RADEON

ATI Radeon HD 2400 XT

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
25W
TDP
64
Bus Width

At a Glance

AMD
VRAM 256 MB
Shaders 40
Bus Width 64-bit
TDP 25W
Memory Type GDDR3
Architecture TeraScale
nm
Process 65 nm
Released Jun 2007

ATI Radeon HD 2400 XT Specifications

ATI Radeon HD 2400 XT GPU Core

Shader units and compute resources

The ATI Radeon HD 2400 XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
40
Shaders
40
TMUs
4
ROPs
4
Compute Units
2

ATI Radeon HD 2400 XT Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 2400 XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 2400 XT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
650 MHz
Memory Clock
500 MHz 1000 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 2400 XT Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 2400 XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
8.000 GB/s

ATI Radeon HD 2400 XT by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 2400 XT, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

ATI Radeon HD 2400 XT Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 2400 XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
52.00 GFLOPS
Pixel Rate
2.600 GPixel/s
Texture Rate
2.600 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 2400 XT is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 2400 XT will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV610
Process Node
65 nm
Foundry
TSMC
Transistors
180 million
Die Size
85 mm²
Density
2.1M / mm²

AMD's ATI Radeon HD 2400 XT Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 2400 XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 2400 XT to maintain boost clocks without throttling.

TDP
25 W
TDP
25W
Power Connectors
None
Suggested PSU
200 W

ATI Radeon HD 2400 XT by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 2400 XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 2400 XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.0 (10_0)
DirectX
10.0 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

ATI Radeon HD 2400 XT Product Information

Release and pricing details

The ATI Radeon HD 2400 XT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 2400 XT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2007
Production
End-of-life
Predecessor
Radeon R500 PCIe
Successor
Radeon R700

ATI Radeon HD 2400 XT Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon HD 2400 XT

The ATI Radeon HD 2400 XT is an entry-level graphics card from AMD’s Radeon R600 generation, built on the 65 nm TeraScale architecture with the RV610 chip. It targets basic desktop and multimedia use rather than high-end gaming, and its data sheet reflects a modest set of specifications that place it at the 50th percentile among all GPUs in the database, with an average benchmark score of zero.

How It Compares

The HD 2400 XT has no nearest rivals listed in the benchmark database, which means there is no direct comparative score or delta percentage against other cards in its immediate class. This absence of a rival set indicates that the card occupies a largely isolated position in the dataset, likely due to its low-end nature and the fact that it does not compete in performance tiers where other GPUs are typically benchmarked. Without rival scores, the only available reference point is its 50th percentile ranking, which suggests that half of all GPUs in the database score higher and half score lower, but this is a statistical placement rather than a head-to-head comparison. In practical terms, the card’s 52.00 GFLOPS of FP32 compute and 8.000 GB/s memory bandwidth are figures that would place it far below any modern discrete GPU, but the dataset does not provide specific rival names or deltas to quantify that gap. The lack of benchmark entries further reinforces that this card was not designed for performance validation; its role is primarily functional, offering basic 3D acceleration for older operating systems and light workloads. Consequently, any analysis of its comparative standing must rely on its raw specifications rather than measured scores, as the fact pack contains no direct competitor data.

Ray Tracing and Feature Set

The HD 2400 XT does not include any ray tracing cores or tensor cores, as both fields are marked null in the specification sheet. This is consistent with its TeraScale architecture, which predates the introduction of dedicated hardware for ray tracing or AI acceleration. The card’s feature set is instead defined by its API support: it offers DirectX 10.0 (with the 10_0 feature level), which was a significant step for its time, as it allowed the card to run games and applications designed for Windows Vista’s graphics model. OpenGL 3.3 is also supported, providing compatibility with a wide range of legacy software, though the card has no Vulkan support whatsoever, limiting its use with modern cross-platform titles. The shading pipeline consists of 40 shading units, 4 texture mapping units, and 4 render output units, which together yield a pixel rate of 2.600 GPixel/s and a texture rate of 2.600 GTexel/s. These figures indicate that the card can handle basic 2D and light 3D rendering, but it will struggle with any scene complexity involving shaders or high-resolution textures. The absence of tensor cores means no DLSS-style upscaling or AI-based features, and the lack of RT cores means no hardware-accelerated ray tracing, so the card is strictly a rasterization-only solution. For users, this means the HD 2400 XT is suitable for older DirectX 10 titles at low settings, but it cannot support any modern rendering techniques that rely on dedicated hardware.

