RADEON

ATI Radeon E4690 MXM

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
30W
TDP
128
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 320
Bus Width 128-bit
TDP 30W
Memory Type GDDR3
Architecture TeraScale
nm
Process 55 nm
Released Jun 2009

ATI Radeon E4690 MXM Specifications

ATI Radeon E4690 MXM GPU Core

Shader units and compute resources

The ATI Radeon E4690 MXM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
32
ROPs
8
Compute Units
4

ATI Radeon E4690 MXM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon E4690 MXM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon E4690 MXM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
700 MHz 1400 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon E4690 MXM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon E4690 MXM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
22.40 GB/s

ATI Radeon E4690 MXM by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Radeon E4690 MXM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

ATI Radeon E4690 MXM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon E4690 MXM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
384.0 GFLOPS
Pixel Rate
4.800 GPixel/s
Texture Rate
19.20 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon E4690 MXM is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon E4690 MXM will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
M96
Process Node
55 nm
Foundry
TSMC
Transistors
514 million
Die Size
146 mm²
Density
3.5M / mm²

AMD's ATI Radeon E4690 MXM Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon E4690 MXM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon E4690 MXM to maintain boost clocks without throttling.

TDP
30 W
TDP
30W

ATI Radeon E4690 MXM by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon E4690 MXM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-A (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon E4690 MXM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
Shader Model
4.1

ATI Radeon E4690 MXM Product Information

Release and pricing details

The ATI Radeon E4690 MXM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon E4690 MXM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2009
Production
End-of-life

ATI Radeon E4690 MXM Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon E4690 MXM

The ATI Radeon E4690 MXM is an embedded graphics module from AMD, built on the TeraScale architecture with the M96 chip at a 55 nm process node. It packs 514 million transistors on a 146 mm² die, yielding a transistor density of 3.5M / mm². In the benchmark database, this part holds a 50th percentile ranking against all GPUs, yet it carries no recorded benchmark scores (average score of 0) and no listed nearest rivals, making its placement a purely positional statement rather than a performance delta.

Benchmark Performance

The E4690 MXM lacks any individual benchmark scores in the database, so the only relative metric available is its 50th percentile standing. This places it exactly at the median of all GPUs tracked, indicating a mid-pack position rather than a performance outlier. Without nearestRivals data, no percentage deltas can be computed, and the analysis must rely on the absolute compute figures provided.

The raw throughput numbers paint a clear picture. The GPU delivers 384.0 GFLOPS of FP32 compute, a figure that reflects its 320 shading units operating at the given clock. Texture fill rate sits at 19.20 GTexel/s, driven by 32 texture mapping units, while the pixel rate is 4.800 GPixel/s from 8 ROPs. These are the numbers that define its practical performance envelope. The FP32 output is modest by modern standards, and the texture and pixel rates are correspondingly limited. A 50th percentile rank suggests that, in aggregate, this GPU outperforms half of the database entries while trailing the other half. However, the absence of benchmark scores means the percentile is not backed by measurable workload results. The compute-to-fill-rate balance is consistent with a part designed for embedded duty rather than high-end rendering. The 384.0 GFLOPS figure indicates a capability suited to lightweight 3D tasks, while the 19.20 GTexel/s texture rate and 4.800 GPixel/s pixel rate cap the resolution and detail levels it can handle smoothly.

Who Should Consider It

Given the memory configuration of 512 MB GDDR3 on a 128-bit bus, this GPU is best suited for lower-resolution workloads and modest settings. The 22.40 GB/s bandwidth is a hard limit for texture streaming and framebuffer access, so high-resolution rendering will quickly saturate the bus. Users targeting portable or embedded systems—as indicated by the "Portable Device Dependent" display outputs and the MXM-A (3.0) bus interface—will find this module appropriate for basic 3D acceleration, legacy applications, or industrial displays. The 30 W TDP further reinforces its role in thermally constrained environments, where power efficiency outweighs raw performance. For gaming, this is not a high-settings card; the 512 MB frame buffer and 22.40 GB/s bandwidth will struggle with modern titles at elevated resolutions. Instead, it fits scenarios requiring dependable, low-power graphics output for embedded interfaces or older software. The 50th percentile ranking suggests it is neither a weakling nor a powerhouse, but the memory subsystem clearly positions it for 720p-class or lower workloads with reduced texture quality.

