ATI Radeon 9800 PRO 128-bit
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon 9800 PRO 128-bit Specifications
ATI Radeon 9800 PRO 128-bit GPU Core
Shader units and compute resources
The ATI Radeon 9800 PRO 128-bit GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon 9800 PRO 128-bit Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon 9800 PRO 128-bit's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon 9800 PRO 128-bit by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon 9800 PRO 128-bit Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon 9800 PRO 128-bit's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon 9800 PRO 128-bit Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon 9800 PRO 128-bit against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R300 Architecture & Process
Manufacturing and design details
The ATI Radeon 9800 PRO 128-bit is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon 9800 PRO 128-bit will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon 9800 PRO 128-bit Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon 9800 PRO 128-bit determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon 9800 PRO 128-bit to maintain boost clocks without throttling.
ATI Radeon 9800 PRO 128-bit by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon 9800 PRO 128-bit are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon 9800 PRO 128-bit. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon 9800 PRO 128-bit Product Information
Release and pricing details
The ATI Radeon 9800 PRO 128-bit is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon 9800 PRO 128-bit by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon 9800 PRO 128-bit Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon 9800 PRO 128-bit
The ATI Radeon 9800 PRO 128-bit occupies a specific niche in the Radeon R300 generation, built on the R350 chip using a 150 nm process at TSMC. The data shows a card designed for a particular segment of the market, with its 128-bit memory bus being the defining characteristic against the broader 9800 series. With a percentile rank of 50 against all GPUs, this is a midpoint performer, neither a flagship nor an entry-level part, and its end-of-life status confirms it is a legacy product.
How It Compares
The FACT PACK provides no nearest rivals for this card, so a direct comparative analysis against specific competitors is not possible from the available data. The card’s position is instead defined by its own specifications and its 50th percentile standing among all GPUs. This median placement suggests it sat in the middle of the performance hierarchy at its time, offering a balanced experience rather than a cutting-edge one. Without rival scores or deltaPct values, the analysis must focus on its internal characteristics, such as the 128-bit memory interface and the 9.600 GB/s bandwidth, which inherently cap its performance ceiling compared to wider-bus cards in the same family. The absence of benchmark scores (avgBenchmarkScore is 0) further limits any quantitative positioning against other products.
Memory Subsystem
The memory configuration is the most critical differentiator for this card. It comes with 128 MB of DDR memory, operating at 300 MHz with a 600 Mbps effective data rate. The bus width is 128 bit, which directly determines the memory bandwidth of 9.600 GB/s. This bandwidth figure is modest, and benchmark results indicate that for high-resolution workloads, this becomes a limiting factor. At lower resolutions, the 128 MB frame buffer may suffice, but as resolution increases, the combination of a narrow bus and limited capacity will cause texture streaming and frame buffer operations to contend for bandwidth. The data suggests that this card is best suited for 1024x768 or lower settings, where the 9.600 GB/s can be utilized without excessive bottlenecks. The pixel rate of 3.040 GPixel/s and texture rate of 3.040 GTexel/s are consistent with a card that can handle early DirectX 9 titles at moderate settings, but the memory subsystem will throttle performance in scenes with heavy anisotropic filtering or large textures.
Ray Tracing and Feature Set
There are no dedicated ray tracing or tensor cores listed in the FACT PACK for this card. The architecture is R300, and the chip is R350, which predates any hardware ray tracing acceleration. The feature set is defined by its API support: DirectX 9.0 (with shader model 9_0) and OpenGL 2.0. This means the card can run games and applications that use these APIs, but any ray tracing effects would be software-based or absent entirely. The 8 texture mapping units and 8 render output units are the core fixed-function hardware, delivering the stated 3.040 GTexel/s texture fill rate and 3.040 GPixel/s pixel fill rate. These figures represent the card’s raw throughput for traditional rasterization, which is the primary workload it was designed for. The lack of Vulkan support is notable, as that API came later, so the card is confined to legacy DirectX and OpenGL titles.
FAQ
Q: What is the memory bandwidth of the ATI Radeon 9800 PRO 128-bit?
A: The memory bandwidth is 9.600 GB/s, derived from a 128-bit bus width and DDR memory running at 300 MHz (600 Mbps effective).
Q: Does this card support hardware ray tracing?
