many older and low-end cards; it does not imply that the HD 3450 AGP performs at a mid-range level in absolute terms.
Without rival scores or deltaPct values, it is impossible to provide exact percentage comparisons. The theoretical compute metrics, however, offer a baseline: FP32 performance is 48.00 GFLOPS, which is a fraction of what even entry-level cards from a decade later achieve. The pixel rate of 2.400 GPixel/s and texture rate of 2.400 GTexel/s are similarly low, indicating that the card can only fill a small number of pixels and texels per second. In practical terms, this means that at a resolution of 1920x1080, the card would take over 0.8 seconds to render a single full-screen frame with a single texture pass, assuming perfect efficiency — a rate that is unusable for interactive 3D.
Given the lack of benchmark scores, the performance analysis must rely on the architectural specifications. The 40 shading units operate at a memory clock of 500 MHz (1000 Mbps effective), and the 64-bit bus width severely limits data throughput. Compared to typical PCIe-based cards of the same era, the AGP 8x interface itself is not a bottleneck, as it offers sufficient bandwidth for the card’s 8.000 GB/s memory, but the overall compute resources are simply too sparse. The card’s performance is best described as sufficient for 2D acceleration and video decode, but it falls short of even modest 3D demands. The 50th percentile ranking is misleading in this context; it reflects a database with many similarly low-performing legacy cards, not a competitive standing.
FAQ
Q: What is the maximum supported DirectX version?
A: The card supports DirectX 10.1, specifically the 10_1 feature level, which is an incremental update over DirectX 10.
Q: Does the card support Vulkan?
A: No, the specifications list Vulkan as null, meaning the card does not support this API.
Q: How much memory does the card have and what type is it?
A: The card has 512 MB of DDR2 memory on a 64-bit bus, providing a bandwidth of 8.000 GB/s.
Q: What is the power requirement for this card?
A: The thermal design power is 25 W, and the suggested power supply is 200 W, with a single Molex power connector required.
Q: What display outputs are available?
A: The card provides 2x DVI outputs, allowing for dual-monitor setups without native HDMI or DisplayPort.
Q: Is this card suitable for modern gaming?
A: No, with 40 shading units, a pixel rate of 2.400 GPixel/s, and FP32 performance of 48.00 GFLOPS, it is only suitable for very old or low-resolution 3D applications, not modern titles.
How It Compares
The nearestRivals list is empty, so there are no direct comparative scores or deltaPct values to analyze. In the absence of rivals, the comparison must be framed against the broader landscape of GPUs in the database. The card’s 50th percentile ranking indicates that it sits exactly at the median of all GPUs, but this is a statistical artifact of the database’s composition, which includes many low-end and legacy parts. Against its own generation (Radeon R600 family), the HD 3450 AGP is an entry-level model with minimal resources — 40 shading units and 4 ROPs are indicative of a cut-down chip. The 55 nm process node and 181 million transistors on a 67 mm² die size suggest a cost-optimized design, and the 2.7M / mm² transistor density is low by modern standards but typical for the era.
Without rival data, the card’s position is best understood through its limitations: it cannot compete with any GPU that has a non-zero benchmark score, and its zero average benchmark score reinforces its status as a non-performance part. The AGP 8x interface is a legacy connection, and the card’s power draw of 25 W is low, but this does not translate into efficiency advantages in workloads, as the performance is too low to be useful. The successor to this card is the Radeon R700 series, which offers significant architectural improvements, but no specific numbers are available for comparison in the fact pack. Overall, the HD 3450 AGP is a placeholder for users with AGP motherboards, not a competitive graphics solution.
Memory Subsystem
The memory subsystem of the ATI Radeon HD 3450 AGP is a defining limitation. It consists of 512 MB of DDR2 memory on a 64-bit bus, with a memory clock of 500 MHz, translating to 1000 Mbps effective. This configuration yields a memory bandwidth of 8.000 GB/s. For context, this bandwidth is minuscule compared to even low-end modern cards, which typically exceed 100 GB/s. The 64-bit bus width is a major bottleneck, as it halves the data transfer capability compared to a 128-bit bus at the same clock speed. The 512 MB capacity is also small, limiting the texture and geometry data that can be stored on the card, forcing frequent transfers from system memory over the AGP 8x interface.
At high resolutions, this memory subsystem fails. A 1920x1080 framebuffer with a 32-bit color depth requires approximately 8.3 MB of memory, which is trivial, but the real issue is texture bandwidth. Modern games with high-resolution textures can require several gigabytes of texture data per frame, which the 8.000 GB/s bandwidth cannot handle. Even at lower resolutions, the low bandwidth causes stuttering and texture pop-in. The pixel rate of 2.400 GPixel/s further compounds the issue, as the card cannot fill pixels quickly enough to maintain smooth frame rates. For users considering this card for any 3D workload, the memory subsystem is the primary constraint, and it is insufficient for anything beyond the simplest applications. The use of DDR2 instead of GDDR3 or GDDR5 also means higher latency, which is noticeable in memory-intensive tasks. In summary, the memory subsystem is adequate for 2D desktop use and basic video playback, but it is a fundamental barrier to any meaningful 3D performance.
The NVIDIA Equivalent of ATI Radeon HD 3450 AGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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