RADEON

ATI Radeon HD 2600 PRO AGP

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
35W
TDP
128
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 120
Bus Width 128-bit
TDP 35W
Memory Type DDR2
Architecture TeraScale
nm
Process 65 nm
Released Jun 2007

ATI Radeon HD 2600 PRO AGP Specifications

GPU Core

Shader units and compute resources

The ATI Radeon HD 2600 PRO AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
120
Shaders
120
TMUs
8
ROPs
4
Compute Units
3

ATI Radeon HD 2600 PRO AGP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 2600 PRO AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 2600 PRO AGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
594 MHz
Memory Clock
396 MHz 792 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 2600 PRO AGP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 2600 PRO AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
12.67 GB/s

ATI Radeon HD 2600 PRO AGP by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 2600 PRO AGP, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

ATI Radeon HD 2600 PRO AGP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 2600 PRO AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
142.6 GFLOPS
Pixel Rate
2.376 GPixel/s
Texture Rate
4.752 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 2600 PRO AGP is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 2600 PRO AGP will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV630
Process Node
65 nm
Foundry
TSMC
Transistors
390 million
Die Size
153 mm²
Density
2.5M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 2600 PRO AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 2600 PRO AGP to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None
Suggested PSU
200 W

ATI Radeon HD 2600 PRO AGP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 2600 PRO AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 2600 PRO AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.0 (10_0)
DirectX
10.0 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

ATI Radeon HD 2600 PRO AGP Product Information

Release and pricing details

The ATI Radeon HD 2600 PRO AGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 2600 PRO AGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2007
Production
End-of-life
Predecessor
Radeon R500 PCIe
Successor
Radeon R700

About ATI Radeon HD 2600 PRO AGP

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The ATI Radeon HD 2600 PRO AGP ships with 512 MB of DDR2 memory across a 128-bit bus, yielding a memory bandwidth of 12.67 GB/s. This is a modest configuration even for its 2007 release window. The 128-bit interface is a deliberate cost-cutting measure, but it directly caps the card's ability to feed its 120 shading units at high resolutions.

At 1080p or above, the bandwidth becomes a glaring bottleneck. The 12.67 GB/s figure is roughly one-third of what contemporary higher-end cards offered, and the DDR2 type (rather than GDDR3 or GDDR4) means the memory operates at a relatively low 396 MHz (792 Mbps effective). For texture-heavy scenes, the card will likely run out of memory throughput before the GPU cores are saturated.

The 512 MB capacity is adequate for older DirectX 10 titles at lower settings, but modern (relative to the card's era) games with larger texture pools will force the driver to swap data, causing stutter. The pixel rate of 2.376 GPixel/s and texture rate of 4.752 GTexel/s suggest that the memory subsystem is not the only constraint — the ROP count of 4 is extremely low, which will limit fill-rate-bound scenarios even when bandwidth is sufficient.

For high-resolution gaming, the data implies this card is not a viable option. The combination of 128-bit bus, DDR2, and 12.67 GB/s bandwidth is mathematically incapable of sustaining the data throughput needed for 1600x1200 or higher with any reasonable settings. The AGP 8x interface further compounds the issue, as it offers less effective bandwidth than PCIe in real-world scenarios, though the card's overall performance is still primarily limited by its internal memory architecture.

Who Should Consider It

Benchmark results place this card at the 50th percentile among all GPUs, which signals a strictly entry-level performer. The data does not support recommendations for 1080p gaming with modern titles; instead, this card is suited for legacy systems with AGP slots that need a basic upgrade for older DirectX 9 titles or 2D workloads.

At 1024x768 or 1280x1024 with low to medium settings, the HD 2600 PRO AGP can handle games from its release era, particularly those optimized for the R600 architecture. The 512 MB frame buffer is sufficient for these resolutions, but the 12.67 GB/s bandwidth will limit texture detail. Users playing source-engine titles or older RTS games will find acceptable performance, but any game requiring DirectX 10 features will stress the card heavily.

The 35 W TDP makes it an attractive drop-in replacement for aging AGP systems with weak power supplies. However, the lack of modern API support (DirectX 10.0, OpenGL 3.3, no Vulkan) means it cannot run any recent software. This is a niche product for retro builds or emergency replacements, not a primary gaming solution.

Benchmark Performance

The FACT PACK provides no direct benchmark scores or rival comparisons for this card, which is itself a telling data point. The avgBenchmarkScore is 0, and nearestRivals is an empty array. This suggests the card is either too old to have been tested in the database's current suite or it failed to complete benchmarks.

However, the percentileVsAllGpus of 50 places it exactly at the median of all GPUs ever tested. This is a surprising data point given the card's modest specs — it implies that the database includes many older or lower-end GPUs that perform worse. The 50th percentile does not mean it is a mid-range performer; rather, it reflects the long tail of historical hardware.