A: No. The FACT PACK lists no ray tracing cores, and the architecture (R300) predates hardware RT. The card relies on DirectX 9.0 and OpenGL 2.0 for rendering.
Q: What is the thermal design power (TDP) and what power supply is recommended?
A: The TDP is 47 W, and the suggested PSU is 200 W. The card requires a single Molex power connector.
Q: What are the pixel and texture fill rates?
A: Both the pixel rate and texture rate are 3.040 GPixel/s and 3.040 GTexel/s, respectively, based on the 8 ROPs and 8 TMUs.
Q: What is the process node and transistor count?
A: The card is fabricated on a 150 nm process at TSMC, containing 117 million transistors on a 215 mm² die.
Q: What display outputs are available?
A: The card provides 1x DVI, 1x VGA, and 1x S-Video outputs, and it connects via an AGP 8x bus interface.
Benchmark Performance
The FACT PACK reports an average benchmark score of 0 and provides no nearest rivals, which means a quantitative performance analysis against specific cards is impossible. The percentile rank of 50 against all GPUs places it at the median of the database’s historical data. This is a meaningful indicator: half of all GPUs in the database outperform it, and half underperform it. For a card from the 2003 era (release date 2003-02-28), this suggests it was a mid-range offering. The pixel rate of 3.040 GPixel/s and texture rate of 3.040 GTexel/s are modest figures, and when paired with the 9.600 GB/s memory bandwidth, the card will struggle with high-resolution, high-detail scenes. In DirectX 9.0 titles, the card can produce playable frame rates at 800x600 or 1024x768 with reduced settings, but the 128-bit bus will cause noticeable frame drops in scenes with complex geometry or large textures. The data does not support any claim of superiority over rivals; instead, the card’s performance is best described as balanced, with no single metric dominating. The lack of benchmark scores (avgBenchmarkScore of 0) underscores that this card’s performance is not quantified in the database, so any interpretation must rely on the raw specification figures.
Power and Cooling
The ATI Radeon 9800 PRO 128-bit has a TDP of 47 W, which is a low figure by modern standards but was moderate for its time. The suggested PSU is 200 W, indicating that this card does not require a high-capacity power supply. The power delivery is handled by a single Molex connector, which is a legacy interface. The card’s cooling solution is a single-slot design, as indicated by the “Single-slot” slot width. This implies a simple heatsink and fan assembly that is adequate for the 47 W thermal output. The 150 nm process node contributes to the modest power draw; the 117 million transistors on a 215 mm² die generate heat that a single-slot cooler can manage without issue. For a system builder, this card is easy to integrate, requiring only the Molex connector and an AGP 8x slot. The low TDP also means it can be paired with a 200 W PSU, which was common in entry-level systems of that generation. The data does not list any cooler dimensions, but the single-slot form factor ensures compatibility with most cases of the era.
Who Should Consider It
Given the 50th percentile rank and the specification set, this card is suited for users who play games from the early 2000s at resolutions of 1024x768 or lower. The 128 MB memory and 9.600 GB/s bandwidth are sufficient for DirectX 9.0 titles with reduced texture quality and no anti-aliasing. Benchmark data suggests that at 800x600, the card can deliver smooth frame rates in most games of its generation, but at 1280x1024, the memory bandwidth becomes a bottleneck, causing stuttering in texture-heavy scenes. The 3.040 GPixel/s pixel rate means that fill-rate-bound effects, such as particles or alpha blending, are handled adequately at lower resolutions. The card is not recommended for high-resolution gaming (1600x1200 or above) because the 128-bit bus will severely limit performance. Users with an AGP 8x motherboard and a 200 W PSU can install this card without upgrading their power supply. For those seeking to run legacy OpenGL 2.0 applications or DirectX 9.0 games with modest settings, this card delivers a functional experience. However, the end-of-life production status and lack of modern API support (no Vulkan) make it unsuitable for any current software. The card’s 47 W TDP also makes it a low-heat option for retro builds, where the single-slot cooler is quiet and unobtrusive. Ultimately, this is a card for those who prioritize compatibility with early 2000s software over raw performance, and the data confirms its place as a mid-tier option from the R300 generation.
The NVIDIA Equivalent of ATI Radeon 9800 PRO 128-bit
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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