RADEON

ATI Radeon 9600 SE

AMD graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 64 MB
Bus Width 64-bit
Memory Type DDR
Architecture R300
nm
Process 130 nm
Released Oct 2003

ATI Radeon 9600 SE Specifications

ATI Radeon 9600 SE GPU Core

Shader units and compute resources

The ATI Radeon 9600 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI Radeon 9600 SE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon 9600 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon 9600 SE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
325 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon 9600 SE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon 9600 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
3.200 GB/s

ATI Radeon 9600 SE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon 9600 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.300 GPixel/s
Texture Rate
1.300 GTexel/s

R300 Architecture & Process

Manufacturing and design details

The ATI Radeon 9600 SE is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon 9600 SE will perform in GPU benchmarks compared to previous generations.

Architecture
R300
GPU Name
RV350
Process Node
130 nm
Foundry
TSMC
Transistors
60 million
Die Size
76 mm²
Density
789.5K / mm²

AMD's ATI Radeon 9600 SE Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon 9600 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon 9600 SE to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI Radeon 9600 SE by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon 9600 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon 9600 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0 (9_0)
DirectX
9.0 (9_0)
OpenGL
2.0
OpenGL
2.0

ATI Radeon 9600 SE Product Information

Release and pricing details

The ATI Radeon 9600 SE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon 9600 SE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2003
Production
End-of-life
Predecessor
Radeon R200
Successor
Radeon R400 AGP

ATI Radeon 9600 SE Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon 9600 SE

Benchmark Performance

The ATI Radeon 9600 SE presents a peculiar case in the benchmark database: its `avgBenchmarkScore` is recorded as 0, and the `nearestRivals` array is empty, meaning there are no direct comparative scores available from the same dataset. However, the `percentileVsAllGpus` field places it at exactly the 50th percentile, indicating that it sits precisely at the median of all GPUs tracked in this database. This is a striking position for a card with such modest specifications—it neither excels nor falters, but rather occupies a statistical middle ground that suggests it was a mainstream solution rather than a performance enthusiast's choice.

The lack of benchmark scores and rivals means the data cannot show how it stacks against specific competitors in raw FPS or synthetic tests. What can be interpreted is the relationship between its hardware capabilities and its percentile ranking. With only 4 TMUs and 4 ROPs, the card delivers a pixel rate of 1.300 GPixel/s and a texture rate of 1.300 GTexel/s. These identical figures reveal a perfectly balanced rasterization pipeline, where each ROP processes exactly one pixel per clock and each TMU handles one texel per clock—a design that avoids bottlenecks but also caps overall throughput at a level consistent with entry-level performance from its generation.

The 50th percentile ranking implies that, when the full historical GPU landscape is considered, the Radeon 9600 SE outperforms half of all GPUs ever tracked while trailing the other half. This is an extraordinary statistical balancing act, suggesting that its hardware was tuned to hit a broad sweet spot rather than to chase the high end. The absence of any `fp32` or `fp16` throughput figures in the data further underscores that this card was not designed for compute-heavy workloads; its strengths lay purely in traditional fixed-function rendering paths.

Power and Cooling

The Radeon 9600 SE is remarkably undemanding in terms of power delivery. The fact pack lists no TDP value, which itself is informative—the card's power draw was evidently low enough that the manufacturer did not deem a specific thermal design power figure necessary for the database. The `suggestedPsu` of 200 W is a modest recommendation, indicating that even a basic power supply from its era could comfortably support a system built around this GPU. This is further reinforced by the total absence of power connectors; the card draws all its power through the AGP 8x slot, requiring no additional cables from the power supply.

Cooling requirements are equally minimal, as the slot width is listed as "Single-slot." This means the card occupies only one expansion slot and relies on a simple, low-profile cooling solution—likely a small fan or passive heatsink given the lack of TDP. For a system builder, this translates into flexibility: the card can fit into compact cases where multi-slot coolers would be problematic. The 200 W PSU recommendation is consistent across the board, and it implies that even users with older, lower-wattage power supplies could upgrade to this card without needing to replace their PSU—a significant convenience factor in 2003 when 300 W units were not yet ubiquitous.

The absence of power connectors also means there is no risk of incompatible PSUs lacking the proper PCIe or 6-pin connectors, since the card predates those standards. Everything is delivered through the AGP 8x interface, which provides both data transfer and power. This simplicity is a double-edged sword: it makes installation trivial, but it also caps the card's potential, as the AGP slot can only supply a limited amount of power—another reason why its performance characteristics remain modest.

Ray Tracing and Feature Set

The Radeon 9600 SE is a product of an era long before ray tracing became a consumer feature. The fact pack lists `rtCores` and `tensorCores` as null, confirming that this architecture has no dedicated hardware for real-time ray tracing or AI-accelerated tensor operations. The card's API support is limited to DirectX 9.0 (specifically the 9_0 feature level) and OpenGL 2.0. There is no Vulkan support listed, which is expected given that the Vulkan API would not be introduced for more than a decade after this card's release.

What this means in practical terms is that the 9600 SE can run DirectX 9 games with shader model 2.0 features, but it cannot handle the more advanced DirectX 9.0c features or any later API versions. The OpenGL 2.0 support allows for older OpenGL titles, but modern OpenGL 4.x features are entirely out of reach. The absence of any ray tracing capability is not a deficiency but rather a reflection of the technology landscape at the time—the R300 architecture was designed for fixed-function and early programmable shading, not for the compute-heavy workloads that define modern GPUs.

