ATI Radeon HD 2350 PRO
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon HD 2350 PRO Specifications
ATI Radeon HD 2350 PRO GPU Core
Shader units and compute resources
The ATI Radeon HD 2350 PRO GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon HD 2350 PRO Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon HD 2350 PRO's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon HD 2350 PRO by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon HD 2350 PRO Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon HD 2350 PRO's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon HD 2350 PRO by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Radeon HD 2350 PRO, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Radeon HD 2350 PRO Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon HD 2350 PRO against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Radeon HD 2350 PRO is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon HD 2350 PRO will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon HD 2350 PRO Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon HD 2350 PRO determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon HD 2350 PRO to maintain boost clocks without throttling.
ATI Radeon HD 2350 PRO by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon HD 2350 PRO are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon HD 2350 PRO. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon HD 2350 PRO Product Information
Release and pricing details
The ATI Radeon HD 2350 PRO is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon HD 2350 PRO by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon HD 2350 PRO Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon HD 2350 PRO
The ATI Radeon HD 2350 PRO is an end-of-life entry-level graphics card from AMD, built on the 65 nm TSMC process with the RV610 chip and the TeraScale architecture. The database places it at the 50th percentile among all GPUs, yet no benchmark scores are recorded and the average benchmark score is 0, so its standing relies entirely on theoretical specifications. With 40 shading units, 4 texture mapping units, and 4 raster output units, the card delivers 42.00 GFLOPS of FP32 performance, a 2.100 GPixel/s pixel rate, and a 2.100 GTexel/s texture rate.
Benchmark Performance
The benchmark data for this GPU is absent—the benchmarks array is empty and the average benchmark score is exactly 0. Consequently, no direct performance scores exist to analyze against competitors. The only quantitative placement available is the 50th percentile rank, which indicates that the card sits precisely at the median of the database's GPU population. This is a curious position given its theoretical output: the FP32 throughput of 42.00 GFLOPS is exceptionally low by any modern standard, and the pixel rate of 2.100 GPixel/s alongside the texture rate of 2.100 GTexel/s are equally modest figures.
Interpreting the 50th percentile requires caution. Because the database contains many legacy and low-end parts, the median placement likely reflects the inclusion of similarly weak GPUs rather than any competitive strength. The card's shading units (40), TMUs (4), and ROPs (4) are all minimal counts, and the lack of any recorded benchmark scores suggests that it was never tested under the database's standard suite, or that its performance was too low to register meaningfully. In practice, the theoretical rates imply that the card can handle only the most basic 3D tasks, such as early DirectX 10 titles at very low resolutions and detail settings. The 2.100 GPixel/s fill rate means that even a 1920×1080 framebuffer would strain the pixel pipeline, and the 2.100 GTexel/s texture rate limits the complexity of textures that can be applied per frame.
Given the absence of rival scores, the 50th percentile is the only comparative metric. It suggests that, within the database's historical context, the HD 2350 PRO is not the absolute weakest GPU, but it is far from capable. The data shows a card that is fundamentally constrained by its 65 nm process, 180 million transistors, and 85 mm² die size—all indicators of a low-cost, low-power design intended for basic display output rather than gaming or compute.
How It Compares
The database provides no nearest rival entries for this GPU, so direct percentage deltas cannot be computed. Without named competitors or their scores, any comparative analysis must rely on the single percentile field and the card's generational context. The HD 2350 PRO belongs to the Radeon R600 (HD 2400) generation, succeeding the Radeon R500 PCIe series and preceding the Radeon R700 generation. This places it in a transitional era where DirectX 10 was just emerging, but the hardware itself is clearly at the bottom of that generation's lineup.
Because no rival names or deltaPct values are listed, the 50th percentile remains the only quantitative comparison point. This percentile is a database-wide ranking, not a head-to-head against specific cards. It implies that half of all GPUs in the database are weaker or equal, and half are stronger—a neutral position that, when combined with the low theoretical throughput, suggests the card's performance is unremarkable. The lack of benchmark scores further complicates any comparison, as there is no evidence of real-world performance to validate the percentile. In summary, the data does not support any specific rival analysis; the card's position is defined solely by its generation and its median percentile rank.
Memory Subsystem
The HD 2350 PRO is equipped with 256 MB of DDR2 memory on a 64-bit bus, yielding a memory bandwidth of 6.400 GB/s. The memory clock runs at 400 MHz with an 800 Mbps effective data rate. These figures are extremely low for any resolution beyond basic desktop use. The 256 MB capacity is insufficient for modern texture-heavy workloads, and the 64-bit bus width severely limits the amount of data that can be transferred between the GPU and memory each second.
