ATI Radeon 9200 SE
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon 9200 SE Specifications
ATI Radeon 9200 SE GPU Core
Shader units and compute resources
The ATI Radeon 9200 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon 9200 SE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon 9200 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon 9200 SE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon 9200 SE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon 9200 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon 9200 SE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon 9200 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 7 Architecture & Process
Manufacturing and design details
The ATI Radeon 9200 SE is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon 9200 SE will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon 9200 SE Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon 9200 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon 9200 SE to maintain boost clocks without throttling.
ATI Radeon 9200 SE by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon 9200 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon 9200 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon 9200 SE Product Information
Release and pricing details
The ATI Radeon 9200 SE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon 9200 SE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon 9200 SE Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon 9200 SE
The ATI Radeon 9200 SE is an AGP 8x graphics card built by AMD around the RV280 chip. It belongs to the Rage 7 architecture and the Radeon R200 (9200) generation, fabricated on a 150 nm process at UMC with 36 million transistors and a 98 mm² die, giving a transistor density of 367.3K / mm². The database record lists an average benchmark score of 0 and a 50th-percentile rank against all GPUs, with an empty nearest-rivals list. The series and codename fields are both null, and the production status is end-of-life with a release date of 2003-02-28.
Benchmark Performance
The data shows no measured workloads. The avgBenchmarkScore field is 0, and percentileVsAllGpus is 50. Because nearestRivals is an empty array, there are no deltaPct values to compare against any other product. The only quantitative performance indicators in the specification are the pixel and texture rates: 800.0 MPixel/s and 800.0 MTexel/s. These are generated by 4 TMUs and 4 ROPs. Having the two rates equal means texture fetch and pixel output proceed at the same speed, so neither stage is obviously the bottleneck in the listed configuration. The absence of FP32 and FP16 throughput fields means there is no record of shader compute rates. The 50th percentile is the only ranking field present; placed against all GPUs, it suggests a midpoint entry in the database. With average score 0, that ranking should not be mistaken for a measured result. There is no benchmark array to supply frame-rate data, no workload list, and no rival delta. The result is a specification-based analysis rather than a performance-based one. The 4 TMUs and 4 ROPs are modest resources; the 800.0 MTexel/s texture rate and 800.0 MPixel/s pixel rate are the only throughput ceilings the record defines.
Ray Tracing and Feature Set
The Radeon 9200 SE lists no RT cores and no tensor cores. Consequently, ray tracing acceleration and tensor operations are not part of its feature set. The API support is DirectX 8.1 and OpenGL 1.4; Vulkan is listed as null. DirectX 8.1 and OpenGL 1.4 are the only API entries in the record. The display outputs are 1x DVI, 1x VGA, and 1x S-Video. No shading unit count is recorded, so per-pixel shading resources cannot be quantified. The architecture entry names Rage 7 and includes no dedicated accelerator blocks for RT or tensors. The hardware is therefore limited to the DirectX 8.1 feature level and the 4 TMU/4 ROP configuration. The RT core and tensor core fields being null is the clearest signal: this is not a card for ray-traced effects or tensor-based processing.
Power and Cooling
The thermal design power is 28 W. That is a low figure, and the card is marked single-slot. The power connector field reads None, meaning no auxiliary power input is needed. A 200 W power supply is suggested. The combination of a 28 W TDP and no external connectors indicates the board is intended to be powered through the AGP 8x interface. Dimensions such as length, height, and width are not recorded, so installation clearance cannot be derived from the specification. The single-slot cooler profile is consistent with the low TDP. Users checking a system's power budget need only account for 28 W plus the 200 W PSU recommendation. A 28 W part is also easier to cool in constrained environments, although no physical dimensions are supplied to confirm case fit.
How It Compares
The nearestRivals array is empty, so there are no rival names, scores, or deltaPct values to publish. The only lineage markers are the predecessor and successor fields: Radeon R100 and Radeon R300. These indicate the card's place in AMD's own product sequence, not a competitor comparison. Against all GPUs, the percentile field is 50, which would normally mean the median of the distribution. However, the avgBenchmarkScore is 0, so the percentile cannot be tied to any actual test run. With no nearest rivals, no exact relative delta can be quoted. Instead, the comparison must be made at the feature level: it is an AGP 8x part, with DirectX 8.1 and OpenGL 1.4 support, 64 MB of DDR memory, and a 64-bit bus. These features define its position more clearly than any score would. The predecessor and successor links suggest a two-generation sequence in the product tree, but their specifications are not included in the database record.
Memory Subsystem
Memory capacity is 64 MB, the type is DDR, and the bus width is 64 bit. The memory clock runs at 166 MHz, with an effective rate of 332 Mbps. Total bandwidth is 2.656 GB/s. A 64-bit bus limits the memory transfer size per clock. At a 64-bit width, each memory clock cycle transfers a small amount of data compared to wider buses; this is reflected in the 2.656 GB/s figure. For a GPU with a pixel rate of 800.0 MPixel/s, the bandwidth provides enough throughput to feed those pixels, but the 2.656 GB/s figure is still a cap. The capacity of 64 MB constrains texture storage; large framebuffers and high-resolution textures will exceed this space. The 332 Mbps effective memory rate is the data clock figure; combined with the 64-bit bus, it yields the listed 2.656 GB/s bandwidth. These figures make the memory subsystem the principal limiting factor for high-resolution rendering. The memory type is DDR; the effective data rate is twice the memory clock, which is exactly what the 166 MHz-to-332 Mbps relationship shows.
FAQ
Q: What GPU chip is used?
A: The RV280 chip, built by AMD on a 150 nm process at UMC with 36 million transistors and a 98 mm² die.
Q: What memory specifications are listed?
A: 64 MB of DDR memory on a 64-bit bus, with a 166 MHz memory clock, 332 Mbps effective data rate, and 2.656 GB/s bandwidth.
Q: Does the card support ray tracing?
A: No. The specification lists no RT cores and no tensor cores; the API support is DirectX 8.1 and OpenGL 1.4, with no Vulkan.
Q: What power supply is suggested?
A: A 200 W power supply is suggested, with a TDP of 28 W and no auxiliary power connectors.
Q: What display outputs are available?
A: One DVI, one VGA, and one S-Video output.
Q: What is the production status and release date?
A: The production status is end-of-life, with a release date of 2003-02-28.
Who Should Consider It
The database does not provide a measured benchmark score, so this guidance is based on the listed attributes. A user with an AGP 8x motherboard and a 200 W power supply could consider this card because it needs no additional power connectors and consumes only 28 W. The display output set of DVI, VGA, and S-Video covers basic monitor and TV connections. The 64 MB memory and 2.656 GB/s bandwidth are suited to workloads that do not demand large texture buffers. Anyone needing DirectX 8.1 or OpenGL 1.4 support is within the card's API scope. Conversely, users targeting high resolutions, large texture packs, or ray tracing should look elsewhere: the memory subsystem and the absence of RT/tensor cores would not cover those needs. With no nearestRivals and no average score, the recommendation cannot be framed relative to other GPUs. It is best considered as a low-power, single-slot AGP 8x card for compatibility with AGP 8x and DirectX 8.1 systems rather than for high-end rendering. Its 4 texture units, 4 ROPs, 800.0 MPixel/s pixel rate, and 800.0 MTexel/s texture rate place a hard ceiling on output quality. The 50th percentile rank offers a broad hint of mid-tier placement, but the zero average score leaves that hint unverified.
The NVIDIA Equivalent of ATI Radeon 9200 SE
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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