ATI Radeon HD 3450
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 3450 Specifications
ATI Radeon HD 3450 GPU Core
Shader units and compute resources
The ATI Radeon HD 3450 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 3450 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 3450's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 3450 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 3450 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 3450's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 3450 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 3450, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 3450 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 3450 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Radeon HD 3450 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 3450 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 3450 Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 3450 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 3450 to maintain boost clocks without throttling.
ATI Radeon HD 3450 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 3450 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 3450. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 3450 Product Information
Release and pricing details
The ATI Radeon HD 3450 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 3450 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 3450 Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 3450
The ATI Radeon HD 3450 is a 55 nm GPU from AMD’s TeraScale architecture, built on the RV620 chip with 181 million transistors on a 67 mm² die. Released in December 2007 as part of the Radeon R600 (HD 3400) generation, it was designed for low-power desktop systems. The card carries a 25 W TDP, requires no auxiliary power connectors, and occupies a single slot. With a suggested PSU rating of 200 W, it targets basic computing and light multimedia tasks rather than high-end gaming. Its specification sheet—40 shading units, 4 TMUs, 4 ROPs, and 8 GB/s of memory bandwidth—paints a picture of an entry-level part that prioritizes efficiency over raw performance. In the benchmark database, it holds a 50th percentile position among all GPUs, though no average score is recorded, and no direct rival comparisons are available.
Power and Cooling
The Radeon HD 3450’s power profile is exceptionally modest. Its 25 W TDP is among the lowest in the database, and the card draws all its power from the PCIe 2.0 x16 slot—there are no external power connectors. This makes it a drop-in solution for pre-built office PCs or small-form-factor systems with limited power delivery. The suggested power supply is just 200 W, a figure that even older or low-wattage units can comfortably handle. The single-slot cooler, combined with the low thermal output, means the card runs quietly and does not require additional case airflow beyond standard ventilation. The 55 nm manufacturing process, produced by TSMC, contributes to this efficiency; the transistor density of 2.7 million per square millimeter is typical for the era, but the small die size (67 mm²) keeps thermal loads minimal. For users upgrading from integrated graphics or older Radeon R500 PCIe parts, the HD 3450 offers a discrete solution without altering the system’s power budget. The absence of a power connector also simplifies installation—no cable management is needed, and the card fits into most chassis with a single expansion slot.
Ray Tracing and Feature Set
The HD 3450 does not include dedicated ray tracing cores or tensor cores—both fields are null in the specification. Its feature set is anchored to the TeraScale architecture, which supports DirectX 10.1 (shader model 10_1) and OpenGL 3.3. Vulkan is not supported. This means the card predates the hardware-accelerated ray tracing and AI-based upscaling found in modern GPUs. Instead, it relies on the 40 shading units to handle traditional vertex and pixel shaders. DirectX 10.1 was an incremental update over DirectX 10, adding features like improved shadow mapping and texture compression, but it lacks the compute shaders and tessellation that later APIs introduced. The card’s lack of Vulkan support further limits its compatibility with contemporary game engines that rely on that API. For productivity, the display outputs are limited to one DVI, one VGA, and one S-Video connector—no HDMI or DisplayPort. This reflects the card’s age and its intended role as a basic display adapter rather than a media center component. The absence of tensor cores also means no hardware acceleration for machine learning or real-time denoising; any such workloads would fall back to the CPU. In short, the HD 3450’s feature set is firmly rooted in the late-2000s, and it offers no forward-looking capabilities beyond its DirectX 10.1 baseline.