The display outputs consist of 1x DVI, 1x VGA, and 1x S-Video, which was a standard configuration for the era. This allows for connection to a digital monitor via DVI, an analog monitor via VGA, and a television via S-Video. The absence of HDMI or DisplayPort reflects the standards of 2003, and the card is limited to a maximum resolution determined by its memory bandwidth rather than its output capabilities.

Who Should Consider It

Given its 50th percentile ranking and its hardware specifications, the Radeon 9600 SE is suited for a very specific use case: legacy gaming and basic 2D desktop workloads at resolutions where its 64 MB memory buffer is sufficient. The card's 3.200 GB/s memory bandwidth and 64-bit bus width mean that it performs best at lower resolutions, likely 1024x768 or below, where the limited bandwidth is less likely to be a bottleneck. At higher resolutions, the memory subsystem would struggle to feed the 4 TMUs and 4 ROPs, resulting in frame rate drops.

For users running older DirectX 9.0 games with modest texture requirements, the 9600 SE can handle them at medium to low settings, but the 64 MB VRAM is a hard constraint. Games that require more than 64 MB of textures will either fail to load or exhibit severe stuttering as textures are swapped from system memory. The card is not suitable for modern gaming, emulation beyond early 3D consoles, or any compute workloads, as it lacks the necessary throughput.

The 200 W PSU recommendation makes it an easy drop-in upgrade for older office desktops or budget home systems from the early 2000s. If the goal is to resurrect a vintage system for period-appropriate gaming or to output video to an analog TV via S-Video, this card fills that niche. However, for anyone expecting to play anything released after roughly 2005, the 9600 SE will fall short, and the benchmark data's empty rival list suggests that it was not even competitive within its own generation.

How It Compares

The `nearestRivals` array is empty, which means the database contains no direct comparative scores for this GPU against any other model. This is unusual but not unprecedented for cards from this era, where benchmark data may not have been systematically collected. Without rival scores, the only comparative metric available is the `percentileVsAllGpus` of 50, which places it exactly at the median of the entire GPU database. This implies that, on a historical scale, it outperforms half of all GPUs ever tracked—a surprisingly strong showing for a card with such limited resources, but one that likely reflects the sheer number of weaker integrated and very old GPUs in the database.

The lack of rivals also means there is no deltaPct data to quantify performance differences against specific competitors. In the absence of such figures, the analysis must rely on the card's own specifications to infer its competitive position. The 130 nm process node and 60 million transistors on a 76 mm² die indicate a mature, cost-optimized design. The transistor density of 789.5K per mm² is modest by modern standards but was reasonable for 2003. The R300 architecture was the basis for ATI's successful Radeon 9600 series, and the SE suffix typically denoted a budget variant with reduced memory bandwidth—here, a 64-bit bus instead of the 128-bit bus found on the standard 9600, which would have significantly impacted performance.

Memory Subsystem

The memory subsystem is the Radeon 9600 SE's most significant limitation. It comes equipped with 64 MB of DDR memory, operating at 200 MHz with an effective data rate of 400 Mbps. The memory bus is only 64 bits wide, which yields a total bandwidth of 3.200 GB/s. This is a stark figure when compared to the card's pixel and texture rates of 1.300 GPixel/s and 1.300 GTexel/s respectively. The bandwidth-to-pixel-rate ratio suggests that the memory system can just barely feed the rendering pipeline at low resolutions, but any increase in resolution or texture complexity will quickly saturate the bus.

For high-resolution gaming, the 64 MB VRAM is a severe constraint. Textures for even early DirectX 9 games could exceed this capacity, forcing the card to rely on AGP memory mapping, which is dramatically slower. The 64-bit bus width halves the bandwidth compared to a 128-bit implementation, meaning that the card's effective performance is roughly half of what the core could theoretically deliver if paired with a wider bus. This is a classic cost-cutting measure for SE (Special Edition) variants, and it explains why the card sits at the 50th percentile rather than higher. At 1024x768 with 32-bit color and moderate textures, the 3.200 GB/s bandwidth might suffice, but at 1600x1200 or with anisotropic filtering enabled, the memory subsystem becomes the primary bottleneck, causing frame rates to plummet.

FAQ

Q: What is the process node and transistor count of the Radeon 9600 SE?

A: The card is manufactured on a 130 nm process at TSMC, containing 60 million transistors on a die size of 76 mm².

Q: Does the Radeon 9600 SE support DirectX 9.0?

A: Yes, it supports DirectX 9.0 at the 9_0 feature level, along with OpenGL 2.0. It does not support Vulkan or any later DirectX versions.

Q: What is the memory configuration and bandwidth?

A: It has 64 MB of DDR memory on a 64-bit bus, running at 200 MHz (400 Mbps effective), providing 3.200 GB/s of bandwidth.

Q: What power supply is recommended for this card?

A: A 200 W PSU is suggested. The card requires no power connectors and draws power solely through the AGP 8x interface.

Q: How many display outputs does it have?

A: It offers three outputs: 1x DVI, 1x VGA, and 1x S-Video.

Q: What is the card's percentile ranking among all GPUs?

A: It ranks at the 50th percentile, indicating it performs better than half of all GPUs tracked in the database.

Q: What are the pixel and texture rates?

A: The card achieves 1.300 GPixel/s pixel fill rate and 1.300 GTexel/s texture fill rate, driven by 4 ROPs and 4 TMUs.

The NVIDIA Equivalent of ATI Radeon 9600 SE

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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