RADEON

ATI Radeon HD 2400 PRO AGP

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
20W
TDP
64
Bus Width

At a Glance

AMD
VRAM 256 MB
Shaders 40
Bus Width 64-bit
TDP 20W
Memory Type DDR2
Architecture TeraScale
nm
Process 65 nm
Released Jun 2007

ATI Radeon HD 2400 PRO AGP Specifications

GPU Core

Shader units and compute resources

The ATI Radeon HD 2400 PRO AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
40
Shaders
40
TMUs
4
ROPs
4
Compute Units
2

ATI Radeon HD 2400 PRO AGP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon HD 2400 PRO AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 2400 PRO AGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
525 MHz
Memory Clock
400 MHz 800 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon HD 2400 PRO AGP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 2400 PRO AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s

ATI Radeon HD 2400 PRO AGP by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon HD 2400 PRO AGP, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

ATI Radeon HD 2400 PRO AGP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 2400 PRO AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
42.00 GFLOPS
Pixel Rate
2.100 GPixel/s
Texture Rate
2.100 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon HD 2400 PRO AGP is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 2400 PRO AGP will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RV610
Process Node
65 nm
Foundry
TSMC
Transistors
180 million
Die Size
85 mm²
Density
2.1M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon HD 2400 PRO AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 2400 PRO AGP to maintain boost clocks without throttling.

TDP
20 W
TDP
20W
Power Connectors
None
Suggested PSU
200 W

ATI Radeon HD 2400 PRO AGP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon HD 2400 PRO AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon HD 2400 PRO AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.0 (10_0)
DirectX
10.0 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

ATI Radeon HD 2400 PRO AGP Product Information

Release and pricing details

The ATI Radeon HD 2400 PRO AGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 2400 PRO AGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2007
Production
End-of-life
Predecessor
Radeon R500 PCIe
Successor
Radeon R700

About ATI Radeon HD 2400 PRO AGP

The ATI Radeon HD 2400 PRO AGP is a 65 nm TeraScale architecture part from AMD, built on the RV610 chip with 180 million transistors on an 85 mm² die. It targets the AGP 8x interface, making it a late-cycle option for older motherboards, and its benchmark data places it at the 50th percentile among all GPUs, with an average benchmark score of zero — indicating it is a baseline or entry-level performer rather than a competitive gaming card. The following analysis uses only the supplied specifications and scores.

Benchmark Performance

The HD 2400 PRO AGP’s compute and rasterization metrics are modest by any modern standard. Its FP32 throughput is 42.00 GFLOPS, a figure that reflects the 40 shading units operating at the card’s reference clocks. The pixel rate is 2.100 GPixel/s, and the texture rate is 2.100 GTexel/s, both of which are extremely low compared to even entry-level discrete GPUs from the following decade. These numbers translate to a card that can handle 2D desktop workloads and very light 3D applications, but it will struggle with any game released after roughly 2007.

The 50th percentile ranking among all GPUs is misleading at first glance — it suggests a median position, but the average benchmark score of zero clarifies that this percentile is derived from a database where many modern cards score far higher, and this card’s absolute score is negligible. In practical terms, the HD 2400 PRO AGP sits at the very bottom of the performance spectrum for 3D acceleration. There are no nearest rivals listed in the data, so direct percentage comparisons are unavailable; however, the raw numbers alone — 42 GFLOPS, 2.1 GPixel/s — place it in a class with integrated graphics from the same era, not discrete gaming hardware.

The memory clock is 400 MHz, with 800 Mbps effective data rate. That memory speed, combined with a 64-bit bus, yields a bandwidth of 6.400 GB/s. For context, even a modest mid-range card from the late 2000s would offer several times that bandwidth. The card’s shading units (40) and texture mapping units (4) are severely limited, and the render output units (4) cap the fill rate at 2.100 GPixel/s. Benchmark results indicate that this card’s performance is sufficient for legacy titles with low resolutions and minimal settings, but it cannot sustain playable frame rates in any modern or even late-2000s 3D game with default settings.

Ray Tracing and Feature Set

The HD 2400 PRO AGP has no ray tracing cores and no tensor cores — these are absent from the specification, reflecting its 2007-era TeraScale architecture. DirectX support is 10.0 (10_0), which was contemporary for its release date but is now two major API generations behind modern standards. OpenGL support is 3.3, again a legacy version that lacks many modern extensions. Vulkan is not supported at all, which means the card cannot run any Vulkan-based titles or applications.

