RADEON

ATI Radeon DDR VIVO SE

AMD graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rage 6
nm
Process 180 nm
Released Aug 2001

ATI Radeon DDR VIVO SE Specifications

GPU Core

Shader units and compute resources

The ATI Radeon DDR VIVO SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
6
ROPs
2

ATI Radeon DDR VIVO SE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon DDR VIVO SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon DDR VIVO SE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
183 MHz
Memory Clock
183 MHz 366 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon DDR VIVO SE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon DDR VIVO SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
5.856 GB/s

ATI Radeon DDR VIVO SE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon DDR VIVO SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
366.0 MPixel/s
Texture Rate
1.098 GTexel/s

Rage 6 Architecture & Process

Manufacturing and design details

The ATI Radeon DDR VIVO SE is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon DDR VIVO SE will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 6
GPU Name
Rage 6
Process Node
180 nm
Foundry
TSMC
Transistors
30 million
Die Size
115 mm²
Density
260.9K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon DDR VIVO SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon DDR VIVO SE to maintain boost clocks without throttling.

Power Connectors
Floppy
Suggested PSU
200 W

ATI Radeon DDR VIVO SE by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon DDR VIVO SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x VGA2x S-Video
Display Outputs
1x VGA2x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon DDR VIVO SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.3
OpenGL
1.3

ATI Radeon DDR VIVO SE Product Information

Release and pricing details

The ATI Radeon DDR VIVO SE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon DDR VIVO SE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Aug 2001
Production
End-of-life
Predecessor
Rage 4
Successor
Radeon R100

About ATI Radeon DDR VIVO SE

The ATI Radeon DDR VIVO SE is an end-of-life graphics card built on the Rage 6 architecture, manufactured by AMD at TSMC's 180 nm process. It integrates 30 million transistors on a 115 mm² die, with a transistor density of 260.9K per mm². Released on August 13, 2001, it sits between the Rage 4 and the Radeon R100 in the product lineage. The database records a 50th-percentile ranking among all GPUs and an average benchmark score of 0, indicating that no aggregate performance metric has been logged for this part. The card uses an AGP 4x interface, a single-slot cooler, and draws power from a floppy-disk connector, with a suggested power supply of 200 W. Its display outputs are 1x VGA and 2x S-Video, consistent with the VIVO (video in/video out) designation in its name.

Benchmark Performance

The benchmark data for the ATI Radeon DDR VIVO SE is sparse: the database lists no aggregate score, no rival entries, and no percentage deltas. The average benchmark score is recorded as 0, which serves as a neutral baseline rather than a meaningful performance figure. Its 50th-percentile rank places it exactly at the median of all GPUs in the database, meaning half of all tracked cards fall above it and half below — though with no score attached, this percentile reflects the card's position in the dataset rather than a measured result.

What the data does provide are raw throughput metrics. The card sustains a pixel rate of 366.0 MPixel/s, driven by 2 ROPs, and a texture rate of 1.098 GTexel/s, driven by 6 TMUs. These figures are the only quantitative performance indicators available. The pixel rate is numerically identical to the effective memory data rate of 366 Mbps, which suggests that pixel fill is tied to the memory clock of 183 MHz operating in DDR mode. The texture rate, meanwhile, is roughly three times the pixel rate, reflecting the 6:2 ratio of TMUs to ROPs. For a card of this era, these throughput numbers indicate a design aimed at balanced 32-bit color rendering rather than high-end fill-rate dominance.

Because no nearest rivals are listed, the data cannot express how this card compares to contemporaries in percentage terms. The 50th-percentile ranking is the only relational data point. Benchmark results indicate that the card's performance envelope is defined by its modest pixel and texture throughput, which would place it in the middle of the pack for its generation — but that inference is drawn from the percentile field, not from any direct score. The absence of a recorded benchmark score means the database treats this card as a known quantity in terms of rank but not in terms of measurable output.

Memory Subsystem

The memory subsystem is a defining characteristic of the ATI Radeon DDR VIVO SE. It comes with 64 MB of DDR memory on a 128-bit bus, yielding a bandwidth of 5.856 GB/s. The memory clock is 183 MHz, with an effective data rate of 366 Mbps per pin — the DDR designation means data transfers on both edges of the clock. The 128-bit bus width is the key enabler of the 5.856 GB/s figure; a narrower bus would require a much higher clock to reach the same bandwidth. The pairing of 64 MB capacity with a 128-bit bus was a common configuration for mainstream cards of the early 2000s, balancing cost and capability.

For high-resolution workloads, 64 MB of VRAM is a limiting factor. The capacity constrains the amount of texture data and framebuffer space that can be held on-card. At higher resolutions, the framebuffer footprint grows, and 64 MB can be consumed quickly by large color buffers and mip-mapped textures. The 5.856 GB/s bandwidth, while respectable for the era, must serve both the pixel fill rate and texture fetches. The pixel rate of 366.0 MPixel/s and texture rate of 1.098 GTexel/s are both well within the memory bandwidth's theoretical ability to feed them, but only at lower display resolutions. The data shows that the memory clock and the pixel rate are numerically identical (366), indicating a tightly coupled design where the memory subsystem paces the rendering pipeline. The effective 366 Mbps per pin is a direct consequence of the 183 MHz clock doubled by DDR signaling, and the 128-bit bus multiplies that per-pin rate to the 5.856 GB/s aggregate.