Memory Subsystem
The memory configuration is one of the most telling aspects of the HD 3450. It ships with 256 MB of DDR2 memory on a 64-bit bus, yielding a bandwidth of 8.000 GB/s. The memory clock runs at 500 MHz, with an effective data rate of 1000 Mbps. These figures are extremely low by modern standards—even entry-level cards today offer several times the bandwidth and capacity. For the HD 3450, the 256 MB frame buffer is sufficient for 2D desktop work, video playback, and light 3D applications at resolutions up to 1280x1024 or 1366x768. However, at higher resolutions (1920x1080 or above), the limited VRAM becomes a bottleneck, forcing the card to swap textures to system memory via the PCIe bus, which severely impacts performance. The 64-bit bus width also constrains the data transfer rate; each memory access moves only half the data of a 128-bit interface. The 8 GB/s bandwidth is roughly one-tenth of what a mid-range card from the same era offered, and it directly limits fill rate and texture throughput. The pixel rate of 2.400 GPixel/s and texture rate of 2.400 GTexel/s are tied to this memory subsystem—they are sufficient for basic 3D acceleration but will struggle with any game that uses high-resolution textures or anti-aliasing. For users who plan to run modern software, the memory subsystem alone disqualifies the HD 3450 from anything beyond legacy titles or desktop productivity.
Who Should Consider It
Given its specifications, the Radeon HD 3450 is suitable for a narrow set of use cases. The 50th percentile ranking among all GPUs in the database suggests it sits at the midpoint of historical hardware—not a complete outlier, but far from a performance part. The card can handle everyday tasks such as web browsing, office applications, and video playback with ease, thanks to its low power draw and adequate 2D acceleration. For gaming, the HD 3450 is only viable for titles released around its launch period (2007-2008) at low settings and reduced resolutions. Games like older DirectX 9 or early DirectX 10 titles may run at playable frame rates, but anything requiring more than 256 MB of VRAM or high texture detail will likely exceed the card’s capabilities. The lack of Vulkan support and the dated DirectX 10.1 feature set mean that many modern games will not run at all, or will require compatibility layers. Users who need a silent, low-power display output for a home server, a retro gaming PC, or a basic office machine might find the HD 3450 adequate. However, its 25 W TDP and single-slot design make it an attractive option for systems with very limited power budgets—for example, a small form factor PC with a 200 W power supply. The card’s end-of-life status and the absence of a launch MSRP suggest it is now a legacy product, best acquired second-hand for nostalgic builds rather than for current workloads.
Benchmark Performance
The benchmark data for the HD 3450 is sparse—the database lists an average score of 0 and no nearest rivals, meaning quantitative comparisons are impossible. However, the raw compute figures provide a baseline. The card’s FP32 performance is 48.00 GFLOPS, which is roughly equivalent to a single-precision throughput of 48 billion operations per second. To put that in context, a modern mid-range GPU often exceeds 10,000 GFLOPS, so the HD 3450 is about 200 times slower. The pixel fill rate of 2.400 GPixel/s and texture rate of 2.400 GTexel/s further underscore its limitations. These numbers indicate that the card can push a modest number of pixels per second, but any scene with complex lighting, shadows, or high polygon counts will overwhelm the 4 ROPs and 4 TMUs. The 40 shading units are arranged in a TeraScale layout, which was AMD’s unified shader architecture of the time, but their clock speeds are not listed—only the memory clock is provided. Given the 48 GFLOPS figure, the shading units operate at a relatively low frequency. The card’s 50th percentile ranking, while not a direct performance score, suggests that it outperforms half of the GPUs in the historical database. This is likely because many integrated and low-end parts are included in that pool. Still, the HD 3450’s performance is squarely in the entry-level segment, and its benchmark absence means users should rely on the specification sheet for expectations. In practice, the card will deliver playable frame rates only for very old games at 800x600 or 1024x768 resolution with all details turned off. For anything more demanding, the 8 GB/s memory bandwidth and 256 MB VRAM will cause stuttering and texture pop-in. The card’s successor, the Radeon R700, would later offer significantly better performance, but the HD 3450 remains a historical curiosity—a testament to how far GPU technology has progressed since the late 2000s.
The NVIDIA Equivalent of ATI Radeon HD 3450
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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