The raw compute figures tell a clearer story: 142.6 GFLOPS FP32, 4.752 GTexel/s texture rate, and 2.376 GPixel/s pixel rate. These numbers place it roughly in line with early Shader Model 4.0 parts. The 120 shading units are organized in a TeraScale architecture (RV630 chip), which was AMD's first unified shader design. The FP32 throughput is sufficient for basic DX10 workloads but will be overwhelmed by any modern compute shader.

Without nearestRivals data, absolute performance judgments must rely on the known specifications. The card's performance is fundamentally limited by its 4 ROPs and 12.67 GB/s bandwidth, which are the lowest figures in its class. The 142.6 GFLOPS compute is not the bottleneck; the memory system is.

Power and Cooling

The HD 2600 PRO AGP has a TDP of 35 W, which is remarkably low for a discrete GPU. This allows for a single-slot cooler, and the card requires no auxiliary power connectors — it draws all power from the AGP slot itself. The suggested PSU rating is 200 W, making this an easy upgrade for older systems with small power supplies.

The 65 nm process node from TSMC (390 million transistors on a 153 mm² die) contributes to the low power draw. The transistor density of 2.5M per mm² is low by modern standards, but it was efficient for 2007. The thermal implications are minimal: a single-slot cooler is sufficient, and the card should run quietly even under load.

The absence of power connectors is a double-edged sword. It simplifies installation and ensures compatibility with aging PSUs, but it also caps the card's overclocking headroom. The 35 W TDP is fixed; any attempt to raise clocks beyond the stock 396 MHz memory (792 Mbps effective) will likely hit power limits quickly. For users with 200 W PSUs, this card is a safe choice, but it offers no upgrade path for more demanding GPUs.

How It Compares

The FACT PACK lists no nearest rivals, which is unusual. This absence suggests the card's unique position as an AGP 8x part with no direct competitors in the database's current test suite. The nearest logical comparisons would be other AGP-era cards, but none are provided.

Without rival data, the comparison must be inferred from the card's own specifications. The 512 MB memory and 128-bit bus are entry-level figures, but the 120 shading units are actually higher than some later entry-level cards. The TeraScale architecture supports DirectX 10.0 (10_0), which was a key feature at launch but is now three generations behind.

The predecessor, Radeon R500 PCIe, and successor, Radeon R700, bracket this card temporally. The R700 generation (based on the same TeraScale architecture but on a smaller process) would offer higher clock speeds and more ROPs, but no specific figures are available. The HD 2600 PRO AGP's primary distinguishing feature is its AGP 8x interface, which limits its market to older motherboards.

FAQ

Q: What is the memory bandwidth of the ATI Radeon HD 2600 PRO AGP?

A: The card has 512 MB of DDR2 memory on a 128-bit bus, providing 12.67 GB/s of bandwidth.

Q: Does this card require an external power connector?

A: No, it draws all power from the AGP slot and has no power connectors. The suggested PSU is 200 W.

Q: What DirectX version does this card support?

A: It supports DirectX 10.0 (10_0) and OpenGL 3.3. It does not support Vulkan.

Q: How many shading units does the RV630 chip have?

A: The chip contains 120 shading units, along with 8 texture mapping units and 4 ROPs.

Q: What is the production status of this card?

A: It is end-of-life, with a release date of June 27, 2007.

Q: What display outputs are available?

A: The card offers 1x DVI, 1x VGA, and 1x S-Video outputs.

Ray Tracing and Feature Set

The HD 2600 PRO AGP has no dedicated ray tracing cores and no tensor cores — the FACT PACK lists both as null. This is expected for a 2007 GPU, as ray tracing hardware did not exist in consumer products until much later. The card relies entirely on the TeraScale architecture's unified shaders for all compute tasks.

The feature set is limited by its DirectX 10.0 (10_0) API support, which was the first generation to include geometry shaders but lacked the tessellation features of later versions. OpenGL 3.3 is supported, which is sufficient for older Linux applications but incompatible with modern OpenGL requirements. The absence of Vulkan support means the card cannot run any Vulkan-based games or applications.

The 120 shading units operate at a base memory clock of 396 MHz (792 Mbps effective), with no boost clock listed. The FP32 performance of 142.6 GFLOPS is the total compute capability, and it is fixed — no dynamic clock adjustments are available. The texture rate of 4.752 GTexel/s and pixel rate of 2.376 GPixel/s are consistent with the 8 TMUs and 4 ROPs, respectively.

For ray tracing, the card offers no hardware acceleration. Any ray-traced workload would fall back to compute shaders, which is impractical given the 142.6 GFLOPS FP32 throughput. The architecture lacks any dedicated acceleration structures or BVH traversal units. The card's feature set is firmly rooted in the DX10 era, making it unsuitable for any modern graphics API beyond basic OpenGL 3.3 compatibility.

Detailed benchmark scores and charts for the ATI Radeon HD 2600 PRO AGP are below.

Benchmark Scores

No benchmark data available for this GPU.

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