Who Should Consider It

The ATI Radeon DDR VIVO SE is a product from the DirectX 7.0 era, and the benchmark data suggests it is best suited to workloads from that generation. The card supports DirectX 7.0 and OpenGL 1.3, with no Vulkan support. Users running software that targets these APIs — early-2000s games and OpenGL applications — would be the natural audience. The 64 MB framebuffer and 5.856 GB/s bandwidth are adequate for lower-resolution rendering, where the pixel rate of 366.0 MPixel/s and texture rate of 1.098 GTexel/s can be fully utilized.

Given the 50th-percentile ranking and the absence of any recorded benchmark score, this card is not positioned for high-end or high-resolution gaming. The modest ROP count of 2 and TMU count of 6 mean that fill-rate-heavy effects, such as large alpha-blended particles or multi-textured surfaces, will quickly hit the throughput ceiling. The suggested power supply of 200 W and the single-slot, floppy-powered design indicate a low-power part intended for mainstream desktops rather than performance builds. Users who require modern API features, ray tracing, or high-resolution texture sets should look elsewhere; the data shows this card's strengths are in lightweight, legacy workloads.

The VIVO designation — video input and video output — points to a secondary use case beyond 3D rendering. With 1x VGA and 2x S-Video outputs, the card can drive multiple display configurations and capture or output analog video. This makes it a candidate for retro systems or video-editing setups from the early 2000s, though the 3D performance remains the primary metric in the benchmark database. The 180 nm process and 30-million-transistor count also place it in a specific power and thermal envelope, suitable for systems with modest power supplies.

How It Compares

The nearestRivals field for the ATI Radeon DDR VIVO SE is empty. No rival names, scores, or percentage deltas are recorded in the database. As a result, this section cannot provide the usual comparative analysis. The only positional information available is the 50th-percentile rank and the average benchmark score of 0. Without rival entries, the data cannot substantiate any claim of being faster or slower than a specific contemporary card.

Within the product lineage, the card sits between the Rage 4 (predecessor) and the Radeon R100 (successor). The Rage 6 architecture represents a generational step from the Rage 4, and the Radeon R100 builds upon the same design. The database does not list scores for these adjacent parts, so no quantitative comparison is possible. What can be said is that the Radeon DDR VIVO SE occupies a middle position in the Rage 6 family — its "SE" designation typically implies a slightly reduced feature set compared to a full version, though the data does not specify what is cut. The transistor density of 260.9K per mm² on a 115 mm² die reflects the 180 nm process limits of the time.

The lack of rival data means the card's relative performance must be inferred from its absolute metrics. A 50th-percentile rank, combined with a pixel rate of 366.0 MPixel/s and a texture rate of 1.098 GTexel/s, suggests a mainstream part. In the absence of named competitors, the data cannot confirm whether it outperforms or trails specific cards of its generation. The empty nearestRivals array is itself informative: it indicates that the database maintainers have not established any direct comparison points, which is consistent with a card that was not a flagship and did not generate extensive benchmark coverage.

Ray Tracing and Feature Set

The ATI Radeon DDR VIVO SE has no ray tracing cores and no tensor cores; both fields are null in the database. This is consistent with its DirectX 7.0 and OpenGL 1.3 API support, neither of which includes hardware-accelerated ray tracing. The card predates such features by many years, and the 180 nm process and 30-million-transistor budget would not accommodate dedicated RT hardware. The absence of tensor cores also rules out any machine-learning or AI-accelerated features, which are entirely absent from this generation of hardware.

The feature set is instead defined by fixed-function 3D and video capabilities. The card has 6 TMUs and 2 ROPs, which handle texture mapping and pixel output respectively. The VIVO in the product name indicates video input and output support, and the display outputs confirm this: 1x VGA and 2x S-Video. The AGP 4x bus interface provides the connection to the host system, with a bandwidth ceiling that is adequate for the card's 5.856 GB/s memory transfer rate. The card is single-slot and uses a floppy-disk power connector, with a suggested power supply of 200 W — a low-power design consistent with its mainstream positioning.

API support is limited to DirectX 7.0 and OpenGL 1.3. There is no Vulkan support, which is expected for a card from 2001. The absence of tensor cores means no machine-learning or AI-accelerated features. The absence of RT cores means any ray-traced effects would have to be computed on the CPU or in software, which is impractical for real-time rendering on this hardware. The data shows a feature set focused on the fixed-function pipeline of the early 2000s, with video I/O as a distinguishing addition. The 6 TMUs and 2 ROPs are the only shading-related units listed; there are no shading units, FP32, or FP16 figures recorded, further emphasizing the fixed-function nature of the design.

Detailed benchmark scores and charts for the ATI Radeon DDR VIVO SE are below.

Benchmark Scores

No benchmark data available for this GPU.

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