Memory Subsystem

The E4690 MXM is equipped with 512 MB of GDDR3 memory, a 128-bit bus, and a bandwidth of 22.40 GB/s. The memory clock runs at 700 MHz, translating to 1400 Mbps effective data rate. This configuration is a study in constraints. The 512 MB capacity is small, limiting the amount of texture data and geometry that can be held on-chip. The 128-bit bus width, while reasonable for its era, delivers only 22.40 GB/s of bandwidth—a figure that becomes the primary bottleneck in high-resolution scenarios. At higher resolutions, the GPU must constantly swap data between the frame buffer and system memory, and the 22.40 GB/s pipe will throttle performance. The 1400 Mbps effective speed is modest, further emphasizing the bandwidth ceiling. For embedded applications that do not demand high resolutions, this memory setup is adequate, but it cannot support modern high-detail gaming. The combination of 512 MB capacity and 22.40 GB/s bandwidth means that any workload exceeding the frame buffer's capacity will suffer severe penalties. In practice, this limits the card to resolutions and settings where the working set fits within 512 MB, which typically means lower resolution and reduced texture detail.

Power and Cooling

Thermal and power characteristics are straightforward: the TDP is 30 W. This is a low-power part, fitting for an MXM module designed for embedded systems. The slot width is specified as "MXM Module," and the bus interface is MXM-A (3.0). No power connector requirements are listed in the data, and no suggested PSU is provided. The 30 W TDP indicates that a modest cooling solution—such as a small heatsink or a low-profile fan—is sufficient. Because the module is intended for portable devices (display outputs are "Portable Device Dependent"), the thermal envelope is clearly designed to be manageable within compact chassis. The absence of a suggested PSU is notable; embedded systems typically rely on the host platform's power delivery rather than a standalone unit. The 30 W figure is the single most important power metric, and it aligns with the part's embedded positioning. There is no headroom for overclocking or additional power draw, but none is expected from a 30 W module. The MXM-A (3.0) interface standardizes the electrical and mechanical connection, ensuring compatibility with compliant carriers.

How It Compares

The database lists no nearest rivals for the ATI Radeon E4690 MXM. Consequently, there are no rival names, scores, or deltaPct values to cite. This absence of comparative data means that the 50th percentile ranking is the only relational metric available. In the absence of specific competitors, the analysis must rest on the absolute figures: 384.0 GFLOPS FP32, 22.40 GB/s bandwidth, and 30 W TDP. The 50th percentile placement suggests that, relative to the entire GPU population, it is a median performer. Without rival data, no claims of being "ahead of" or "behind" any specific product can be made. This is a case where the lack of information is itself informative: the E4690 MXM occupies a niche that the database does not cross-reference with other parts. Its embedded nature and MXM form factor likely place it outside the mainstream comparison set. The 50th percentile, however, indicates that if it were ranked among all GPUs, it would sit squarely in the middle, neither dominating nor lagging. For a 2009-era embedded part, this is a plausible outcome, but the data does not allow finer-grained comparisons.

FAQ

Q: What is the memory size and type of the ATI Radeon E4690 MXM?

A: It has 512 MB of GDDR3 memory.

Q: What is the TDP of this GPU?

A: The TDP is 30 W.

Q: Which bus interface does it use?

A: It uses the MXM-A (3.0) bus interface.

Q: What DirectX version is supported?

A: It supports DirectX 10.1 (10_1).

Q: What is the transistor count?

A: The chip contains 514 million transistors.

Q: What is the pixel fill rate?

A: The pixel rate is 4.800 GPixel/s.

Ray Tracing and Feature Set

The E4690 MXM has no dedicated ray tracing cores and no tensor cores, as indicated by the null values in the data. This means hardware-accelerated ray tracing is not supported, and there is no tensor-based AI acceleration. The feature set is defined by its API support: DirectX 10.1 (10_1) and OpenGL 3.3. Vulkan support is null, so it is absent. The DirectX 10.1 support is a generation behind modern standards, limiting compatibility with newer games that require DirectX 11 or higher. OpenGL 3.3 provides a baseline for cross-platform applications, but again, it is an older specification. The absence of Vulkan further restricts modern rendering paths. For embedded applications, these APIs are often sufficient, as the target software is typically legacy or custom-built. However, any workload relying on modern graphics features—such as ray tracing, mesh shaders, or compute-heavy effects—will find this GPU lacking. The 320 shading units, 32 TMUs, and 8 ROPs are the only processing elements available, and they operate within the TeraScale architecture. The lack of RT and tensor cores is a clear indicator that this is a rasterization-only part, designed for traditional 3D rendering without advanced acceleration. The 50th percentile ranking does not compensate for the absence of modern features; it simply reflects the aggregate performance of its traditional pipeline.

The NVIDIA Equivalent of ATI Radeon E4690 MXM

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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