Power and Cooling

The HD 2400 XT has a thermal design power of just 25 W, which makes it an extremely power-efficient card by any standard. This low TDP is reflected in its power connector requirements: the card requires no external power connectors, drawing all its power from the PCIe 1.0 x16 slot. The suggested power supply is 200 W, which is a very modest recommendation and means the card can be installed in almost any desktop system, including older pre-built machines with small power supplies. The card is single-slot in width, which further simplifies installation in compact cases. The 65 nm manufacturing process from TSMC, with 180 million transistors on an 85 mm² die, contributes to this low power draw, as does the relatively low memory clock of 500 MHz (1000 Mbps effective). The lack of a power connector is a notable advantage for users upgrading an old system, as it removes the need to check for available PCIe power cables. Cooling requirements are minimal; a basic heatsink and fan are sufficient to manage the heat generated by such a low-power chip. The card’s end-of-life production status means it is no longer manufactured, but its power characteristics remain relevant for anyone repurposing it in a retro build or as a display adapter. The 200 W PSU recommendation is a safe guideline, but in practice, the card’s actual draw is so low that even a 150 W power supply would likely suffice, though the fact pack only specifies the 200 W figure.

FAQ

Q: What DirectX version does the HD 2400 XT support?

A: The card supports DirectX 10.0 with the 10_0 feature level, which was the standard for Windows Vista-era games.

Q: Does the HD 2400 XT support Vulkan?

A: No, the card has no Vulkan support; it only offers DirectX 10.0 and OpenGL 3.3.

Q: How much memory does the HD 2400 XT have, and what type is it?

A: The card has 256 MB of GDDR3 memory on a 64-bit bus, providing 8.000 GB/s of bandwidth.

Q: What power supply is recommended for the HD 2400 XT?

A: A 200 W power supply is suggested, and the card does not require any external power connectors.

Q: Does the HD 2400 XT have ray tracing capabilities?

A: No, it has no ray tracing cores, and it also lacks tensor cores, so it cannot perform hardware-accelerated ray tracing or AI-based features.

Q: What is the production status of the HD 2400 XT?

A: The card is end-of-life, meaning it is no longer manufactured, and its release date was June 27, 2007.

Who Should Consider It

The HD 2400 XT is best suited for users who need a basic display adapter rather than a gaming card. Given its 52.00 GFLOPS FP32 performance and 2.600 GPixel/s pixel rate, the card is only viable for very old or lightweight games from the DirectX 9 era, and even then, only at low resolutions and detail settings. For 1080p gaming, the card is wholly inadequate, as its 256 MB memory buffer and 8.000 GB/s bandwidth will quickly become bottlenecks in any modern title. Instead, the card is appropriate for office work, web browsing, or as a replacement for a failed integrated GPU in a legacy system. The 50th percentile ranking suggests it sits in the middle of the database’s GPU population, but this is likely skewed by the inclusion of many integrated and low-end parts; among discrete desktop GPUs, it would rank near the bottom. Users with a 200 W power supply and no PCIe power connectors will find the card easy to install, and its single-slot design preserves case space. However, for anyone considering this card for gaming, the data clearly shows that it cannot handle modern workloads, and its lack of Vulkan support further limits its software compatibility. The card is a historical artifact, and its practical use today is limited to non-accelerated or very lightly accelerated tasks.

Memory Subsystem

The memory subsystem of the HD 2400 XT is one of its most limiting factors. It features 256 MB of GDDR3 memory, which was considered small even at the time of its release, and is minuscule by modern standards. The memory bus is only 64 bits wide, which severely restricts data throughput, resulting in a total bandwidth of 8.000 GB/s. This figure is critical because it determines how quickly the GPU can access textures and frame buffers; for high resolutions, such as 1440p or 4K, this bandwidth is far too low to maintain smooth performance, even for simple scenes. The memory clock runs at 500 MHz, which translates to 1000 Mbps effective due to the DDR nature of GDDR3, but the narrow bus negates any benefit from the clock speed. For comparison, the pixel rate of 2.600 GPixel/s and texture rate of 2.600 GTexel/s are directly tied to this memory bandwidth, as the ROPs and TMUs cannot operate faster than the memory can feed them. In practical terms, the 256 MB capacity means that textures must be loaded and discarded frequently, causing stuttering and pop-in even in older games at moderate resolutions. The 64-bit bus is the primary bottleneck, and it ensures that the card’s 40 shading units are often idle waiting for data. Users should not expect to run any game at high resolution or with high-quality textures; the memory subsystem is designed for basic desktop usage and low-resolution 3D applications. The fact that the card has no tensor cores or RT cores further means that memory is only used for conventional rendering, with no AI or ray tracing workloads to offload.

The NVIDIA Equivalent of ATI Radeon HD 2400 XT

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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