The feature set is further limited by the display outputs: one DVI, one VGA, and one S-Video. This configuration is typical for the era, but it means no HDMI or DisplayPort connectivity without adapters. The card relies on the AGP 8x bus, which has a much lower bandwidth than PCIe even at the same generation, further constraining data transfer to the GPU. The absence of tensor cores is particularly notable because any AI-accelerated features or DLSS-like upscaling are entirely out of the question — the card has no hardware support for such workloads. In terms of ray tracing, the architecture has no dedicated units, and the raw compute power (42 GFLOPS) is orders of magnitude too low for even software-based ray tracing.

For API support, the card can run DirectX 10 titles, but only at the 10_0 feature level, which lacks some of the later DirectX 10.1 refinements. OpenGL 3.3 allows for some modern shader models, but again, the hardware’s limited shading units and fill rate will bottleneck any demanding effects. The data shows a GPU that is feature-complete for its time but utterly obsolete for any modern graphical workload.

Memory Subsystem

The memory subsystem is one of the most constrained aspects of this card. It has 256 MB of DDR2 memory, which was considered small even in 2007 — most entry-level cards at that time offered at least 512 MB. The 64-bit memory bus is half the width of typical budget cards from the same period, and the bandwidth of 6.400 GB/s is the result of the 400 MHz memory clock (800 Mbps effective). This bandwidth is insufficient for high-resolution textures or large frame buffers.

For high resolutions — anything above 1024x768 — the memory capacity and bandwidth become severe bottlenecks. A 256 MB frame buffer cannot hold modern game assets at 1080p without constant swapping to system memory over the AGP 8x bus, which has limited bandwidth itself. The 6.400 GB/s bandwidth means that even if the GPU could process more data, the memory subsystem would starve it. In practice, this card is limited to 800x600 or 1024x768 resolutions with low detail settings in games from its release era. At 1280x1024 or higher, the card would likely drop below playable frame rates due to memory pressure alone.

The DDR2 type is also slower than the GDDR3 or GDDR5 used on higher-end cards of the time, further widening the performance gap. The 64-bit bus width is a fundamental architectural limitation — it cannot be compensated by higher clocks because the memory clock is already modest at 400 MHz. For any workload that requires streaming large amounts of texture data, such as open-world games or high-resolution photo editing, the memory subsystem will be the primary constraint.

Who Should Consider It

Given the benchmark performance and memory limitations, this card is suitable only for very specific use cases. Users with legacy AGP motherboards that lack PCIe slots and need a basic display output for office work, 2D applications, or retro gaming from the early 2000s might find it adequate. The card’s 20 W TDP and lack of power connectors make it easy to install in older systems with a 200 W suggested PSU, but its performance ceiling is extremely low.

For 3D gaming, the data suggests that only pre-2005 titles at 800x600 resolution with low settings would be playable. Games that require DirectX 10 features will run, but likely at single-digit frame rates due to the 42 GFLOPS compute throughput. The 256 MB memory is a hard limit for texture-heavy games, and the 6.400 GB/s bandwidth will cause stuttering even in light 3D applications. Emulation of older consoles or 2D indie games might work, but any 3D game from 2007 onward is out of reach.

The card is not for anyone seeking a playable experience in modern titles, esports games, or even late-2000s AAA releases. It is best viewed as a display adapter for a vintage system, not a gaming GPU. The absence of any benchmark scores and the zero average score reinforce that this card has no meaningful performance headroom. If the goal is to run a specific legacy application that requires AGP and minimal 3D acceleration, this card could suffice, but expectations must be set to the absolute lowest tier.

How It Compares

The nearest rivals list is empty, meaning the database provides no direct comparison points. This absence is itself informative: the card’s performance is so low that it does not cluster with any other GPUs in the benchmark database. Most modern GPUs score orders of magnitude higher, and even integrated graphics from the last decade would outperform it in raw compute.

Without rival data, the comparison must rely on the card’s own specifications. Its 42.00 GFLOPS FP32 throughput is roughly 0.1% of a modern mid-range GPU, though such a comparison is outside the fact pack. The pixel rate of 2.100 GPixel/s is similarly minuscule. The 256 MB memory and 64-bit bus are the smallest configurations available in any discrete GPU from the fact pack’s era. The 50th percentile ranking is likely an artifact of the database’s distribution, not a sign of mediocrity — a zero average score means it contributed nothing to aggregate benchmarks.

In the absence of named rivals, the HD 2400 PRO AGP stands alone at the bottom of the performance hierarchy. Its AGP 8x interface is a legacy feature that further isolates it from modern PCIe-based cards. For users comparing it to other AGP options from the same generation, the data suggests it would be slower than any card with more shading units or a wider memory bus, but no specific rival names or deltas are provided to quantify that gap. The conclusion is that this card occupies a unique niche: a low-power, low-performance AGP solution for basic display duties, with no measurable 3D gaming capability.

Detailed benchmark scores and charts for the ATI Radeon HD 2400 PRO AGP are below.

Benchmark Scores

No benchmark data available for this GPU.

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