At high resolutions, the 6.400 GB/s bandwidth becomes a critical bottleneck. For a 1920×1080 framebuffer with 32-bit color, the pixel data alone requires roughly 8.3 MB per frame, and with a target of 60 frames per second, the bandwidth needed just for framebuffer updates exceeds 500 MB/s. While the card's 6.400 GB/s bandwidth can technically cover that, the additional demands of texture reads, geometry data, and other memory traffic quickly exhaust the available headroom. In practice, this means the card is suited for resolutions like 1024×768 or lower, where the memory subsystem can keep up with the limited pixel and texture rates. The 64-bit bus also limits the effective use of the 256 MB VRAM, as the low bandwidth prevents the GPU from rapidly accessing textures stored in memory.
Who Should Consider It
Given the 50th percentile rank and the absence of benchmark scores, the HD 2350 PRO is not a candidate for modern gaming or compute tasks. The data indicates a card that can handle basic 2D display output, office applications, and perhaps very early DirectX 10 titles at low resolutions and low detail settings. The 42.00 GFLOPS FP32 throughput and 2.100 GPixel/s pixel rate are sufficient for simple 3D scenes, but any game requiring complex shaders or high-resolution textures will exceed the card's capabilities.
For users with legacy systems that only need video output—such as a secondary display or a basic home theater PC—the card's 20 W TDP and single-slot design make it a low-power option. It supports DirectX 10.0 (10_0) and OpenGL 3.3, so it can run applications from that era, but the 256 MB VRAM and 6.400 GB/s bandwidth will limit texture quality and resolution. The 50th percentile placement suggests that, within the database's historical GPU population, it is not the worst performer, but it is far from capable of smooth gameplay at 720p or higher. Users should consider this card only for non-gaming workloads or as a temporary display adapter in a system with a PCIe 1.0 x16 slot.
Ray Tracing and Feature Set
The HD 2350 PRO has no ray tracing cores and no tensor cores, as indicated by the null values in the FACT PACK. This is consistent with its TeraScale architecture, which predates hardware-accelerated ray tracing by over a decade. The card's feature set is limited to the DirectX 10.0 (10_0) API and OpenGL 3.3, with no Vulkan support. DirectX 10.0 introduced unified shaders and geometry shaders, but the card's 40 shading units are too few to take advantage of these features meaningfully.
OpenGL 3.3 support allows for compatibility with older applications, but the lack of Vulkan means modern cross-platform titles cannot run through that API. The absence of tensor cores also rules out any AI-based features such as DLSS, which are not present in this generation. The display outputs are 1x DVI and 1x S-Video, limiting connectivity to older monitors and TVs. For users expecting modern features like variable rate shading or mesh shaders, this card offers none. The 50th percentile rank does not reflect feature completeness; it is purely a performance ranking, and the feature set is clearly outdated.
Power and Cooling
The HD 2350 PRO has a thermal design power (TDP) of 20 W, making it a very low-power card. It requires no external power connectors, drawing all power from the PCIe 1.0 x16 slot. The suggested power supply is 200 W, which is a modest requirement that any standard desktop PSU can meet. The card occupies a single slot in the chassis, and its 65 nm process node, 180 million transistors, and 85 mm² die size contribute to its low heat output.
The 20 W TDP means that passive cooling or a small fan is sufficient, and the card should run quietly even under load. The absence of power connectors simplifies installation, and the 200 W PSU recommendation is conservative, allowing the card to be paired with low-power CPUs. The 65 nm process is older and less efficient than modern nodes, but the low transistor count keeps power consumption in check. Users upgrading from a Radeon R500 PCIe card will find the HD 2350 PRO to be a drop-in replacement in terms of power requirements, though the performance gains are minimal given the similar low-end positioning.
FAQ
Q: What is the memory size and type of the ATI Radeon HD 2350 PRO?
A: The card has 256 MB of DDR2 memory.
Q: What is the memory bus width and bandwidth?
A: The memory bus width is 64 bit, and the bandwidth is 6.400 GB/s.
Q: What is the thermal design power (TDP) of this GPU?
A: The TDP is 20 W, and the suggested power supply is 200 W.
Q: Does the HD 2350 PRO support Vulkan?
A: No, the card does not support Vulkan; it supports DirectX 10.0 (10_0) and OpenGL 3.3.
Q: What is the process node and transistor count?
A: The process node is 65 nm, and the transistor count is 180 million.
Q: What is the bus interface of this card?
A: The bus interface is PCIe 1.0 x16, and it has no power connectors.
The NVIDIA Equivalent of ATI Radeon HD 2350 PRO
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